mirror of https://github.com/PrimeDecomp/prime.git
IWeaponRender decomp (can't link yet)
This commit is contained in:
parent
c6c12fa88b
commit
0e20e67870
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@ -3746,7 +3746,7 @@ SetThermal__13CCubeRendererFbfRC6CColor:
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/* 802B8F98 002B5EF8 D0 23 02 F0 */ stfs f1, 0x2f0(r3)
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/* 802B8F9C 002B5EFC 80 85 00 00 */ lwz r4, 0(r5)
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/* 802B8FA0 002B5F00 90 83 02 F4 */ stw r4, 0x2f4(r3)
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/* 802B8FA4 002B5F04 98 0D A5 EC */ stb r0, lbl_805A91AC@sda21(r13)
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/* 802B8FA4 002B5F04 98 0D A5 EC */ stb r0, sMoveRedToAlphaBuffer__6CDecal@sda21(r13)
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/* 802B8FA8 002B5F08 98 0D A8 B8 */ stb r0, lbl_805A9478@sda21(r13)
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/* 802B8FAC 002B5F0C 4E 80 00 20 */ blr
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@ -5376,7 +5376,7 @@ DoThermalBlendHot__13CCubeRendererFv:
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/* 802BA7BC 002B771C 48 05 1F 91 */ bl SetViewPointMatrix__9CGraphicsFRC12CTransform4f
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/* 802BA7C0 002B7720 38 00 00 00 */ li r0, 0
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/* 802BA7C4 002B7724 98 0D A8 B8 */ stb r0, lbl_805A9478@sda21(r13)
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/* 802BA7C8 002B7728 98 0D A5 EC */ stb r0, lbl_805A91AC@sda21(r13)
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/* 802BA7C8 002B7728 98 0D A5 EC */ stb r0, sMoveRedToAlphaBuffer__6CDecal@sda21(r13)
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/* 802BA7CC 002B772C BB 41 00 88 */ lmw r26, 0x88(r1)
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/* 802BA7D0 002B7730 80 01 00 A4 */ lwz r0, 0xa4(r1)
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/* 802BA7D4 002B7734 7C 08 03 A6 */ mtlr r0
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@ -5780,7 +5780,7 @@ lbl_802BAA1C:
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/* 802BADF0 002B7D50 48 05 19 5D */ bl SetViewPointMatrix__9CGraphicsFRC12CTransform4f
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/* 802BADF4 002B7D54 38 00 00 01 */ li r0, 1
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/* 802BADF8 002B7D58 98 0D A8 B8 */ stb r0, lbl_805A9478@sda21(r13)
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/* 802BADFC 002B7D5C 98 0D A5 EC */ stb r0, lbl_805A91AC@sda21(r13)
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/* 802BADFC 002B7D5C 98 0D A5 EC */ stb r0, sMoveRedToAlphaBuffer__6CDecal@sda21(r13)
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/* 802BAE00 002B7D60 E3 E1 00 F8 */ psq_l f31, 248(r1), 0, qr0
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/* 802BAE04 002B7D64 CB E1 00 F0 */ lfd f31, 0xf0(r1)
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/* 802BAE08 002B7D68 BB 41 00 D8 */ lmw r26, 0xd8(r1)
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@ -9981,8 +9981,8 @@ lbl_802BE89C:
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/* 802BE8B0 002BB810 48 04 77 11 */ bl __dt__5CFontFv
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/* 802BE8B4 002BB814 34 1E 00 04 */ addic. r0, r30, 4
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/* 802BE8B8 002BB818 41 82 00 10 */ beq lbl_802BE8C8
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/* 802BE8BC 002BB81C 3C 60 80 3F */ lis r3, lbl_803EC538@ha
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/* 802BE8C0 002BB820 38 03 C5 38 */ addi r0, r3, lbl_803EC538@l
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/* 802BE8BC 002BB81C 3C 60 80 3F */ lis r3, __vt__15IWeaponRenderer@ha
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/* 802BE8C0 002BB820 38 03 C5 38 */ addi r0, r3, __vt__15IWeaponRenderer@l
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/* 802BE8C4 002BB824 90 1E 00 04 */ stw r0, 4(r30)
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lbl_802BE8C8:
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/* 802BE8C8 002BB828 28 1E 00 00 */ cmplwi r30, 0
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@ -10509,9 +10509,9 @@ __ct__13CCubeRendererFR12IObjectStoreR10COsContextR10CMemorySysR11CResFactory:
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/* 802BF074 002BBFD4 38 05 8D 90 */ addi r0, r5, lbl_803D8D90@l
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/* 802BF078 002BBFD8 93 E1 00 1C */ stw r31, 0x1c(r1)
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/* 802BF07C 002BBFDC 7C 7F 1B 78 */ mr r31, r3
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/* 802BF080 002BBFE0 3C 60 80 3F */ lis r3, lbl_803EC538@ha
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/* 802BF080 002BBFE0 3C 60 80 3F */ lis r3, __vt__15IWeaponRenderer@ha
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/* 802BF084 002BBFE4 90 1F 00 00 */ stw r0, 0(r31)
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/* 802BF088 002BBFE8 38 03 C5 38 */ addi r0, r3, lbl_803EC538@l
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/* 802BF088 002BBFE8 38 03 C5 38 */ addi r0, r3, __vt__15IWeaponRenderer@l
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/* 802BF08C 002BBFEC 3C 60 80 3F */ lis r3, lbl_803EC5D8@ha
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/* 802BF090 002BBFF0 90 1F 00 04 */ stw r0, 4(r31)
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/* 802BF094 002BBFF4 38 A3 C5 D8 */ addi r5, r3, lbl_803EC5D8@l
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@ -2,11 +2,11 @@
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.section .sbss, "wa"
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.global lbl_805A91A8
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lbl_805A91A8:
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.global sDecalRandom__6CDecal
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sDecalRandom__6CDecal:
