Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent 39700ad779
commit 133326ae40
172 changed files with 1525 additions and 1514 deletions

View File

@@ -1,6 +1,6 @@
#include "Collision/CMaterialList.hpp"
s32 CMaterialList::BitPosition(u64 flags) {
int CMaterialList::BitPosition(u64 flags) {
for (int ret = 0, i = 0; i < 32; ++i) {
if ((flags & 1) != 0) {
return ret;