mirror of https://github.com/PrimeDecomp/prime.git
Replace int types in Retro code
Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either.
This commit is contained in:
parent
39700ad779
commit
133326ae40
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@ -42,6 +42,10 @@ Metaforce is a non-matching decompilation, and often uses modern C++ features th
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### Converting types
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Metaforce -> decomp
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- `s8` -> `char`
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- `u8` -> `uchar`
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- `s16` -> `short`
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- `u16` -> `ushort`
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- `s32` -> `int`
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- `u32` -> `uint`
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- `zeus::CTransform` -> `CTransform4f`
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@ -12,7 +12,7 @@ public:
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: CCollisionPrimitive(matList), x10_aabb(box) {}
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// TODO
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u32 GetTableIndex() const override;
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uint GetTableIndex() const override;
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CAABox CalculateAABox(const CTransform4f&) const override;
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CAABox CalculateLocalAABox() const override;
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FourCC GetPrimType() const override;
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@ -12,7 +12,7 @@ public:
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CCollidableSphere(const CSphere& sphere, const CMaterialList& material)
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: CCollisionPrimitive(material), x10_sphere(sphere) {}
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u32 GetTableIndex() const override;
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uint GetTableIndex() const override;
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CAABox CalculateAABox(const CTransform4f&) const override;
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CAABox CalculateLocalAABox() const override;
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FourCC GetPrimType() const override;
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@ -16,7 +16,7 @@ class CCollisionPrimitive {
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public:
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CCollisionPrimitive(const CMaterialList& list);
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virtual u32 GetTableIndex() const = 0;
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virtual uint GetTableIndex() const = 0;
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virtual void SetMaterial(const CMaterialList&);
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virtual const CMaterialList& GetMaterial() const;
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virtual CAABox CalculateAABox(const CTransform4f&) const = 0;
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@ -116,7 +116,7 @@ public:
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// HasMaterials__13CMaterialListCFv weak
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// GetField__13CMaterialListCFUxUx weak
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// Intersection__13CMaterialListCFRC13CMaterialList weak
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static s32 BitPosition(u64 flags);
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static int BitPosition(u64 flags);
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// GetMaterialString__13CMaterialListCFv weak
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bool SharesMaterials(const CMaterialList& other) const {
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return (other.value & value) ? true : false;
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@ -15,7 +15,7 @@ public:
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kI_Valid,
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};
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f32 GetTime() const { return x0_t; }
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float GetTime() const { return x0_t; }
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bool IsValid() const { return x20_valid; }
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// GetPlane__14CRayCastResultCFv
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// GetPoint__14CRayCastResultCFv
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@ -25,7 +25,7 @@ public:
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// MakeInvalid__14CRayCastResultFv
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private:
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f32 x0_t;
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float x0_t;
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CVector3f x4_point;
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CPlane x10_plane;
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bool x20_valid;
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@ -26,7 +26,7 @@ public:
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}
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private:
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u8 pad[0x14];
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uchar pad[0x14];
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static CGuiSys* spGuiSys;
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};
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@ -14,12 +14,12 @@ public:
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int GetAllocatedAmount() const;
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private:
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u8 x0_owned;
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uchar x0_owned;
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void* x4_ptr;
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s32 x8_bufferLen;
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s32 xc_;
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s32 x10_nextFreeAddr;
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s32 x14_;
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int x8_bufferLen;
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int xc_;
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int x10_nextFreeAddr;
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int x14_;
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};
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#endif // _CCIRCULARBUFFER
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@ -37,8 +37,8 @@ public:
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x14_next = next;
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x14_next = (SGameMemInfo*)(((size_t)ptr & 31) | ((size_t)x14_next & ~31));
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}
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u32 GetPrevMaskedFlags();
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u32 GetNextMaskedFlags();
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uint GetPrevMaskedFlags();
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uint GetNextMaskedFlags();
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void SetTopOfHeapAllocated(bool topOfHeap);
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size_t GetLength() const { return x4_len; }
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SGameMemInfo* GetNextFree() const { return (SGameMemInfo*)((size_t)x18_nextFree & ~31); }
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@ -95,16 +95,16 @@ public:
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size_t GetLargestFreeChunk() const;
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private:
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SGameMemInfo** GetBinPtr(u32 bin) { return &x14_bins[bin]; }
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u8 x4_;
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u8 x5_;
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u8 x6_;
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u8 x7_;
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u32 x8_heapSize;
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SGameMemInfo** GetBinPtr(uint bin) { return &x14_bins[bin]; }
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uchar x4_;
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uchar x5_;
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uchar x6_;
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uchar x7_;
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uint x8_heapSize;
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SGameMemInfo* xc_first;
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SGameMemInfo* x10_last;
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SGameMemInfo* x14_bins[16];
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u32 x54_;
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uint x54_;
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FOutOfMemoryCb x58_oomCallback;
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const void* x5c_oomTarget;
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CSmallAllocPool* x60_smallAllocPool;
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@ -6,7 +6,7 @@
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class CMediumAllocPool {
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public:
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struct SMediumAllocPuddle {
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u8 unk;
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uchar unk;
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void* x4_mainData;
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void* x8_bookKeeping;
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void* xc_cachedBookKeepingOffset;
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@ -24,7 +24,7 @@ public:
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void AddPuddle(uint, void*, int);
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void ClearPuddles();
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s32 Free(const void* ptr);
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int Free(const void* ptr);
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uint GetTotalEntries();
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uint GetNumBlocksAvailable();
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@ -13,16 +13,16 @@ public:
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bool Free(const void* ptr);
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bool PtrWithinPool(const void* ptr) const {
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return u32((reinterpret_cast< const u8* >(ptr) - reinterpret_cast< u8* >(x0_mainData)) / 4) <
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x8_numBlocks;
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return uint((reinterpret_cast< const uchar* >(ptr) - reinterpret_cast< uchar* >(x0_mainData)) /
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4) < x8_numBlocks;
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}
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uint GetIndexFromPtr(const void* ptr) const {
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return ((const u8*)ptr - x0_mainData) / kPointerSize;
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return ((const uchar*)ptr - x0_mainData) / kPointerSize;
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}
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long GetEntryValue(uint idx) const { return (long)*((u8*)x4_bookKeeping + idx); }
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u8* GetPtrFromIndex(unsigned int idx) const {
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return static_cast< u8* >(x0_mainData) + (idx << 3);
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long GetEntryValue(uint idx) const { return (long)*((uchar*)x4_bookKeeping + idx); }
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uchar* GetPtrFromIndex(unsigned int idx) const {
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return static_cast< uchar* >(x0_mainData) + (idx << 3);
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}
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uint GetNumBlocksAvailable() const { return x18_numBlocksAvailable; }
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@ -50,16 +50,16 @@ public:
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union UParmValue {
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int m_int;
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uint m_uint;
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f32 m_float;
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float m_float;
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bool m_bool;
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};
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CPASAnimParm(const CPASAnimParm& other) : x0_value(other.x0_value), x4_type(other.x4_type) {}
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static CPASAnimParm FromEnum(s32 val);
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static CPASAnimParm FromEnum(int val);
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static CPASAnimParm FromBool(bool val);
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static CPASAnimParm FromReal32(float val);
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static CPASAnimParm FromUint32(u32 val);
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static CPASAnimParm FromInt32(s32 val);
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static CPASAnimParm FromUint32(uint val);
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static CPASAnimParm FromInt32(int val);
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static CPASAnimParm NoParameter();
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int GetInt32Value() const;
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@ -15,17 +15,17 @@ enum ETRKRepeatMode {
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class CAudioSys {
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public:
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CAudioSys(u8, u8, u8, u8, uint);
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CAudioSys(uchar, uchar, uchar, uchar, uint);
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~CAudioSys();
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static void SysSetVolume(u8, uint, u8);
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static void SetDefaultVolumeScale(s16);
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static void SetVolumeScale(s16);
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static void SysSetVolume(uchar, uint, uchar);
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static void SetDefaultVolumeScale(short);
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static void SetVolumeScale(short);
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static void TrkSetSampleRate(ETRKSampleRate);
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static s16 GetDefaultVolumeScale();
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static short GetDefaultVolumeScale();
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static const u8 kMaxVolume;
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static const uchar kMaxVolume;
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};
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#endif // _CAUDIOSYS
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@ -8,28 +8,28 @@
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class CVector3f;
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class CSfxManager {
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public:
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static void Update(f32 dt);
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static void Update(float dt);
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static void RemoveEmitter(CSfxHandle handle);
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static void UpdateEmitter(CSfxHandle handle, const CVector3f& pos, const CVector3f& dir,
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uchar maxVol);
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static const s16 kMaxPriority; // 0xFF
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static const s16 kMedPriority; // 0x7F
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static const u16 kInternalInvalidSfxId; // 0xFFFF
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static const short kMaxPriority; // 0xFF
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static const short kMedPriority; // 0x7F
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static const ushort kInternalInvalidSfxId; // 0xFFFF
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static const int kAllAreas; // 0xFFFFFFFF
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static CSfxHandle AddEmitter(u16 id, const CVector3f& pos, const CVector3f& dir,
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bool useAcoustics, bool looped, s16 prio = kMedPriority,
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static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir,
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bool useAcoustics, bool looped, short prio = kMedPriority,
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int areaId = kAllAreas);
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static CSfxHandle AddEmitter(u16 id, const CVector3f& pos, const CVector3f& dir, uchar vol,
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bool useAcoustics, bool looped, s16 prio = kMedPriority,
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static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir, uchar vol,
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bool useAcoustics, bool looped, short prio = kMedPriority,
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int areaId = kAllAreas);
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static void Shutdown();
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static u16 TranslateSFXID(u16);
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static ushort TranslateSFXID(ushort);
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static void PitchBend(CSfxHandle handle, int pitch);
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static CSfxHandle SfxStart(u16 id, u8 vol, u8 pan, bool useAcoustics, s16 prio, bool looped,
