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Replace int types in Retro code
Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either.
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@@ -1,6 +1,6 @@
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#include "Collision/CMaterialList.hpp"
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s32 CMaterialList::BitPosition(u64 flags) {
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int CMaterialList::BitPosition(u64 flags) {
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for (int ret = 0, i = 0; i < 32; ++i) {
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if ((flags & 1) != 0) {
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return ret;
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