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https://github.com/PrimeDecomp/prime.git
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@@ -4,6 +4,13 @@
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#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
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class CABSAim : public CAdditiveBodyState {
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public:
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CABSAim();
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override;
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private:
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bool x4_needsIdle;
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int x8_anims[4];
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float x18_angles[4];
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@@ -11,13 +18,7 @@ class CABSAim : public CAdditiveBodyState {
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float x2c_hWeightVel;
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float x30_vWeight;
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float x34_vWeightVel;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
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public:
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CABSAim();
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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};
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#endif // _CABSAIM
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@@ -407,6 +407,7 @@ public:
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CBodyStateCmd* GetCmd(EBodyStateCmd cmd);
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const CVector3f& GetMoveVector() const { return x0_move; }
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const CVector3f& GetTargetVector() const { return x18_target; }
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const CVector3f& GetAdditiveTargetVector() const { return x24_additiveTarget; }
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private:
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CVector3f x0_move;
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@@ -119,6 +119,8 @@ public:
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// GetAnimationManager__9CAnimDataFv
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// SetPoseValid__9CAnimDataFb
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float GetAdditiveAnimationWeight(uint idx);
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short GetDefaultAnimation() const { return x208_defaultAnim; }
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const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
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// GetCharLayoutInfo__9CAnimDataCFv
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