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s32 areaId);
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static CSfxHandle SfxStart(ushort id, uchar vol, uchar pan, bool useAcoustics, short prio,
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bool looped, int areaId);
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static bool IsPlaying(const CSfxHandle& handle);
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};
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@ -5,9 +5,9 @@
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class CStreamAudioManager {
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public:
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static void Update(f32 dt);
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static void Update(float dt);
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static void StopAll();
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static void SetMusicVolume(u8);
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static void SetMusicVolume(uchar);
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private:
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};
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@ -7,10 +7,10 @@
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namespace CCast {
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#ifdef __MWERKS__
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inline u8 ToUint8(register f32 in) {
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u8 a;
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register u8* ptr = &a;
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register u8 r;
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inline uchar ToUint8(register float in) {
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uchar a;
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register uchar* ptr = &a;
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register uchar r;
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asm {
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psq_st in, 0(ptr), 1, OS_FASTCAST_U8
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@ -19,17 +19,17 @@ inline u8 ToUint8(register f32 in) {
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return r;
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}
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inline f32 ToReal32(register const u8& in) {
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register f32 r;
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inline float ToReal32(register const uchar& in) {
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register float r;
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asm {
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psq_l r, 0(in), 1, 2
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}
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return r;
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}
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inline s16 FtoS(register f32 in) {
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s16 a;
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register s16* ptr = &a;
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inline short FtoS(register float in) {
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short a;
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register short* ptr = &a;
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asm {
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psq_st in, 0(ptr), 1, OS_FASTCAST_S16
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@ -37,9 +37,9 @@ inline s16 FtoS(register f32 in) {
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return *ptr;
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}
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#else
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inline u8 ToUint8(f32 in) { return static_cast< u8 >(in); }
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inline f32 ToReal32(u8 in) { return static_cast< f32 >(in); }
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inline s16 FtoS(f32 in) { return static_cast< s16 >(in); }
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inline uchar ToUint8(float in) { return static_cast< uchar >(in); }
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inline float ToReal32(uchar in) { return static_cast< float >(in); }
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inline short FtoS(float in) { return static_cast< short >(in); }
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#endif
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} // namespace CCast
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@ -12,17 +12,17 @@ public:
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CSWData() : x0_timerFreq(0), x8_timerFreqO1M(0), x10_timerPeriod(0.f) {}
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bool Initialize();
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void Wait(f32) const;
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void Wait(float) const;
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s64 GetTimerFreq() const { return x0_timerFreq; }
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s64 GetTimerFreqO1M() const { return x8_timerFreqO1M; }
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f32 GetTimerPeriod() const { return x10_timerPeriod; }
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float GetTimerPeriod() const { return x10_timerPeriod; }
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s64 GetCPUCycles() const { return OSGetTime(); }
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private:
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s64 x0_timerFreq;
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s64 x8_timerFreqO1M;
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f32 x10_timerPeriod;
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float x10_timerPeriod;
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};
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CStopwatch() : x0_startTime(mData.GetCPUCycles()) {}
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@ -34,14 +34,14 @@ public:
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}
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x0_startTime = mData.GetCPUCycles();
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}
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inline f32 GetElapsedTime() const {
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inline float GetElapsedTime() const {
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return (mData.GetCPUCycles() - x0_startTime) * mData.GetTimerPeriod();
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}
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inline s64 GetElapsedMicros() const {
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return (mData.GetCPUCycles() - x0_startTime) / mData.GetTimerFreqO1M();
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}
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static void Wait(f32);
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static void Wait(float);
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private:
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static CSWData mData;
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@ -11,7 +11,7 @@ public:
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static void Initialize(uint);
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private:
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static u32 mPreInitializeAlloc;
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static uint mPreInitializeAlloc;
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};
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#endif // _CARAMMANAGER
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@ -8,7 +8,7 @@ public:
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static bool FileExists(const char*);
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private:
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u8 pad[0x28];
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uchar pad[0x28];
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};
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#endif // _CDVDFILE
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@ -10,7 +10,7 @@
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class CFactoryMgr {
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public:
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private:
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u8 pad[0x38];
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uchar pad[0x38];
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};
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class CFactoryFnReturn {
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@ -14,7 +14,7 @@ public:
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static IAllocator& GetGameAllocator();
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private:
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u8 x0_unk;
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uchar x0_unk;
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};
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#endif // _CMEMORYSYS
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@ -23,9 +23,9 @@ public:
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bool IsLoaded() const { return x10_object != nullptr; }
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private:
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u16 x0_refCount;
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ushort x0_refCount;
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bool x2_locked : 1;
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u16 x2_lockCount : 15;
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ushort x2_lockCount : 15;
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SObjectTag x4_objTag;
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IObjectStore* xc_objectStore;
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IObj* x10_object;
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@ -25,7 +25,7 @@ private:
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bool x28_27_stashedInARAM : 1;
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int x2c_asyncLoadPhase; // EAsyncPhase
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rstl::auto_ptr< void > x30_dvdReq; // IDvdRequest
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rstl::vector< u8 > x38_headerData;
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rstl::vector< uchar > x38_headerData;
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uint x48_resTableOffset;
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uint x4c_resTableCount;
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int x50_aramBase;
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@ -27,8 +27,8 @@ public:
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virtual void ObjectUnreferenced(const SObjectTag& tag);
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private:
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u8 x4_;
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u8 x5_;
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uchar x4_;
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uchar x5_;
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rstl::hash_map< unkptr, unkptr, void, void > x8_resources;
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unkptr x18_factory;
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rstl::rc_ptr< CVParamTransfer > x1c_paramXfr;
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@ -17,8 +17,8 @@ public:
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CColor() {}
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CColor(uint col) : mRgba(col) {}
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CColor(CInputStream& in);
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CColor(f32 r, f32 g, f32 b, f32 a = 1.f);
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CColor(u8 r, u8 g, u8 b, u8 a = 255) {
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CColor(float r, float g, float b, float a = 1.f);
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CColor(uchar r, uchar g, uchar b, uchar a = 255) {
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mR = r;
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mG = g;
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mB = b;
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@ -32,15 +32,15 @@ public:
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static uint Lerp(uint a, uint b, float t);
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static CColor Modulate(const CColor& a, const CColor& b);
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static CColor Add(const CColor& a, const CColor& b);
|
||||
f32 GetRed() const { return CCast::ToReal32(mR) * (1 / 255.f); }
|
||||
f32 GetGreen() const { return CCast::ToReal32(mG) * (1 / 255.f); }
|
||||
f32 GetBlue() const { return CCast::ToReal32(mB) * (1 / 255.f); }
|
||||
f32 GetAlpha() const { return CCast::ToReal32(mA) * (1 / 255.f); }
|
||||
u8 GetRedu8() const { return mR; }
|
||||
u8 GetGreenu8() const { return mG; }
|
||||
u8 GetBlueu8() const { return mB; }
|
||||
u8 GetAlphau8() const { return mA; }
|
||||
u16 ToRGB5A3() const;
|
||||
float GetRed() const { return CCast::ToReal32(mR) * (1 / 255.f); }
|
||||
float GetGreen() const { return CCast::ToReal32(mG) * (1 / 255.f); }
|
||||
float GetBlue() const { return CCast::ToReal32(mB) * (1 / 255.f); }
|
||||
float GetAlpha() const { return CCast::ToReal32(mA) * (1 / 255.f); }
|
||||
uchar GetReduchar() const { return mR; }
|
||||
uchar GetGreenuchar() const { return mG; }
|
||||
uchar GetBlueuchar() const { return mB; }
|
||||
uchar GetAlphauchar() const { return mA; }
|
||||
ushort ToRGB5A3() const;
|
||||
GXColor ToGX(uint);
|
||||
|
||||
static const CColor& Black();
|
||||
|
@ -56,10 +56,10 @@ public:
|
|||
private:
|
||||
union {
|
||||
struct {
|
||||
u8 mR;
|
||||
u8 mG;
|
||||
u8 mB;
|
||||
u8 mA;
|
||||
uchar mR;
|
||||
uchar mG;
|
||||
uchar mB;
|
||||
uchar mA;
|
||||
};
|
||||
uint mRgba;
|
||||
};
|
||||
|
|
|
@ -17,8 +17,8 @@ public:
|
|||
uint xc_alphaOps;
|
||||
uint x10_indFlags;
|
||||
uint x14_tevOrderFlags;
|
||||
u8 x18_kColorSel;
|
||||
u8 x19_kAlphaSel;
|
||||
uchar x18_kColorSel;
|
||||
uchar x19_kAlphaSel;
|
||||
|
||||
STevState();
|
||||
};
|
||||
|
@ -30,10 +30,10 @@ public:
|
|||
};
|
||||
|
||||
struct SFogParams {
|
||||
f32 x0_fogStartZ;
|
||||
f32 x4_fogEndZ;
|
||||
f32 x8_fogNearZ;
|
||||
f32 xc_fogFarZ;
|
||||
float x0_fogStartZ;
|
||||
float x4_fogEndZ;
|
||||
float x8_fogNearZ;
|
||||
float xc_fogFarZ;
|
||||
GXColor x10_fogColor;
|
||||
|
||||
SFogParams() : x0_fogStartZ(0.f), x4_fogEndZ(1.f), x8_fogNearZ(0.1f), xc_fogFarZ(1.f) {
|
||||
|
@ -46,28 +46,28 @@ public:
|
|||
|
||||
struct SGXState {
|
||||
const void* x0_arrayPtrs[12];
|
||||
u16 x30_prevChanCtrls[2];
|
||||
u16 x34_chanCtrls[2];
|
||||
ushort x30_prevChanCtrls[2];
|
||||
ushort x34_chanCtrls[2];
|
||||
GXColor x38_chanAmbColors[2];
|
||||
GXColor x40_chanMatColors[2];
|
||||
uint x48_descList;
|
||||
union {
|
||||
u8 x4c_chanFlags;
|
||||
uchar x4c_chanFlags;
|
||||
struct {
|
||||
u8 unused : 5;
|
||||
u8 chansDirty : 2;
|
||||
u8 numDirty : 1;
|
||||
uchar unused : 5;
|
||||
uchar chansDirty : 2;
|
||||
uchar numDirty : 1;
|
||||
} x4c_flags;
|
||||
};
|
||||
u8 x4d_prevNumChans;
|
||||
u8 x4e_numChans;
|
||||
u8 x4f_numTexGens;
|
||||
u8 x50_numTevStages;
|
||||
u8 x51_numIndStages;
|
||||
u8 x52_zmode;
|
||||
u8 x53_fogType;
|
||||
u16 x54_lineWidthAndOffset;
|
||||
u16 x56_blendMode;
|
||||
uchar x4d_prevNumChans;
|
||||
uchar x4e_numChans;
|
||||
uchar x4f_numTexGens;
|
||||
uchar x50_numTevStages;
|
||||
uchar x51_numIndStages;
|
||||
uchar x52_zmode;
|
||||
uchar x53_fogType;
|
||||
ushort x54_lineWidthAndOffset;
|
||||
ushort x56_blendMode;
|
||||
GXColor x58_kColors[4];
|
||||
STevState x68_tevStates[16];
|
||||
STexState x228_texStates[8];
|
||||
|
@ -82,10 +82,10 @@ public:
|
|||
Channel1, // GX_COLOR1
|
||||
};
|
||||
|
||||
static void SetNumChans(u8 num);
|
||||
static void SetNumTexGens(u8 num);
|
||||
static void SetNumTevStages(u8 num);
|
||||
static void SetNumIndStages(u8 num);
|
||||
static void SetNumChans(uchar num);
|
||||
static void SetNumTexGens(uchar num);
|
||||
static void SetNumTevStages(uchar num);
|
||||
static void SetNumIndStages(uchar num);
|
||||
static void SetChanAmbColor(EChannelId channel, const GXColor& color);
|
||||
static void SetChanMatColor(EChannelId channel, const GXColor& color);
|
||||
static void SetChanCtrl(EChannelId channel, GXBool enable, GXColorSrc ambSrc, GXColorSrc matSrc,
|
||||
|
@ -108,7 +108,8 @@ public:
|
|||
static void SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac,
|
||||
GXLogicOp op);
|
||||
static void SetZMode(bool compareEnable, GXCompare func, bool updateEnable);
|
||||
static void SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp1, u8 ref1);
|
||||
static void SetAlphaCompare(GXCompare comp0, uchar ref0, GXAlphaOp op, GXCompare comp1,
|
||||
uchar ref1);
|
||||
static void SetTevIndirect(GXTevStageID stageId, GXIndTexStageID indStage, GXIndTexFormat fmt,
|
||||
GXIndTexBiasSel biasSel, GXIndTexMtxID mtxSel, GXIndTexWrap wrapS,
|
||||
GXIndTexWrap wrapT, GXBool addPrev, GXBool indLod,
|
||||
|
@ -116,10 +117,10 @@ public:
|
|||
static void SetTevDirect(GXTevStageID stageId);
|
||||
static void SetTexCoordGen(GXTexCoordID dstCoord, GXTexGenType fn, GXTexGenSrc src, GXTexMtx mtx,
|
||||
GXBool normalize, GXPTTexMtx postMtx);
|
||||
static void SetArray(GXAttr attr, const void* data, u8 stride);
|
||||
static void SetFog(GXFogType type, f32 startZ, f32 endZ, f32 nearZ, f32 farZ,
|
||||
static void SetArray(GXAttr attr, const void* data, uchar stride);
|
||||
static void SetFog(GXFogType type, float startZ, float endZ, float nearZ, float farZ,
|
||||
const GXColor& color);
|
||||
static void SetLineWidth(u8 width, GXTexOffset offset);
|
||||
static void SetLineWidth(uchar width, GXTexOffset offset);
|
||||
static void SetIndTexMtxSTPointFive(GXIndTexMtxID id, s8 scaleExp);
|
||||
static void SetVtxDescv_Compressed(uint flags);
|
||||
static void SetVtxDesc(GXAttr attr, GXAttrType type); // name?
|
||||
|
@ -130,18 +131,18 @@ public:
|
|||
static void SetStandardTevColorAlphaOp(GXTevStageID stageId);
|
||||
|
||||
static void CallDisplayList(const void* ptr, size_t size);
|
||||
static void Begin(GXPrimitive prim, GXVtxFmt fmt, u16 numVtx);
|
||||
static void Begin(GXPrimitive prim, GXVtxFmt fmt, ushort numVtx);
|
||||
static void End();
|
||||
static void ResetGXStates();
|
||||
static void ResetGXStatesFull(); // name?