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.skip 0x4
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.global lbl_805A91AC
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lbl_805A91AC:
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.global sMoveRedToAlphaBuffer__6CDecal
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sMoveRedToAlphaBuffer__6CDecal:
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.skip 0x4
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.section .text, "ax"
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@ -46,7 +46,7 @@ lbl_802B487C:
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Render__6CDecalCFv:
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/* 802B488C 002B17EC 94 21 FF E0 */ stwu r1, -0x20(r1)
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/* 802B4890 002B17F0 7C 08 02 A6 */ mflr r0
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/* 802B4894 002B17F4 38 8D A5 E8 */ addi r4, r13, lbl_805A91A8@sda21
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/* 802B4894 002B17F4 38 8D A5 E8 */ addi r4, r13, sDecalRandom__6CDecal@sda21
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/* 802B4898 002B17F8 90 01 00 24 */ stw r0, 0x24(r1)
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/* 802B489C 002B17FC 93 E1 00 1C */ stw r31, 0x1c(r1)
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/* 802B48A0 002B1800 93 C1 00 18 */ stw r30, 0x18(r1)
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@ -530,7 +530,7 @@ lbl_802B4F5C:
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/* 802B4FAC 002B1F0C 38 C0 00 07 */ li r6, 7
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/* 802B4FB0 002B1F10 38 E0 00 00 */ li r7, 0
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/* 802B4FB4 002B1F14 48 05 6A 75 */ bl SetAlphaCompare__9CGraphicsF13ERglAlphaFuncUc11ERglAlphaOp13ERglAlphaFuncUc
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/* 802B4FB8 002B1F18 88 0D A5 EC */ lbz r0, lbl_805A91AC@sda21(r13)
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/* 802B4FB8 002B1F18 88 0D A5 EC */ lbz r0, sMoveRedToAlphaBuffer__6CDecal@sda21(r13)
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/* 802B4FBC 002B1F1C 3B E0 00 00 */ li r31, 0
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/* 802B4FC0 002B1F20 7F E3 FB 78 */ mr r3, r31
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/* 802B4FC4 002B1F24 28 00 00 00 */ cmplwi r0, 0
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@ -860,7 +860,7 @@ lbl_802B5408:
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/* 802B5494 002B23F4 38 A3 66 A0 */ addi r5, r3, skZero3f@l
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/* 802B5498 002B23F8 90 DF 00 40 */ stw r6, 0x40(r31)
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/* 802B549C 002B23FC 38 61 00 10 */ addi r3, r1, 0x10
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/* 802B54A0 002B2400 38 8D A5 E8 */ addi r4, r13, lbl_805A91A8@sda21
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/* 802B54A0 002B2400 38 8D A5 E8 */ addi r4, r13, sDecalRandom__6CDecal@sda21
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/* 802B54A4 002B2404 D0 1F 00 44 */ stfs f0, 0x44(r31)
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/* 802B54A8 002B2408 88 1F 00 48 */ lbz r0, 0x48(r31)
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/* 802B54AC 002B240C 50 E0 3E 30 */ rlwimi r0, r7, 7, 0x18, 0x18
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@ -1118,7 +1118,7 @@ SetGlobalSeed__6CDecalFUs:
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/* 802B5850 002B27B0 7C 08 02 A6 */ mflr r0
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/* 802B5854 002B27B4 90 01 00 14 */ stw r0, 0x14(r1)
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/* 802B5858 002B27B8 7C 60 1B 78 */ mr r0, r3
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/* 802B585C 002B27BC 38 6D A5 E8 */ addi r3, r13, lbl_805A91A8@sda21
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/* 802B585C 002B27BC 38 6D A5 E8 */ addi r3, r13, sDecalRandom__6CDecal@sda21
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/* 802B5860 002B27C0 54 04 04 3E */ clrlwi r4, r0, 0x10
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/* 802B5864 002B27C4 48 05 CD 81 */ bl SetSeed__9CRandom16FUi
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/* 802B5868 002B27C8 80 01 00 14 */ lwz r0, 0x14(r1)
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@ -1130,7 +1130,7 @@ SetGlobalSeed__6CDecalFUs:
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__sinit_CDecal_cpp:
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/* 802B5878 002B27D8 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 802B587C 002B27DC 7C 08 02 A6 */ mflr r0
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/* 802B5880 002B27E0 38 6D A5 E8 */ addi r3, r13, lbl_805A91A8@sda21
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/* 802B5880 002B27E0 38 6D A5 E8 */ addi r3, r13, sDecalRandom__6CDecal@sda21
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/* 802B5884 002B27E4 38 80 00 63 */ li r4, 0x63
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/* 802B5888 002B27E8 90 01 00 14 */ stw r0, 0x14(r1)
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/* 802B588C 002B27EC 48 05 CD 61 */ bl __ct__9CRandom16FUi
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@ -10,8 +10,8 @@ lbl_803EC528:
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.4byte __dt__22CDefaultWeaponRendererFv
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.4byte AddParticleGen__22CDefaultWeaponRendererFRC12CParticleGen
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.global lbl_803EC538
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lbl_803EC538:
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.global __vt__15IWeaponRenderer
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__vt__15IWeaponRenderer:
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# ROM: 0x3E9538
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.4byte 0
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.4byte 0