|
||||
|
||||
static inline void LoadTexMtxImm(const f32 mtx[][4], unsigned long id, GXTexMtxType type) {
|
||||
static inline void LoadTexMtxImm(const float mtx[][4], unsigned long id, GXTexMtxType type) {
|
||||
GXLoadTexMtxImm(const_cast< MtxPtr >(mtx), id, type);
|
||||
}
|
||||
|
||||
static GXColor GetChanAmbColor(EChannelId channel);
|
||||
static void GetFog(GXFogType* fogType, f32* fogStartZ, f32* fogEndZ, f32* fogNearZ, f32* fogFarZ,
|
||||
GXColor* fogColor);
|
||||
static void GetFog(GXFogType* fogType, float* fogStartZ, float* fogEndZ, float* fogNearZ,
|
||||
float* fogFarZ, GXColor* fogColor);
|
||||
|
||||
static inline bool CompareGXColors(const GXColor& lhs, const GXColor& rhs) {
|
||||
return *reinterpret_cast< const uint* >(&lhs) == *reinterpret_cast< const uint* >(&rhs);
|
||||
|
|
|
@ -49,7 +49,7 @@ public:
|
|||
static void SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass);
|
||||
static void StreamBegin(ERglPrimitive primitive);
|
||||
static void StreamColor(const CColor& color);
|
||||
static void StreamTexcoord(f32 u, f32 v);
|
||||
static void StreamTexcoord(float u, float v);
|
||||
static void StreamVertex(const CVector3f& vtx);
|
||||
static void StreamEnd();
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@ public:
|
|||
float GetAngleAttenuationQuadratic() const { return x38_angleQ; }
|
||||
|
||||
ELightType GetType() const { return x1c_type; }
|
||||
u32 GetId() const { return x40_lightId; }
|
||||
uint GetId() const { return x40_lightId; }
|
||||
float GetIntensity() const;
|
||||
float GetRadius() const;
|
||||
const CColor& GetColor() const { return x18_color; }
|
||||
|
@ -64,17 +64,17 @@ private:
|
|||
CVector3f xc_dir;
|
||||
CColor x18_color;
|
||||
ELightType x1c_type;
|
||||
f32 x20_spotCutoff;
|
||||
f32 x24_distC;
|
||||
f32 x28_distL;
|
||||
f32 x2c_distQ;
|
||||
f32 x30_angleC;
|
||||
f32 x34_angleL;
|
||||
f32 x38_angleQ;
|
||||
float x20_spotCutoff;
|
||||
float x24_distC;
|
||||
float x28_distL;
|
||||
float x2c_distQ;
|
||||
float x30_angleC;
|
||||
float x34_angleL;
|
||||
float x38_angleQ;
|
||||
uint x3c_priority;
|
||||
uint x40_lightId;
|
||||
mutable f32 x44_cachedRadius;
|
||||
mutable f32 x48_cachedIntensity;
|
||||
mutable float x44_cachedRadius;
|
||||
mutable float x48_cachedIntensity;
|
||||
mutable bool x4c_24_intensityDirty : 1;
|
||||
mutable bool x4c_25_radiusDirty : 1;
|
||||
};
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
kF_ThermalUnsortedOnly = 0x40,
|
||||
};
|
||||
|
||||
CModelFlags(ETrans trans, f32 rgba)
|
||||
CModelFlags(ETrans trans, float rgba)
|
||||
: x0_blendMode(trans)
|
||||
, x1_matSetIdx(0)
|
||||
, x2_flags(kF_DepthCompare | kF_DepthUpdate)
|
||||
|
@ -34,7 +34,7 @@ public:
|
|||
, x2_flags(kF_DepthCompare | kF_DepthUpdate)
|
||||
, x4_color(color) {}
|
||||
|
||||
CModelFlags(ETrans blendMode, u8 shadIdx, EFlags flags, const CColor& col)
|
||||
CModelFlags(ETrans blendMode, uchar shadIdx, EFlags flags, const CColor& col)
|
||||
: x0_blendMode(blendMode), x1_matSetIdx(shadIdx), x2_flags(flags), x4_color(col) {}
|
||||
|
||||
CModelFlags(const CModelFlags& flags, uint otherFlags)
|
||||
|
@ -89,17 +89,17 @@ public:
|
|||
CColor GetColor() const { return x4_color; }
|
||||
|
||||
static CModelFlags Normal() { return CModelFlags(kT_Opaque, 1.f); }
|
||||
static CModelFlags AlphaBlended(f32 alpha) { return CModelFlags(kT_Blend, alpha); }
|
||||
static CModelFlags AlphaBlended(float alpha) { return CModelFlags(kT_Blend, alpha); }
|
||||
static CModelFlags AlphaBlended(const CColor& color);
|
||||
static CModelFlags Additive(f32 f);
|
||||
static CModelFlags Additive(float f);
|
||||
static CModelFlags Additive(const CColor& color);
|
||||
static CModelFlags AdditiveRGB(const CColor& color);
|
||||
static CModelFlags ColorModulate(const CColor& color);
|
||||
|
||||
private:
|
||||
u8 x0_blendMode;
|
||||
u8 x1_matSetIdx;
|
||||
u16 x2_flags;
|
||||
uchar x0_blendMode;
|
||||
uchar x1_matSetIdx;
|
||||
ushort x2_flags;
|
||||
CColor x4_color;
|
||||
};
|
||||
CHECK_SIZEOF(CModelFlags, 0x8)
|
||||
|
|
|
@ -27,14 +27,14 @@ public:
|
|||
|
||||
static void InvalidateTexmap(GXTexMapID id);
|
||||
|
||||
s16 GetWidth() const { return mWidth; }
|
||||
s16 GetHeight() const { return mHeight; }
|
||||
short GetWidth() const { return mWidth; }
|
||||
short GetHeight() const { return mHeight; }
|
||||
|
||||
private:
|
||||
u32 mTexelFormat; // TODO: Enum
|
||||
s16 mWidth;
|
||||
s16 mHeight;
|
||||
u8 pad[0x60];
|
||||
uint mTexelFormat; // TODO: Enum
|
||||
short mWidth;
|
||||
short mHeight;
|
||||
uchar pad[0x60];
|
||||
};
|
||||
|
||||
#endif // _CTEXTURE
|
||||
|
|
|
@ -26,16 +26,16 @@ private:
|
|||
void ProcessInputData();
|
||||
void ProcessAxis(int controller, EJoyAxis axis);
|
||||
void ProcessButtons(int controller);
|
||||
void ProcessDigitalButton(int value, CControllerButton& button, u16 mapping);
|
||||
void ProcessDigitalButton(int value, CControllerButton& button, ushort mapping);
|
||||
void ProcessAnalogButton(float value, CControllerAxis& axis);
|
||||
PADStatus x4_status[4];
|
||||
CControllerGamepadData x34_gamepadStates[4];
|
||||
EMotorState x194_motorStates[4];
|
||||
uint x1a4_controllerTypes[4];
|
||||
u32 x1b4_controllerTypePollTime[4];
|
||||
u32 x1c4_;
|
||||
u32 x1c8_invalidControllers;
|
||||
u32 x1cc_;
|
||||
uint x1b4_controllerTypePollTime[4];
|
||||
uint x1c4_;
|
||||
uint x1c8_invalidControllers;
|
||||
uint x1cc_;
|
||||
};
|
||||
|
||||
#endif // _CDOLPHINCONTROLLER
|
||||
|
|
|
@ -9,8 +9,8 @@
|
|||
class CRumbleGenerator {
|
||||
private:
|
||||
CRumbleVoice x0_voices[4];
|
||||
f32 xc0_periodTime[4];
|
||||
f32 xd0_onTime[4];
|
||||
float xc0_periodTime[4];
|
||||
float xd0_onTime[4];
|
||||
EMotorState xe0_commandArray[4];
|
||||
bool xf0_24_disabled : 1;
|
||||
};
|
||||
|
|
|
@ -36,12 +36,12 @@ struct SAdsrData {
|
|||
SAdsrData(float attackGain, float autoReleaseDur, float attackDur, float decayDur,
|
||||
float sustainGain, float releaseDur, bool hasSustain, bool autoRelease);
|
||||
|
||||
f32 x0_attackGain;
|
||||
f32 x4_autoReleaseDur;
|
||||
f32 x8_attackDur;
|
||||
f32 xc_decayDur;
|
||||
f32 x10_sustainGain;
|
||||
f32 x14_releaseDur;
|
||||
float x0_attackGain;
|
||||
float x4_autoReleaseDur;
|
||||
float x8_attackDur;
|
||||
float xc_decayDur;
|
||||
float x10_sustainGain;
|
||||
float x14_releaseDur;
|
||||
bool x18_24_hasSustain : 1;
|
||||
bool x18_25_autoRelease : 1;
|
||||
};
|
||||
|
@ -61,13 +61,13 @@ struct SAdsrDelta {
|
|||
static SAdsrDelta Stopped();
|
||||
static SAdsrDelta Start(ERumblePriority priority, bool prePulse);
|
||||
|
||||
f32 x0_curIntensity;
|
||||
f32 x4_attackTime;
|
||||
f32 x8_decayTime;
|
||||
f32 xc_releaseTime;
|
||||
f32 x10_autoReleaseTime;
|
||||
f32 x14_attackIntensity;
|
||||
f32 x18_sustainIntensity;
|
||||
float x0_curIntensity;
|
||||
float x4_attackTime;
|
||||
float x8_decayTime;
|
||||
float xc_releaseTime;
|
||||
float x10_autoReleaseTime;
|
||||
float x14_attackIntensity;
|
||||
float x18_sustainIntensity;
|
||||
ERumblePriority x1c_priority;
|
||||
EPhase x20_phase;
|
||||
};
|
||||
|
@ -76,21 +76,21 @@ class CRumbleVoice {
|
|||
private:
|
||||
rstl::vector< SAdsrData > x0_datas;
|
||||
rstl::vector< SAdsrDelta > x10_deltas;
|
||||
rstl::reserved_vector< u16, 4 > x20_handleIds;
|
||||
u16 x2c_usedChannels;
|
||||
u8 x2e_lastId;
|
||||
rstl::reserved_vector< ushort, 4 > x20_handleIds;
|
||||
ushort x2c_usedChannels;
|
||||
uchar x2e_lastId;
|
||||
|
||||
CRumbleVoice();
|
||||
|
||||
s16 Activate(const SAdsrData& data, u16 idx, float gain, ERumblePriority prio);
|
||||
void Deactivate(s16 id, bool b1);
|
||||
short Activate(const SAdsrData& data, ushort idx, float gain, ERumblePriority prio);
|
||||
void Deactivate(short id, bool b1);
|
||||
void HardReset();
|
||||
bool UpdateChannel(SAdsrDelta& delta, const SAdsrData& data, float dt);
|
||||
bool Update(float dt);
|
||||
uint GetFreeChannel() const;
|
||||
float GetIntensity() const;
|
||||
bool OwnsSustained(s16 id) const;
|
||||
s16 CreateRumbleHandle(u16 idx);
|
||||
bool OwnsSustained(short id) const;
|
||||
short CreateRumbleHandle(ushort idx);
|
||||
};
|
||||
|
||||
#endif // _CRUMBLEVOICE
|
||||
|
|
|
@ -35,7 +35,7 @@ public:
|
|||
};
|
||||
|
||||
CAABox(const CVector3f& min, const CVector3f& max);
|
||||
CAABox(f32 minX, f32 minY, f32 minZ, f32 maxX, f32 maxY, f32 maxZ)
|
||||
CAABox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
|
||||
: min(minX, minY, minZ), max(maxX, maxY, maxZ) {}
|
||||
CAABox(CInputStream& in);
|
||||
// CAABox(const CAABox& other)
|
||||
|
@ -60,7 +60,7 @@ public:
|
|||
bool Invalid() const;
|
||||
bool PointInside(const CVector3f& vec) const;
|
||||
bool DoBoundsOverlap(const CAABox&) const;
|
||||
f32 GetVolume() const;
|
||||
float GetVolume() const;
|
||||
CAABox GetBooleanIntersection(const CAABox& other) const;
|
||||
bool Inside(const CAABox& other) const;
|
||||
bool InsidePlane(const CPlane& plane) const;
|
||||
|
@ -93,7 +93,7 @@ public:
|
|||
static const CAABox& Identity() { return mskNullBox; }
|
||||
static const CAABox& MakeMaxInvertedBox() { return mskInvertedBox; }
|
||||
// MakeNullBox__6CAABoxFv ??
|
||||
static f32 DistanceBetween(const CAABox& a, const CAABox& b);
|
||||
static float DistanceBetween(const CAABox& a, const CAABox& b);
|
||||
|
||||
private:
|
||||
CVector3f min;
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
|
||||
class CAbsAngle {
|
||||
public:
|
||||
f32 AsDegrees() const { return x0_angle * (180.f / M_PIF); }
|
||||
f32 AsRadians() const { return x0_angle; }
|
||||
float AsDegrees() const { return x0_angle * (180.f / M_PIF); }
|
||||
float AsRadians() const { return x0_angle; }
|
||||
// ArcCosine__9CAbsAngleFf weak
|
||||
// -> calls ArcCosineR__5CMathFf
|
||||
|
||||
|
@ -20,11 +20,11 @@ public:
|
|||
x0_angle -= v.x0_angle;
|
||||
return *this;
|
||||
}
|
||||
CAbsAngle& operator*=(f32 v) {
|
||||
CAbsAngle& operator*=(float v) {
|
||||
x0_angle *= v;
|
||||
return *this;
|
||||
}
|
||||
CAbsAngle& operator/=(f32 v) {
|
||||
CAbsAngle& operator/=(float v) {
|
||||
x0_angle /= v;
|
||||
return *this;
|
||||
}
|
||||
|
@ -32,13 +32,13 @@ public:
|
|||
// __apl__9CAbsAngleFRC9CRelAngle
|
||||
// __ami__9CAbsAngleFRC9CRelAngle
|
||||
|
||||
static CAbsAngle FromDegrees(f32 deg) {
|
||||
static CAbsAngle FromDegrees(float deg) {
|
||||
return CAbsAngle(CMath::ClampRadians(deg * (M_PIF / 180.f)));
|
||||
}
|
||||
static CAbsAngle FromRadians(f32 rad) { return CAbsAngle(CMath::ClampRadians(rad)); }
|
||||
static CAbsAngle FromRadians(float rad) { return CAbsAngle(CMath::ClampRadians(rad)); }
|
||||
|
||||
private:
|
||||
CAbsAngle(f32 rad) : x0_angle(rad) {}
|
||||
CAbsAngle(float rad) : x0_angle(rad) {}
|
||||
|
||||
float x0_angle;
|
||||
};
|
||||
|
@ -46,6 +46,6 @@ CHECK_SIZEOF(CAbsAngle, 0x4)
|
|||
|
||||
// __mi__FRC9CAbsAngleRC9CAbsAngle
|
||||
|
||||
static inline f32 cosine(const CAbsAngle& angle) { return cos(angle.AsRadians()); }
|
||||
static inline float cosine(const CAbsAngle& angle) { return cos(angle.AsRadians()); }
|
||||
|
||||
#endif // _CABSANGLE
|
||||
|
|
|
@ -13,10 +13,10 @@ class CSphere;
|
|||
|
||||
class CPlane {
|
||||
private:
|
||||
f32 x;
|
||||
f32 y;
|
||||
f32 z;
|
||||
f32 d;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float d;
|
||||
};
|
||||
|
||||
class CFrustumPlanes {
|
||||
|
|
|
@ -10,26 +10,26 @@
|
|||
|
||||
class CMath {
|
||||
public:
|
||||
static f32 FastCosR(f32 v);
|
||||
static f32 FastSinR(f32 v);
|
||||
static inline f32 FastFmod(f32 x, f32 y) {
|
||||
static float FastCosR(float v);
|
||||
static float FastSinR(float v);
|
||||
static inline float FastFmod(float x, float y) {
|
||||
int v = static_cast< int >(x * (1.f / y));
|
||||
return x - v * y;
|
||||
}
|
||||
template < typename T >
|
||||
static const T& Clamp(const T& min, const T& val, const T& max); // TODO: weak
|
||||
static f32 SqrtF(f32 v);
|
||||
static inline f32 Limit(f32 v, f32 h) { return fabs(v) > h ? h * Sign(v) : v; }
|
||||
static inline f32 Sign(f32 v) { return FastFSel(v, 1.f, -1.f); }
|
||||
static inline f32 FastFSel(register f32 v, register f32 h, register f32 l) {
|
||||
register f32 out;
|
||||
static float SqrtF(float v);
|
||||
static inline float Limit(float v, float h) { return fabs(v) > h ? h * Sign(v) : v; }
|
||||
static inline float Sign(float v) { return FastFSel(v, 1.f, -1.f); }
|
||||
static inline float FastFSel(register float v, register float h, register float l) {
|
||||
register float out;
|
||||
asm {
|
||||
fsel out, v, h, l
|
||||
}
|
||||
return out;
|
||||
}
|
||||
static inline f32 AbsF(f32 v) { return fabs(v); }
|
||||
static inline f64 AbsD(f64 v) { return fabs(v); }
|
||||
static inline float AbsF(float v) { return fabs(v); }
|
||||
static inline double AbsD(double v) { return fabs(v); }
|
||||
static inline int AbsI(int v) { return abs(v); }
|
||||
// WrapPi__5CMathFf weak
|
||||
// WrapTwoPi__5CMathFf weak
|
||||
|
@ -43,17 +43,17 @@ public:
|
|||
// SlowSineR__5CMathFf global
|
||||
// FastCosR__5CMathFf global
|
||||
// GetBezierPoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global
|
||||
static f32 ClampRadians(f32 rad) {
|
||||
f32 value = FastFmod(rad, M_2PIF);
|
||||
static float ClampRadians(float rad) {
|
||||
float value = FastFmod(rad, M_2PIF);
|
||||
if (value < 0.f) {
|
||||
value += M_2PIF;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
// ModF__5CMathFff weak
|
||||
static f32 Deg2Rad(f32 deg) { return Deg2Rev(deg) * M_2PIF; }
|
||||
static f32 Deg2Rev(f32 deg) { return deg * (1.f / 360.f); }
|
||||
static f32 ArcCosineR(f32 v);
|
||||
static float Deg2Rad(float deg) { return Deg2Rev(deg) * M_2PIF; }
|
||||
static float Deg2Rev(float deg) { return deg * (1.f / 360.f); }
|
||||
static float ArcCosineR(float v);
|
||||
// FloorF__5CMathFf global
|
||||
// BaryToWorld__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f global
|
||||
// GetCatmullRomSplinePoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global
|
||||
|
@ -66,8 +66,8 @@ public:
|
|||
// Rev2Deg__5CMathFf weak
|
||||
// GetCatmullRomSplinePoint__5CMathFfffff global
|
||||
// SlowTangentR__5CMathFf global
|
||||
static f32 Rad2Deg(f32 rad) { return rad * (180.f / M_PIF); }
|
||||
static f32 Rad2Rev(f32 rad) { return rad * (1.f / M_2PIF); }
|
||||
static float Rad2Deg(float rad) { return rad * (180.f / M_PIF); }
|
||||
static float Rad2Rev(float rad) { return rad * (1.f / M_2PIF); }
|
||||
// CeilingF__5CMathFf global
|
||||
// ArcTangentR__5CMathFf global
|
||||
// Swap<f>__5CMathFRfRf weak
|
||||
|
|
|
@ -15,7 +15,7 @@ public:
|
|||
static const CMatrix3f& Identity() { return sIdentity; }
|
||||
|
||||
private:
|
||||
// TODO maybe individual f32s
|
||||
// TODO maybe individual floats
|
||||
CVector3f m0;
|
||||
CVector3f m1;
|
||||
CVector3f m2;
|
||||
|
|
|
@ -5,22 +5,22 @@
|
|||
|
||||
class CMatrix4f {
|
||||
private:
|
||||
f32 m00;
|
||||
f32 m01;
|
||||
f32 m02;
|
||||
f32 m03;
|
||||
f32 m10;
|
||||
f32 m11;
|
||||
f32 m12;
|
||||
f32 m13;
|
||||
f32 m20;
|
||||
f32 m21;
|
||||
f32 m22;
|
||||
f32 m23;
|
||||
f32 m30;
|
||||
f32 m31;
|
||||
f32 m32;
|
||||
f32 m33;
|
||||
float m00;
|
||||
float m01;
|
||||
float m02;
|
||||
float m03;
|
||||
float m10;
|
||||
float m11;
|
||||
float m12;
|
||||
float m13;
|
||||
float m20;
|
||||
float m21;
|
||||
float m22;
|
||||
float m23;
|
||||
float m30;
|
||||
float m31;
|
||||
float m32;
|
||||
float m33;
|
||||
};
|
||||
CHECK_SIZEOF(CMatrix4f, 0x40);
|
||||
|
||||
|
|
|
@ -6,16 +6,16 @@
|
|||
class CMatrix3f;
|
||||
class CNUQuaternion {
|
||||
public:
|
||||
CNUQuaternion(f32 w, f32 x, f32 y, f32 z) : w(w), x(x), y(y), z(z) {}
|
||||
CNUQuaternion(float w, float x, float y, float z) : w(w), x(x), y(y), z(z) {}
|
||||
|
||||
static CNUQuaternion BuildFromMatrix3f(const CMatrix3f& matrix);
|
||||
static CNUQuaternion BuildFromQuaternion(const CQuaternion& quat);
|
||||
|
||||
private:
|
||||
f32 w;
|
||||
f32 x;
|
||||
f32 y;
|
||||
f32 z;
|
||||
float w;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
|
||||
#endif // _CNUQUATERNION
|
||||
|
|
|
@ -14,14 +14,14 @@ public:
|
|||
// TODO
|
||||
|
||||
const CUnitVector3f& GetNormal() const { return x0_normal; }
|
||||
f32 GetConstant() const { return xc_constant; }
|
||||
float GetConstant() const { return xc_constant; }
|
||||
// GetHeight__6CPlaneCFRC9CVector3f
|
||||
// IsFacing__6CPlaneCFRC9CVector3f
|
||||
float ClipLineSegment(const CVector3f& start, const CVector3f& end) const;
|
||||
|
||||
private:
|
||||
CUnitVector3f x0_normal;
|
||||
f32 xc_constant;
|
||||
float xc_constant;
|
||||
};
|
||||
CHECK_SIZEOF(CPlane, 0x10)
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ class CUnitVector3f;
|
|||
|
||||
class CQuaternion {
|
||||
public:
|
||||
CQuaternion(f32 w, f32 x, f32 y, f32 z) : w(w), x(x), y(y), z(z) {}
|
||||
CQuaternion(float w, float x, float y, float z) : w(w), x(x), y(y), z(z) {}
|
||||
// __ct__11CQuaternionFfRC9CVector3f
|
||||
|
||||
// CQuaternion(const CQuaternion& other)
|
||||
|
@ -47,10 +47,10 @@ public:
|
|||
CTransform4f BuildTransform4f() const;
|
||||
CTransform4f BuildTransform4f(const CVector3f&) const;
|
||||
CQuaternion BuildInverted() const {
|
||||
// f64 w = this->w;
|
||||
// f64 x = -this->x;
|
||||
// f64 y = -this->y;
|
||||
// f64 z = -this->z;
|
||||
// double w = this->w;
|
||||
// double x = -this->x;
|
||||
// double y = -this->y;
|
||||
// double z = -this->z;
|
||||
return CQuaternion(w, -x, -y, -z);
|
||||
}
|
||||
|
||||
|
@ -61,10 +61,10 @@ public:
|
|||
static const CQuaternion& NoRotation() { return sNoRotation; }
|
||||
|
||||
private:
|
||||
f32 w;
|
||||
f32 x;
|
||||
f32 y;
|
||||
f32 z;
|
||||
float w;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
static const CQuaternion sNoRotation;
|
||||
};
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
|
||||
class CRelAngle {
|
||||
public:
|
||||
f32 AsDegrees() const { return x0_angle * (180.f / M_PIF); }
|
||||
f32 AsRadians() const { return x0_angle; }
|
||||
float AsDegrees() const { return x0_angle * (180.f / M_PIF); }
|
||||
float AsRadians() const { return x0_angle; }
|
||||
// ArcCosine__9CRelAngleFf weak
|
||||
|
||||
CRelAngle& operator+=(const CRelAngle& v) {
|
||||
|
@ -19,22 +19,22 @@ public:
|
|||