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@ -24,7 +24,7 @@ lbl_803EC538:
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.global sWeaponRenderer__15IWeaponRenderer
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sWeaponRenderer__15IWeaponRenderer:
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# ROM: 0x3F5FF0
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.4byte lbl_805A91A0
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.4byte sDefaultRenderer
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.4byte 0
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.section .bss
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@ -35,8 +35,8 @@ lbl_8046E1F0:
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.section .sbss, "wa"
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.global lbl_805A91A0
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lbl_805A91A0:
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.global sDefaultRenderer
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sDefaultRenderer:
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.skip 0x8
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.section .text, "ax"
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@ -45,18 +45,18 @@ lbl_805A91A0:
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__sinit_IWeaponRenderer_cpp:
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/* 802B36A8 002B0608 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 802B36AC 002B060C 7C 08 02 A6 */ mflr r0
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/* 802B36B0 002B0610 3C 80 80 3F */ lis r4, lbl_803EC538@ha
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/* 802B36B0 002B0610 3C 80 80 3F */ lis r4, __vt__15IWeaponRenderer@ha
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/* 802B36B4 002B0614 3C 60 80 3F */ lis r3, lbl_803EC528@ha
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/* 802B36B8 002B0618 90 01 00 14 */ stw r0, 0x14(r1)
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/* 802B36BC 002B061C 38 04 C5 38 */ addi r0, r4, lbl_803EC538@l
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/* 802B36BC 002B061C 38 04 C5 38 */ addi r0, r4, __vt__15IWeaponRenderer@l
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/* 802B36C0 002B0620 3C 80 80 2B */ lis r4, __dt__22CDefaultWeaponRendererFv@ha
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/* 802B36C4 002B0624 90 0D A5 E0 */ stw r0, lbl_805A91A0@sda21(r13)
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/* 802B36C4 002B0624 90 0D A5 E0 */ stw r0, sDefaultRenderer@sda21(r13)
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/* 802B36C8 002B0628 38 03 C5 28 */ addi r0, r3, lbl_803EC528@l
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/* 802B36CC 002B062C 3C 60 80 47 */ lis r3, lbl_8046E1F0@ha
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/* 802B36D0 002B0630 38 84 37 24 */ addi r4, r4, __dt__22CDefaultWeaponRendererFv@l
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/* 802B36D4 002B0634 90 0D A5 E0 */ stw r0, lbl_805A91A0@sda21(r13)
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/* 802B36D4 002B0634 90 0D A5 E0 */ stw r0, sDefaultRenderer@sda21(r13)
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/* 802B36D8 002B0638 38 A3 E1 F0 */ addi r5, r3, lbl_8046E1F0@l
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/* 802B36DC 002B063C 38 6D A5 E0 */ addi r3, r13, lbl_805A91A0@sda21
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/* 802B36DC 002B063C 38 6D A5 E0 */ addi r3, r13, sDefaultRenderer@sda21
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/* 802B36E0 002B0640 48 0D 5F AD */ bl __register_global_object
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/* 802B36E4 002B0644 80 01 00 14 */ lwz r0, 0x14(r1)
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/* 802B36E8 002B0648 7C 08 03 A6 */ mtlr r0
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@ -90,8 +90,8 @@ __dt__22CDefaultWeaponRendererFv:
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/* 802B3740 002B06A0 38 03 C5 28 */ addi r0, r3, lbl_803EC528@l
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/* 802B3744 002B06A4 90 1F 00 00 */ stw r0, 0(r31)
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/* 802B3748 002B06A8 41 82 00 10 */ beq lbl_802B3758
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/* 802B374C 002B06AC 3C 60 80 3F */ lis r3, lbl_803EC538@ha
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/* 802B3750 002B06B0 38 03 C5 38 */ addi r0, r3, lbl_803EC538@l
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/* 802B374C 002B06AC 3C 60 80 3F */ lis r3, __vt__15IWeaponRenderer@ha
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/* 802B3750 002B06B0 38 03 C5 38 */ addi r0, r3, __vt__15IWeaponRenderer@l
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/* 802B3754 002B06B4 90 1F 00 00 */ stw r0, 0(r31)
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lbl_802B3758:
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/* 802B3758 002B06B8 7C 80 07 35 */ extsh. r0, r4
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@ -0,0 +1,8 @@
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#ifndef __CLIGHT_HPP__
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#define __CLIGHT_HPP__
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class CLight {
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};
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#endif // __CLIGHT_HPP__
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@ -0,0 +1,11 @@
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#ifndef __CAABOX_HPP__
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#define __CAABOX_HPP__
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#include "Kyoto/Math/CVector3f.hpp"
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class CAABox {
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CVector3f min;
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CVector3f max;
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};