x0_angle -= v.x0_angle;
|
||||
return *this;
|
||||
}
|
||||
CRelAngle& operator*=(f32 v) {
|
||||
CRelAngle& operator*=(float v) {
|
||||
x0_angle *= v;
|
||||
return *this;
|
||||
}
|
||||
CRelAngle& operator/=(f32 v) {
|
||||
CRelAngle& operator/=(float v) {
|
||||
x0_angle /= v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// __lt__9CRelAngleCFRC9CRelAngle
|
||||
|
||||
static CRelAngle FromDegrees(f32 deg) { return CRelAngle(deg * (M_PIF / 180.f)); }
|
||||
static CRelAngle FromRadians(f32 rad) { return CRelAngle(rad); }
|
||||
static CRelAngle FromDegrees(float deg) { return CRelAngle(deg * (M_PIF / 180.f)); }
|
||||
static CRelAngle FromRadians(float rad) { return CRelAngle(rad); }
|
||||
|
||||
private:
|
||||
CRelAngle(f32 rad) : x0_angle(rad) {}
|
||||
CRelAngle(float rad) : x0_angle(rad) {}
|
||||
|
||||
float x0_angle;
|
||||
};
|
||||
|
|
|
@ -8,13 +8,13 @@
|
|||
|
||||
class CSphere {
|
||||
public:
|
||||
CSphere(const CVector3f& pos, f32 radius) : x0_pos(pos), xc_radius(radius) {}
|
||||
CSphere(const CVector3f& pos, float radius) : x0_pos(pos), xc_radius(radius) {}
|
||||
|
||||
CUnitVector3f GetSurfaceNormal(const CVector3f& v) const;
|
||||
|
||||
private:
|
||||
CVector3f x0_pos;
|
||||
f32 xc_radius;
|
||||
float xc_radius;
|
||||
};
|
||||
CHECK_SIZEOF(CSphere, 0x10)
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#include "Kyoto/Math/CVector3f.hpp"
|
||||
|
||||
typedef const f32 (*ConstMtxPtr)[4];
|
||||
typedef const float (*ConstMtxPtr)[4];
|
||||
|
||||
class CInputStream;
|
||||
class CMatrix3f;
|
||||
|
@ -18,7 +18,7 @@ public:
|
|||
// }
|
||||
CTransform4f(const CVector3f& m0, const CVector3f& m1, const CVector3f& m2, const CVector3f& pos)
|
||||
: m0(m0), posX(pos.GetX()), m1(m1), posY(pos.GetY()), m2(m2), posZ(pos.GetZ()) {}
|
||||
CTransform4f(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
||||
CTransform4f(float, float, float, float, float, float, float, float, float, float, float, float);
|
||||
CTransform4f(CInputStream& in);
|
||||
CTransform4f(const CMatrix3f& rotation, const CVector3f& translation);
|
||||
CTransform4f(const CTransform4f& other);
|
||||
|
@ -31,18 +31,18 @@ public:
|
|||
ConstMtxPtr GetCStyleMatrix() const { return reinterpret_cast< ConstMtxPtr >(this); }
|
||||
|
||||
CMatrix3f BuildMatrix3f() const;
|
||||
f32 Get00() const { return m0.GetX(); }
|
||||
f32 Get01() const { return m0.GetY(); }
|
||||
f32 Get02() const { return m0.GetZ(); }
|
||||
f32 Get03() const { return posX; }
|
||||
f32 Get10() const { return m1.GetX(); }
|
||||
f32 Get11() const { return m1.GetY(); }
|
||||
f32 Get12() const { return m1.GetZ(); }
|
||||
f32 Get13() const { return posY; }
|
||||
f32 Get20() const { return m2.GetX(); }
|
||||
f32 Get21() const { return m2.GetY(); }
|
||||
f32 Get22() const { return m2.GetZ(); }
|
||||
f32 Get23() const { return posZ; }
|
||||
float Get00() const { return m0.GetX(); }
|
||||
float Get01() const { return m0.GetY(); }
|
||||
float Get02() const { return m0.GetZ(); }
|
||||
float Get03() const { return posX; }
|
||||
float Get10() const { return m1.GetX(); }
|
||||
float Get11() const { return m1.GetY(); }
|
||||
float Get12() const { return m1.GetZ(); }
|
||||
float Get13() const { return posY; }
|
||||
float Get20() const { return m2.GetX(); }
|
||||
float Get21() const { return m2.GetY(); }
|
||||
float Get22() const { return m2.GetZ(); }
|
||||
float Get23() const { return posZ; }
|
||||
CVector3f GetColumn(EDimX dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); }
|
||||
CVector3f GetColumn(EDimY dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); }
|
||||
CVector3f GetColumn(EDimZ dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); }
|
||||
|
@ -87,7 +87,7 @@ public:
|
|||
posY += vec.GetY();
|
||||
posZ += vec.GetZ();
|
||||
}
|
||||
void AddTranslationZ(f32 z) { posZ += z; }
|
||||
void AddTranslationZ(float z) { posZ += z; }
|
||||
|
||||
CTransform4f& operator*=(const CTransform4f& other);
|
||||
CTransform4f operator*(const CTransform4f& vec) const;
|
||||
|
@ -95,18 +95,18 @@ public:
|
|||
|
||||
static CTransform4f FromColumns(const CVector3f&, const CVector3f&, const CVector3f&,
|
||||
const CVector3f&);
|
||||
static CTransform4f Translate(f32 x, f32 y, f32 z);
|
||||
static CTransform4f Translate(float x, float y, float z);
|
||||
static CTransform4f Translate(const CVector3f& vec);
|
||||
|
||||
static const CTransform4f& Identity() { return sIdentity; }
|
||||
|
||||
private:
|
||||
CVector3f m0;
|
||||
f32 posX;
|
||||
float posX;
|
||||
CVector3f m1;
|
||||
f32 posY;
|
||||
float posY;
|
||||
CVector3f m2;
|
||||
f32 posZ;
|
||||
float posZ;
|
||||
|
||||
static CTransform4f sIdentity;
|
||||
};
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
class CUnitVector3f : public CVector3f {
|
||||
public:
|
||||
CUnitVector3f(f32 x, f32 y, f32 z) : CVector3f(x, y, z) { Normalize(); }
|
||||
CUnitVector3f(float x, float y, float z) : CVector3f(x, y, z) { Normalize(); }
|
||||
CUnitVector3f(const CVector3f& vec); // : CVector3f(vec) { Normalize(); }
|
||||
// TODO
|
||||
};
|
||||
|
|
|
@ -7,9 +7,9 @@ class CVector2f {
|
|||
static const CVector2f skZeroVector;
|
||||
|
||||
public:
|
||||
CVector2f(f32 x, f32 y);
|
||||
f32 GetX() const { return mX; }
|
||||
f32 GetY() const { return mY; }
|
||||
CVector2f(float x, float y);
|
||||
float GetX() const { return mX; }
|
||||
float GetY() const { return mY; }
|
||||
|
||||
CVector2f& operator+=(const CVector2f& rhs);
|
||||
CVector2f& operator-=(const CVector2f& rhs);
|
||||
|
@ -18,16 +18,16 @@ public:
|
|||
|
||||
CVector2f& Normalize();
|
||||
|
||||
f32 Magnitude() const;
|
||||
f32 MagSquared() const;
|
||||
float Magnitude() const;
|
||||
float MagSquared() const;
|
||||
CVector2f AsNormalized() const;
|
||||
|
||||
static float GetAngleDiff(const CVector2f& a, const CVector2f& b);
|
||||
static float Dot(const CVector2f& a, const CVector2f& b);
|
||||
|
||||
private:
|
||||
f32 mX;
|
||||
f32 mY;
|
||||
float mX;
|
||||
float mY;
|
||||
};
|
||||
|
||||
CVector2f operator+(const CVector2f& lhs, const CVector2f& rhs);
|
||||
|
|
|
@ -17,30 +17,30 @@ enum EDimZ { kDZ };
|
|||
|
||||
class CVector3f {
|
||||
public:
|
||||
explicit CVector3f(f32 x, f32 y, f32 z) : mX(x), mY(y), mZ(z) {}
|
||||
CVector3f(const CVector2f& v, f32 z) : mX(v.GetX()), mY(v.GetY()), mZ(z) {}
|
||||
explicit CVector3f(float x, float y, float z) : mX(x), mY(y), mZ(z) {}
|
||||
CVector3f(const CVector2f& v, float z) : mX(v.GetX()), mY(v.GetY()), mZ(z) {}
|
||||
|
||||
CVector3f(CInputStream& in);
|
||||
void PutTo(COutputStream& out) const;
|
||||
|
||||
f32 GetX() const { return mX; }
|
||||
f32 GetY() const { return mY; }
|
||||
f32 GetZ() const { return mZ; }
|
||||
float GetX() const { return mX; }
|
||||
float GetY() const { return mY; }
|
||||
float GetZ() const { return mZ; }
|
||||
|
||||
void SetX(f32 x) { mX = x; }
|
||||
void SetY(f32 y) { mY = y; }
|
||||
void SetZ(f32 z) { mZ = z; }
|
||||
void SetX(float x) { mX = x; }
|
||||
void SetY(float y) { mY = y; }
|
||||
void SetZ(float z) { mZ = z; }
|
||||
|
||||
// ByElementMultiply__9CVector3fFRC9CVector3fRC9CVector3f
|
||||
static CVector3f Slerp(const CVector3f& a, const CVector3f& b, const CRelAngle& angle);
|
||||
CVector3f& Normalize();
|
||||
f32 Magnitude() const;
|
||||
float Magnitude() const;
|
||||
CVector3f AsNormalized() const;
|
||||
bool IsNotInf() const;
|
||||
bool IsMagnitudeSafe() const;
|
||||
bool CanBeNormalized() const;
|
||||
static float GetAngleDiff(const CVector3f& a, const CVector3f& b);
|
||||
bool IsEqu(const CVector3f& other, f32 epsilon = FLT_EPSILON) const;
|
||||
bool IsEqu(const CVector3f& other, float epsilon = FLT_EPSILON) const;
|
||||
// Lerp__9CVector3fFRC9CVector3fRC9CVector3ff
|
||||
inline float MagSquared() const { return GetX() * GetX() + GetY() * GetY() + GetZ() * GetZ(); }
|
||||
static CVector3f Cross(const CVector3f& lhs, const CVector3f& rhs) {
|
||||
|
@ -50,15 +50,15 @@ public:
|
|||
return CVector3f(x, y, z);
|
||||
}
|
||||
|
||||
f32& operator[](EDimX dim) { return mX; }
|
||||
f32& operator[](EDimY dim) { return mY; }
|
||||
f32& operator[](EDimZ dim) { return mZ; }
|
||||
const f32& operator[](EDimX) const { return mX; }
|
||||
const f32& operator[](EDimY) const { return mY; }
|
||||
const f32& operator[](EDimZ) const { return mZ; }
|
||||
float& operator[](EDimX dim) { return mX; }
|
||||
float& operator[](EDimY dim) { return mY; }
|
||||
float& operator[](EDimZ dim) { return mZ; }
|
||||
const float& operator[](EDimX) const { return mX; }
|
||||
const float& operator[](EDimY) const { return mY; }
|
||||
const float& operator[](EDimZ) const { return mZ; }
|
||||
|
||||
f32& operator[](int i) { return (&mX)[i]; }
|
||||
f32 operator[](int i) const { return (&mX)[i]; }
|
||||
float& operator[](int i) { return (&mX)[i]; }
|
||||
float operator[](int i) const { return (&mX)[i]; }
|
||||
bool IsNonZero() const { return mX != 0.f || mY != 0.f || mZ != 0.f; }
|
||||
|
||||
CVector3f DropZ() const { return CVector3f(mX, mY, 0.f); }
|
||||
|
@ -75,20 +75,20 @@ public:
|
|||
mZ -= other.mZ;
|
||||
return *this;
|
||||
}
|
||||
CVector3f& operator*=(f32 v) {
|
||||
CVector3f& operator*=(float v) {
|
||||
mX *= v;
|
||||
mY *= v;
|
||||
mZ *= v;
|
||||
return *this;
|
||||
}
|
||||
CVector3f& operator/=(f32 v) {
|
||||
CVector3f& operator/=(float v) {
|
||||
mX /= v;
|
||||
mY /= v;
|
||||
mZ /= v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
static f32 Dot(const CVector3f& a, const CVector3f& b) {
|
||||
static float Dot(const CVector3f& a, const CVector3f& b) {
|
||||
return (a.GetX() * b.GetX()) + (a.GetY() * b.GetY()) + (a.GetZ() * b.GetZ());
|
||||
}
|
||||
|
||||
|
@ -101,9 +101,9 @@ public:
|
|||
static const CVector3f& Back() { return sBackVector; }
|
||||
|
||||
protected:
|
||||
f32 mX;
|
||||
f32 mY;
|
||||
f32 mZ;
|
||||
float mX;
|
||||
float mY;
|
||||
float mZ;
|
||||
|
||||
static CVector3f sZeroVector;
|
||||
static int sUnkData[18];
|
||||
|
@ -127,35 +127,35 @@ inline bool operator!=(const CVector3f& lhs, const CVector3f& rhs) {
|
|||
return lhs.GetX() != rhs.GetX() || lhs.GetY() != rhs.GetY() || lhs.GetZ() != rhs.GetZ();
|
||||
}
|
||||
inline CVector3f operator-(const CVector3f& lhs, const CVector3f& rhs) {
|
||||
f32 x = lhs.GetX() - rhs.GetX();
|
||||
f32 y = lhs.GetY() - rhs.GetY();
|
||||
f32 z = lhs.GetZ() - rhs.GetZ();
|
||||
float x = lhs.GetX() - rhs.GetX();
|
||||
float y = lhs.GetY() - rhs.GetY();
|
||||
float z = lhs.GetZ() - rhs.GetZ();
|
||||
return CVector3f(x, y, z);
|
||||
}
|
||||
inline CVector3f operator+(const CVector3f& lhs, const CVector3f& rhs) {
|
||||
f32 x = lhs.GetX() + rhs.GetX();
|
||||
f32 y = lhs.GetY() + rhs.GetY();
|
||||
f32 z = lhs.GetZ() + rhs.GetZ();
|
||||
float x = lhs.GetX() + rhs.GetX();
|
||||
float y = lhs.GetY() + rhs.GetY();
|
||||
float z = lhs.GetZ() + rhs.GetZ();
|
||||
return CVector3f(x, y, z);
|
||||
}
|
||||
inline CVector3f operator*(const CVector3f& vec, f32 f) {
|
||||
f32 x = vec.GetX() * f;
|
||||
f32 y = vec.GetY() * f;
|
||||
f32 z = vec.GetZ() * f;
|
||||
inline CVector3f operator*(const CVector3f& vec, float f) {
|
||||
float x = vec.GetX() * f;
|
||||
float y = vec.GetY() * f;
|
||||
float z = vec.GetZ() * f;
|
||||
return CVector3f(x, y, z);
|
||||
}
|
||||
|
||||
inline CVector3f operator*(f32 f, const CVector3f& vec) {
|
||||
f32 x = f * vec.GetX();
|
||||
f32 y = f * vec.GetY();
|
||||
f32 z = f * vec.GetZ();
|
||||
inline CVector3f operator*(float f, const CVector3f& vec) {
|
||||
float x = f * vec.GetX();
|
||||
float y = f * vec.GetY();
|
||||
float z = f * vec.GetZ();
|
||||
return CVector3f(x, y, z);
|
||||
}
|
||||
|
||||
inline CVector3f operator/(const CVector3f& vec, f32 f) {
|
||||
f32 x = vec.GetX() / f;
|
||||
f32 y = vec.GetY() / f;
|
||||
f32 z = vec.GetZ() / f;
|
||||
inline CVector3f operator/(const CVector3f& vec, float f) {
|
||||
float x = vec.GetX() / f;
|
||||
float y = vec.GetY() / f;
|
||||
float z = vec.GetZ() / f;
|
||||
return CVector3f(x, y, z);
|
||||
}
|
||||
inline CVector3f operator-(const CVector3f& vec) {
|
||||
|
|
|
@ -49,7 +49,7 @@ public:
|
|||
static void ShutDown();
|
||||
|
||||
private:
|
||||
u8 x4_pad[0x33C];
|
||||
uchar x4_pad[0x33C];
|
||||
};
|
||||
CHECK_SIZEOF(CElementGen, 0x340)
|
||||
|
||||
|
|
|
@ -16,12 +16,12 @@ public:
|
|||
virtual ~CInputStream();
|
||||
virtual uint Read(void* dest, uint len) = 0;
|
||||
|
||||
f32 ReadFloat();
|
||||
float ReadFloat();
|
||||
u64 ReadLongLong();
|
||||
uint ReadLong();
|
||||
u16 ReadShort();
|
||||
ushort ReadShort();
|
||||
bool ReadBool();
|
||||
u8 ReadChar();
|
||||
uchar ReadChar();
|
||||
uint ReadBits(uint len);
|
||||
uint ReadBytes(void* dest, unsigned long len);
|
||||
void Get(void* dest, unsigned long len);
|
||||
|
@ -40,7 +40,7 @@ private:
|
|||
uint x4_blockOffset;
|
||||
uint x8_blockLen;
|
||||
uint xc_len;
|
||||
u8* x10_ptr;
|
||||
uchar* x10_ptr;
|
||||
bool x14_owned;
|
||||
uint x18_readPosition;
|
||||
uint x1c_bitWord;
|
||||
|
|
|
@ -14,7 +14,7 @@ public:
|
|||
uint Read(void* dest, uint len) override;
|
||||
|
||||
private:
|
||||
u8* x24_compBuf;
|
||||
uchar* x24_compBuf;
|
||||
rstl::auto_ptr< CInputStream > x28_stream;
|
||||
unkptr x30_zstream;
|
||||
};
|
||||
|
|
|
@ -15,7 +15,7 @@ public:
|
|||
|
||||
private:
|
||||
static void* GetAllocSpace() {
|
||||
static u8 sAllocSpace[sizeof(T)];
|
||||
static uchar sAllocSpace[sizeof(T)];
|
||||
return &sAllocSpace;
|
||||
}
|
||||
static uint& ReferenceCount() {
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
class CStringTable {
|
||||
int x0_stringCount;
|
||||
rstl::single_ptr< u8 > x4_data;
|
||||
rstl::single_ptr< uchar > x4_data;
|
||||
|
||||
public:
|
||||
CStringTable(CInputStream& in);
|
||||
|
|
|
@ -43,7 +43,8 @@ public:
|
|||
virtual void SetWorldViewpoint();
|
||||
virtual void SetPerspective1();
|
||||
virtual void SetPerspective2();
|
||||
virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, f32 znear, f32 zfar);
|
||||
virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
|
||||
float zfar);
|
||||
virtual void SetClippingPlanes();
|
||||
virtual void SetViewport();
|
||||
virtual void SetDepthReadWrite(bool read, bool update);
|
||||
|
@ -65,7 +66,7 @@ public:
|
|||
virtual void BeginTriangleFan(int nverts);
|
||||
virtual void PrimVertex(const CVector3f& vtx);
|
||||
virtual void PrimNormal(const CVector3f& nrm);
|
||||
virtual void PrimColor(f32 r, f32 g, f32 b, f32 a);
|
||||
virtual void PrimColor(float r, float g, float b, float a);
|
||||
virtual void PrimColor(const CColor& color);
|
||||
virtual void EndPrimitive();
|
||||
virtual void SetAmbientColor(const CColor& color);
|
||||
|
|
|
@ -241,14 +241,14 @@ public:
|
|||
|
||||
CAdvancementDeltas UpdateAnimation(float dt, CStateManager& mgr, bool advTree);
|
||||
|
||||
void ProcessSoundEvent(int sfxId, f32 weight, int flags, f32 fallOff, f32 maxDist, u8 minVol,
|
||||
u8 maxVol, const CVector3f& toListener, const CVector3f& position, int aid,
|
||||
CStateManager& mgr, bool translateId);
|
||||
void ProcessSoundEvent(int sfxId, float weight, int flags, float fallOff, float maxDist,
|
||||
uchar minVol, uchar maxVol, const CVector3f& toListener,
|
||||
const CVector3f& position, int aid, CStateManager& mgr, bool translateId);
|
||||
|
||||
void UpdateSfxEmitters();
|
||||
void RemoveEmitter();
|
||||
void SetModelData(const CModelData& modelData);
|
||||
f32 GetAverageAnimVelocity(int anim);
|
||||
float GetAverageAnimVelocity(int anim);
|
||||
void EnsureRendered(const CStateManager& mgr) const;
|
||||
void EnsureRendered(const CStateManager& mgr, const CVector3f& pos, const CAABox& bounds) const;
|
||||
void DrawTouchBounds() const;
|
||||
|
@ -359,14 +359,14 @@ protected:
|
|||
rstl::single_ptr< TCachedToken< CScannableObjectInfo > > x98_scanObjectInfo;
|
||||
CAABox x9c_renderBounds;
|
||||
CModelFlags xb4_drawFlags;
|
||||
f32 xbc_time;
|
||||
float xbc_time;
|
||||
uint xc0_pitchBend;
|
||||
TUniqueId xc4_fluidId;
|
||||
TUniqueId xc6_nextDrawNode;
|
||||
int xc8_drawnToken;
|
||||
int xcc_addedToken;
|
||||
f32 xd0_damageMag;
|
||||
u8 xd4_maxVol;
|
||||
float xd0_damageMag;
|
||||
uchar xd4_maxVol;
|
||||
rstl::reserved_vector< CSfxHandle, 2 > xd8_nonLoopingSfxHandles;
|
||||
uint xe4_24_nextNonLoopingSfxHandle : 3;
|
||||
uint xe4_27_notInSortedLists : 1;
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
|
||||
bool GetNeedsRelight() const { return x298_24_dirty == TRUE; }
|
||||
bool HasShadowLight() const { return x29c_shadowLightArrIdx != -1; }
|
||||
s32 GetShadowLightIndex() const { return x2a0_shadowLightIdx; }
|
||||
int GetShadowLightIndex() const { return x2a0_shadowLightIdx; }
|
||||
|
||||
void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; }
|
||||
void SetShadowDynamicRangeThreshold(float t) { x2d0_shadowDynamicRangeThreshold = t; }
|
||||
|
@ -59,9 +59,9 @@ private:
|
|||
int x2b8_maxAreaLights;
|
||||
int x2bc_maxDynamicLights;
|
||||
CVector3f x2c0_lastActorPos;
|
||||
f32 x2cc_actorPositionDeltaUpdateThreshold;
|
||||
f32 x2d0_shadowDynamicRangeThreshold;
|
||||
f32 x2d4_worldLightingLevel;
|
||||
float x2cc_actorPositionDeltaUpdateThreshold;
|
||||
float x2d0_shadowDynamicRangeThreshold;
|
||||
float x2d4_worldLightingLevel;
|
||||
int x2d8_brightLightIdx;
|
||||
uint x2dc_brightLightLag;
|
||||
};
|
||||
|
|
|
@ -47,10 +47,10 @@ public:
|
|||
|
||||
private:
|
||||
bool x4_castShadow;
|
||||
f32 x8_shadowScale;
|
||||
float x8_shadowScale;
|
||||
EShadowTesselation xc_shadowTesselation;
|
||||
f32 x10_shadowAlpha;
|
||||
f32 x14_maxShadowHeight;
|
||||
float x10_shadowAlpha;
|
||||
float x14_maxShadowHeight;
|
||||
CColor x18_noLightsAmbient;
|
||||
bool x1c_makeLights;
|
||||
bool x1d_ambientChannelOverflow;
|
||||
|
@ -80,10 +80,10 @@ public:
|
|||
CVisorParameters() {
|
||||
// TODO
|
||||
}
|
||||
CVisorParameters(u8 mask, bool b1, bool scanPassthrough)
|
||||
CVisorParameters(uchar mask, bool b1, bool scanPassthrough)
|
||||
: x0_mask(mask), x0_4_b1(b1), x0_5_scanPassthrough(scanPassthrough) {}
|
||||
|
||||
u8 GetMask() const { return x0_mask; }
|
||||
uchar GetMask() const { return x0_mask; }
|
||||
// TODO: GetIsBlockXRay__16CVisorParametersCFv?