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#endif // __CAABOX_HPP__
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@ -0,0 +1,43 @@
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#ifndef _CPARTICLEGEN_HPP
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#define _CPARTICLEGEN_HPP
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Math/CColor.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Graphics/CLight.hpp"
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class CWarp;
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class CParticleGen {
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public:
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virtual ~CParticleGen() = 0;
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virtual void Update(double) = 0;
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virtual void Render() = 0;
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virtual void SetOrientation(const CTransform4f& orientation) = 0;
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virtual void SetTranslation(const CVector3f& translation) = 0;
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virtual void SetGlobalOrientation(const CTransform4f& orientation) = 0;
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virtual void SetGlobalTranslation(const CVector3f& translation) = 0;
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virtual void SetGlobalScale(const CVector3f& scale) = 0;
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virtual void SetLocalScale(const CVector3f& scale) = 0;
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virtual void SetParticleEmission(bool emission) = 0;
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virtual void SetModulationColor(const CColor& col) = 0;
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virtual void SetGeneratorRate(float rate) {}
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virtual CTransform4f GetOrientation() const = 0;
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virtual CVector3f GetTranslation() const = 0;
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virtual CTransform4f GetGlobalOrientation() const = 0;
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virtual CVector3f GetGlobalTranslation() const = 0;
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virtual CVector3f GetGlobalScale() const = 0;
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virtual bool GetParticleEmission() const = 0;
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virtual CColor GetModulationColor() const = 0;
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virtual float GetGeneratorRate() const { return 1.f; }
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virtual bool IsSystemDeletable() const = 0;
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virtual CAABox GetBounds() const = 0;
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virtual s32 GetParticleCOunt() const = 0;
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virtual bool SystemHasLight() const = 0;
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virtual CLight GetLight() = 0;
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virtual void DestroyParticles() = 0;
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virtual void AddModifier(CWarp*) = 0;
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virtual u32 Get4CharId() const = 0;
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};
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#endif // _CPARTICLEGEN_HPP
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@ -0,0 +1,23 @@
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#ifndef __IWEAPONRENDERER_HPP__
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#define __IWEAPONRENDERER_HPP__
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class CParticleGen;
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class IWeaponRenderer {
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virtual ~IWeaponRenderer() {}
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virtual void AddParticleGen(const CParticleGen& gen) = 0;
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static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
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private:
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static IWeaponRenderer* sWeaponRenderer;
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};
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class CDefaultRenderer : public IWeaponRenderer {
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public:
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~CDefaultRenderer();
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void AddParticleGen(const CParticleGen& gen);
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};
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static CDefaultRenderer sDefaultRenderer = CDefaultRenderer();;
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#endif //__IWEAPONRENDERER_HPP__
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@ -0,0 +1,15 @@
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#include "Weapons/IWeaponRenderer.hpp"
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#include "Kyoto/Particles/CParticleGen.hpp"
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#include "Kyoto/Alloc/CMemory.hpp"
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//CDefaultRenderer sDefaultRenderer = CDefaultRenderer();
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IWeaponRenderer* IWeaponRenderer::sWeaponRenderer = &sDefaultRenderer;
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CDefaultRenderer::~CDefaultRenderer() {
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}
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void CDefaultRenderer::AddParticleGen(const CParticleGen& gen) {
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const_cast<CParticleGen&>(gen).Render();
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}
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