|
||||
bool GetBool1() const { return x0_4_b1; }
|
||||
bool GetScanPassthrough() const { return x0_5_scanPassthrough; }
|
||||
|
@ -108,13 +108,13 @@ public:
|
|||
const rstl::pair< CAssetId, CAssetId >& GetXRay() const { return x44_xrayAssets; }
|
||||
const rstl::pair< CAssetId, CAssetId >& GetInfra() const { return x4c_thermalAssets; }
|
||||
const CVisorParameters& GetVisorParameters() const { return x54_visorParams; }
|
||||
f32 GetThermalMag() const { return x64_thermalMag; }
|
||||
float GetThermalMag() const { return x64_thermalMag; }
|
||||
bool GetUseGlobalRenderTime() const { return x58_24_globalTimeProvider; }
|
||||
bool IsHotInThermal() const { return x58_25_thermalHeat; }
|
||||
bool ForceRenderUnsorted() const { return x58_26_renderUnsorted; }
|
||||
bool NoSortThermal() const { return x58_27_noSortThermal; }
|
||||
f32 GetFadeInTime() const { return x5c_fadeInTime; }
|
||||
f32 GetFadeOutTime() const { return x60_fadeOutTime; }
|
||||
float GetFadeInTime() const { return x5c_fadeInTime; }
|
||||
float GetFadeOutTime() const { return x60_fadeOutTime; }
|
||||
|
||||
static CActorParameters None();
|
||||
|
||||
|
@ -128,9 +128,9 @@ private:
|
|||
bool x58_25_thermalHeat : 1;
|
||||
bool x58_26_renderUnsorted : 1;
|
||||
bool x58_27_noSortThermal : 1;
|
||||
f32 x5c_fadeInTime;
|
||||
f32 x60_fadeOutTime;
|
||||
f32 x64_thermalMag;
|
||||
float x5c_fadeInTime;
|
||||
float x60_fadeOutTime;
|
||||
float x64_thermalMag;
|
||||
};
|
||||
CHECK_SIZEOF(CActorParameters, 0x68)
|
||||
|
||||
|
|
|
@ -9,8 +9,8 @@ class CAnimTreeNode;
|
|||
|
||||
class CAdditiveAnimationInfo {
|
||||
private:
|
||||
f32 x0_fadeInDur;
|
||||
f32 x4_fadeOutDur;
|
||||
float x0_fadeInDur;
|
||||
float x4_fadeOutDur;
|
||||
};
|
||||
|
||||
class CAdditiveAnimPlayback {
|
||||
|
@ -26,10 +26,10 @@ public:
|
|||
private:
|
||||
CAdditiveAnimationInfo x0_info;
|
||||
rstl::ncrc_ptr< CAnimTreeNode > x8_anim;
|
||||
f32 xc_targetWeight;
|
||||
f32 x10_curWeight;
|
||||
float xc_targetWeight;
|
||||
float x10_curWeight;
|
||||
bool x14_active;
|
||||
f32 x18_weightTimer;
|
||||
float x18_weightTimer;
|
||||
EPlaybackPhase x1c_phase;
|
||||
bool x20_needsFadeOut;
|
||||
};
|
||||
|
|
|
@ -43,7 +43,7 @@ public:
|
|||
}
|
||||
|
||||
int GetCharacterIndex() const { return x204_charIdx; }
|
||||
f32 GetAverageVelocity(int idx) const;
|
||||
float GetAverageVelocity(int idx) const;
|
||||
|
||||
const CBoolPOINode* GetBoolPOIList(int& count) const {
|
||||
count = x20c_passedBoolCount;
|
||||
|
@ -121,7 +121,7 @@ public:
|
|||
// GetAnimationManager__9CAnimDataFv
|
||||
// SetPoseValid__9CAnimDataFb
|
||||
|
||||
s16 GetDefaultAnimation() const { return x208_defaultAnim; }
|
||||
short GetDefaultAnimation() const { return x208_defaultAnim; }
|
||||
const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
|
||||
// GetCharLayoutInfo__9CAnimDataCFv
|
||||
// GetDeltaRotation__9CAnimDataCFv
|
||||
|
@ -182,23 +182,23 @@ private:
|
|||
CQuaternion x1e8_alignRot;
|
||||
rstl::rc_ptr< CAnimTreeNode > x1f8_animRoot;
|
||||
rstl::rc_ptr< CTransitionManager > x1fc_transMgr;
|
||||
f32 x200_speedScale;
|
||||
float x200_speedScale;
|
||||
int x204_charIdx;
|
||||
s16 x208_defaultAnim;
|
||||
s16 x20a_padding;
|
||||
short x208_defaultAnim;
|
||||
short x20a_padding;
|
||||
int x20c_passedBoolCount;
|
||||
int x210_passedIntCount;
|
||||
int x214_passedParticleCount;
|
||||
int x218_passedSoundCount;
|
||||
int x21c_particleLightIdx;
|
||||
u8 x220_24_animating : 1;
|
||||
u8 x220_25_loop : 1;
|
||||
u8 x220_26_aligningPos : 1;
|
||||
u8 x220_27_ : 1;
|
||||
u8 x220_28_ : 1;
|
||||
u8 x220_29_animationJustStarted : 1;
|
||||
u8 x220_30_poseBuilt : 1;
|
||||
u8 x220_31_poseCached : 1;
|
||||
uchar x220_24_animating : 1;
|
||||
uchar x220_25_loop : 1;
|
||||
uchar x220_26_aligningPos : 1;
|
||||
uchar x220_27_ : 1;
|
||||
uchar x220_28_ : 1;
|
||||
uchar x220_29_animationJustStarted : 1;
|
||||
uchar x220_30_poseBuilt : 1;
|
||||
uchar x220_31_poseCached : 1;
|
||||
CPoseAsTransforms x224_pose;
|
||||
CHierarchyPoseBuilder x2fc_poseBuilder;
|
||||
CAnimPlaybackParms x40c_playbackParms;
|
||||
|
|
|
@ -11,7 +11,7 @@ class CAnimPlaybackParms {
|
|||
private:
|
||||
int x0_animA;
|
||||
int x4_animB;
|
||||
f32 x8_blendWeight;
|
||||
float x8_blendWeight;
|
||||
bool xc_animating;
|
||||
int x10_;
|
||||
CVector3f* x14_targetPos;
|
||||
|
|
|
@ -22,7 +22,7 @@ private:
|
|||
CColor x28_colorTarget;
|
||||
unkptr x2c_;
|
||||
unkptr x30_;
|
||||
f32 x34_colorDelta;
|
||||
float x34_colorDelta;
|
||||
};
|
||||
CHECK_SIZEOF(CAreaFog, 0x38)
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ public:
|
|||
CAxisAngle() : mVector(CVector3f::Zero()) {}
|
||||
explicit CAxisAngle(const CVector3f& vec);
|
||||
explicit CAxisAngle(const CUnitVector3f& vec, float);
|
||||
CAxisAngle(f32 x, f32 y, f32 z) : mVector(x, y, z) {}
|
||||
CAxisAngle(float x, float y, float z) : mVector(x, y, z) {}
|
||||
void FromVector(const CVector3f& angle);
|
||||
|
||||
static const CAxisAngle& Identity();
|
||||
|
|
|
@ -14,7 +14,7 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
f32 x0_time;
|
||||
float x0_time;
|
||||
EType x4_type;
|
||||
};
|
||||
CHECK_SIZEOF(CCharAnimTime, 0x8)
|
||||
|
|
|
@ -26,7 +26,7 @@ public:
|
|||
const CPASDatabase& GetPASDatabase() const { return x30_pasDatabase; }
|
||||
|
||||
private:
|
||||
u16 x0_tableCount;
|
||||
ushort x0_tableCount;
|
||||
rstl::string x4_name;
|
||||
CAssetId x14_cmdl;
|
||||
CAssetId x18_cksr;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
class CConsoleOutputWindow : public CIOWin {
|
||||
public:
|
||||
CConsoleOutputWindow(int, f32, f32);
|
||||
CConsoleOutputWindow(int, float, float);
|
||||
|
||||
~CConsoleOutputWindow() override;
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||
|
|
|
@ -10,7 +10,7 @@ private:
|
|||
rstl::string x0_name;
|
||||
SObjectTag x10_tag;
|
||||
rstl::string x18_boneName;
|
||||
f32 x28_scale;
|
||||
float x28_scale;
|
||||
CParticleData::EParentedMode x2c_parentedMode;
|
||||
uint x30_flags;
|
||||
};
|
||||
|
|
|
@ -15,8 +15,8 @@ class CEntity {
|
|||
public:
|
||||
virtual ~CEntity();
|
||||
virtual void Accept(IVisitor& visitor) = 0;
|
||||
virtual void PreThink(f32 dt, CStateManager& mgr);
|
||||
virtual void Think(f32 dt, CStateManager& mgr);
|
||||
virtual void PreThink(float dt, CStateManager& mgr);
|
||||
virtual void Think(float dt, CStateManager& mgr);
|
||||
virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
virtual void SetActive(bool active);
|
||||
|
||||
|
|
|
@ -20,9 +20,9 @@ class CTexture;
|
|||
|
||||
class CVectorFixed8_8 {
|
||||
private:
|
||||
s16 x;
|
||||
s16 y;
|
||||
s16 z;
|
||||
short x;
|
||||
short y;
|
||||
short z;
|
||||
};
|
||||
|
||||
class CEnvFxManagerGrid {
|
||||
|
@ -30,28 +30,28 @@ private:
|
|||
bool x0_24_blockDirty;
|
||||
CVector2i x4_position; /* 8.8 fixed point */
|
||||
CVector2i xc_extent; /* 8.8 fixed point */
|
||||
rstl::pair< bool, f32 > x14_block; /* Blocked-bool, Z-coordinate */
|
||||
rstl::pair< bool, float > x14_block; /* Blocked-bool, Z-coordinate */
|
||||
rstl::vector< CVectorFixed8_8 > x1c_particles;
|
||||
};
|
||||
|
||||
class CEnvFxManager {
|
||||
public:
|
||||
static void Initialize();
|
||||
void SetFxDensity(s32, float);
|
||||
void SetFxDensity(int, float);
|
||||
|
||||
private:
|
||||
CAABox x0_particleBounds;
|
||||
CVector3f x18_focusCellPosition;
|
||||
bool x24_enableSplash;
|
||||
f32 x28_firstSnowForce;
|
||||
float x28_firstSnowForce;
|
||||
int x2c_lastBlockedGridIdx;
|
||||
f32 x30_fxDensity;
|
||||
f32 x34_targetFxDensity;
|
||||
f32 x38_maxDensityDeltaSpeed;
|
||||
float x30_fxDensity;
|
||||
float x34_targetFxDensity;
|
||||
float x38_maxDensityDeltaSpeed;
|
||||
bool x3c_snowflakeTextureMipBlanked;
|
||||
TLockedToken< CTexture > x40_txtrEnvGradient;
|
||||
rstl::reserved_vector< CEnvFxManagerGrid, 64 > x50_grids;
|
||||
f32 xb54_baseSplashRate;
|
||||
float xb54_baseSplashRate;
|
||||
TLockedToken< CGenDescription > xb58_envRainSplash;
|
||||
bool xb64_;
|
||||
TUniqueId xb68_envRainSplashId;
|
||||
|
|
|
@ -20,7 +20,7 @@ public:
|
|||
// CEntity
|
||||
~CExplosion();
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(f32 dt, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
class CFluidPlaneManager {
|
||||
private:
|
||||
class CSplashRecord {
|
||||
f32 x0_time;
|
||||
float x0_time;
|
||||
TUniqueId x4_id;
|
||||
};
|
||||
|
||||
|
|
|
@ -42,9 +42,9 @@ private:
|
|||
CGuiSys x44_guiSys;
|
||||
CIOWinManager x58_ioWinMgr;
|
||||
int x78_gameFrameCount;
|
||||
f32 x7c_;
|
||||
f32 x80_;
|
||||
f32 x84_;
|
||||
float x7c_;
|
||||
float x80_;
|
||||
float x84_;
|
||||
uint x88_;
|
||||
rstl::vector< CToken > x90_;
|
||||
OSAlarm xa0_infiniteLoopAlarm;
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
virtual bool IIsActive() const = 0;
|
||||
virtual CAssetId IGetAreaAssetId() const = 0;
|
||||
virtual int IGetAreaSaveId() const = 0;
|
||||
virtual rstl::pair< rstl::auto_ptr< u8 >, int > IGetScriptingMemoryAlways() const = 0;
|
||||
virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
|
||||
};
|
||||
|
||||
class Dock;
|
||||
|
@ -42,7 +42,7 @@ public:
|
|||
bool IIsActive() const override;
|
||||
CAssetId IGetAreaAssetId() const override;
|
||||
int IGetAreaSaveId() const override;
|
||||
rstl::pair< rstl::auto_ptr< u8 >, int > IGetScriptingMemoryAlways() const override;
|
||||
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
|
||||
|
||||
bool IsLoaded() const { return xf0_24_postConstructed; }
|
||||
bool IsActive() const { return xf0_25_active; }
|
||||
|
@ -62,7 +62,7 @@ private:
|
|||
CAABox x6c_aabb;
|
||||
CAssetId x84_mrea;
|
||||
int x88_areaId;
|
||||
rstl::vector< u16 > x8c_attachedAreaIndices;
|
||||
rstl::vector< ushort > x8c_attachedAreaIndices;
|
||||
rstl::vector< SObjectTag > x9c_deps1;
|
||||
rstl::vector< SObjectTag > xac_deps2;
|
||||
rstl::vector< uint > xbc_layerDepOffsets;
|
||||
|
|
|
@ -24,7 +24,7 @@ public:
|
|||
static bool DetectCollision_Cached_Moving(const CStateManager&, CAreaCollisionCache&,
|
||||
const CCollisionPrimitive&, const CTransform4f&,
|
||||
const CMaterialFilter&, const TEntityList&, CVector3f,
|
||||
TUniqueId&, CCollisionInfo&, f64&);
|
||||
TUniqueId&, CCollisionInfo&, double&);
|
||||
};
|
||||
|
||||
#endif // _CGAMECOLLISION
|
||||
|
|
|
@ -5,14 +5,14 @@
|
|||
|
||||
class CHealthInfo {
|
||||
public:
|
||||
CHealthInfo(f32 hp, f32 resist) : x0_health(hp), x4_knockbackResistance(resist) {}
|
||||
CHealthInfo(float hp, float resist) : x0_health(hp), x4_knockbackResistance(resist) {}
|
||||
void SetHP(float hp) { x0_health = hp; }
|
||||
void SetKnockbackResistance(float resist) { x4_knockbackResistance = resist; }
|
||||
float GetHP() const { return x0_health; }
|
||||
|
||||
private:
|
||||
f32 x0_health;
|
||||
f32 x4_knockbackResistance;
|
||||
float x0_health;
|
||||
float x4_knockbackResistance;
|
||||
};
|
||||
CHECK_SIZEOF(CHealthInfo, 0x8)
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ public:
|
|||
class CScaledLayoutDescription {
|
||||
private:
|
||||
TCachedToken< CCharLayoutInfo > x0_layoutToken;
|
||||
f32 xc_scale;
|
||||
float xc_scale;
|
||||
rstl::optional_object< CVector3f > x10_scaleVec;
|
||||
};
|
||||
|
||||
|
|
|
@ -10,24 +10,24 @@ class CTweakValue {
|
|||
public:
|
||||
struct Audio {
|
||||
public:
|
||||
Audio(f32 fadeIn, f32 fadeOut, f32 vol, const rstl::string& fileName, u32 handle)
|
||||
Audio(float fadeIn, float fadeOut, float vol, const rstl::string& fileName, uint handle)
|
||||
: x0_fadeIn(fadeIn)
|
||||
, x4_fadeOut(fadeOut)
|
||||
, x8_volume(vol)
|
||||
, xc_fileName(fileName)
|
||||
, x1c_res(handle) {}
|
||||
|
||||
f32 GetFadeIn() const { return x0_fadeIn; }
|
||||
f32 GetFadeOut() const { return x4_fadeOut; }
|
||||
f32 GetVolume() const { return x8_volume; }
|
||||
float GetFadeIn() const { return x0_fadeIn; }
|
||||
float GetFadeOut() const { return x4_fadeOut; }
|
||||
float GetVolume() const { return x8_volume; }
|
||||
const rstl::string& GetFileName() const { return xc_fileName; }
|
||||
CAssetId GetResId() const { return x1c_res; }
|
||||
// static Audio None() { return Audio(0.f, 0.f, 0.f, "", 0); }
|
||||
|
||||
private:
|
||||
f32 x0_fadeIn;
|
||||
f32 x4_fadeOut;
|
||||
f32 x8_volume;
|
||||
float x0_fadeIn;
|
||||
float x4_fadeOut;
|
||||
float x8_volume;
|
||||
rstl::string xc_fileName;
|
||||
CAssetId x1c_res;
|
||||
};
|
||||
|
@ -49,8 +49,8 @@ private:
|
|||
rstl::string x14_str;
|
||||
Audio x24_audio;
|
||||
union {
|
||||
u32 x44_int;
|
||||
f32 x44_flt;
|
||||
uint x44_int;
|
||||
float x44_flt;
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ class IController;
|
|||
|
||||
class CInputGenerator {
|
||||
public:
|
||||
CInputGenerator(COsContext*, f32, f32);
|
||||
CInputGenerator(COsContext*, float, float);
|
||||
|
||||
IController* GetController() const { return x4_controller.get(); }
|
||||
|
||||
|
@ -20,8 +20,8 @@ private:
|
|||
COsContext* x0_context;
|
||||
rstl::single_ptr< IController > x4_controller;
|
||||
bool x8_connectedControllers[4];
|
||||
f32 xc_leftDiv;
|
||||
f32 x10_rightDiv;
|
||||
float xc_leftDiv;
|
||||
float x10_rightDiv;
|
||||
};
|
||||
CHECK_SIZEOF(CInputGenerator, 0x14)
|
||||
|
||||
|
|
|
@ -99,14 +99,14 @@ private:
|
|||
CMemorySys x6d_memorySys;
|
||||
CDvdRequestSys x6e_dvdRequestSys;
|
||||
CTweaks x70_tweaks;
|
||||
u8 pad[0x14];
|
||||
f64 xe8_;
|
||||
TReservedAverage< f32, 4 > xf0_;
|
||||
TReservedAverage< f32, 4 > x104_;
|
||||
f32 x118_;
|
||||
f32 x11c_;
|
||||
f32 x120_;
|
||||
f32 x124_;
|
||||
uchar pad[0x14];
|
||||
double xe8_;
|
||||
TReservedAverage< float, 4 > xf0_;
|
||||
TReservedAverage< float, 4 > x104_;
|
||||
float x118_;
|
||||
float x11c_;
|
||||
float x120_;
|
||||
float x124_;
|
||||
CGameGlobalObjects* x128_gameGlobalObjects;
|
||||
ERestartMode x12c_restartMode;
|
||||
rstl::reserved_vector< uint, 10 > x130_frameTimes;
|
||||
|
|
|
@ -17,13 +17,13 @@ public:
|
|||
~CMemoryCard();
|
||||
// TODO
|
||||
|
||||
rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(s32 saveId) const;
|
||||
rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(int saveId) const;
|
||||
|
||||
typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
|
||||
const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
|
||||
|
||||
private:
|
||||
u8 x0_pad[0x20];
|
||||
uchar x0_pad[0x20];
|
||||
rstl::vector< ScanState > x20_scanStates;
|
||||
};
|
||||
|
||||
|
|
|
@ -23,8 +23,8 @@ class CEntity;
|
|||
class CObjectList {
|
||||
struct SObjectListEntry {
|
||||
CEntity* mEnt;
|
||||
s16 mNext;
|
||||
s16 mPrev;
|
||||
short mNext;
|
||||
short mPrev;
|
||||
SObjectListEntry();
|
||||
};
|
||||
|
||||
|
@ -56,8 +56,8 @@ public:
|
|||
private:
|
||||
SObjectListEntry mObjects[1024];
|
||||
EGameObjectList mListType;
|
||||
s16 mFirstId;
|
||||
s16 mCount;
|
||||
short mFirstId;
|
||||
short mCount;
|
||||
};
|
||||
CHECK_SIZEOF(CObjectList, 0x200c)
|
||||
|
||||
|
|
|
@ -26,18 +26,18 @@ public:
|
|||
const rstl::string& GetString() const { return x8_name; }
|
||||
EPOIType GetPoiType() const { return static_cast< EPOIType >(x18_type); }
|
||||
const CCharAnimTime& GetTime() const { return x1c_time; }
|
||||
f32 GetWeight() const { return x2c_weight; }
|
||||
float GetWeight() const { return x2c_weight; }
|
||||
int GetCharacterIndex() const { return x30_charIdx; }
|
||||
int GetFlags() const { return x34_flags; }
|
||||
|
||||
protected:
|
||||
u16 x4_;
|
||||
ushort x4_;
|
||||
rstl::string x8_name;
|
||||
u16 x18_type;
|
||||
ushort x18_type;
|
||||
CCharAnimTime x1c_time;
|
||||
int x24_index;
|
||||
bool x28_unique;
|
||||
f32 x2c_weight;
|
||||
float x2c_weight;
|
||||
int x30_charIdx;
|
||||
int x34_flags;
|
||||
};
|
||||
|
@ -76,13 +76,13 @@ private:
|
|||
class CSoundPOINode : public CPOINode {
|
||||
public:
|
||||
uint GetSoundId() const { return x38_sfxId; }
|
||||
f32 GetFallOff() const { return x3c_falloff; }
|
||||
f32 GetMaxDistance() const { return x40_maxDist; }
|
||||
float GetFallOff() const { return x3c_falloff; }
|
||||
float GetMaxDistance() const { return x40_maxDist; }
|
||||
|
||||
private:
|
||||
uint x38_sfxId;
|
||||
f32 x3c_falloff;
|
||||
f32 x40_maxDist;
|
||||
float x3c_falloff;
|
||||
float x40_maxDist;
|
||||
};
|
||||
|
||||
#endif // _CPOINODE
|
||||
|
|
|
@ -20,7 +20,7 @@ private:
|
|||
uint x0_duration;
|
||||
SObjectTag x4_particle;
|
||||
rstl::string xc_boneName;
|
||||
f32 x1c_scale;
|
||||
float x1c_scale;
|
||||
EParentedMode x20_parentMode;
|
||||
};
|
||||
|
||||
|
@ -29,7 +29,7 @@ private:
|
|||
uint x0_duration;
|
||||
SObjectTag x4_particle;
|
||||
CVector3f xc_translation;
|
||||
f32 x18_scale;
|
||||
float x18_scale;
|
||||
};
|
||||
|
||||
#endif // _CPARTICLEDATA
|
||||
|
|
|
@ -21,9 +21,9 @@ struct SMoverData {
|
|||
CAxisAngle xc_angularVelocity;
|
||||
CVector3f x18_momentum;
|
||||
CAxisAngle x24_;
|
||||
f32 x30_mass;
|
||||
float x30_mass;
|
||||
|
||||
SMoverData(f32 mass, const CVector3f& velocity, const CAxisAngle& angularVelocity,
|
||||
SMoverData(float mass, const CVector3f& velocity, const CAxisAngle& angularVelocity,
|
||||
const CVector3f& momentum, const CAxisAngle& unk)
|
||||
: x0_velocity(velocity)
|
||||
, xc_angularVelocity(angularVelocity)
|
||||
|
@ -58,22 +58,22 @@ public:
|
|||
CPhysicsActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info,
|
||||
const CTransform4f& xf, const CModelData& mData, const CMaterialList& matList,
|
||||
const CAABox& aabb, const SMoverData& moverData, const CActorParameters& actParams,
|
||||
f32 stepUp, f32 stepDown);
|
||||
float stepUp, float stepDown);
|
||||
|
||||
// CActor
|
||||
~CPhysicsActor() override;
|
||||
void Render(const CStateManager&) const override;
|
||||
CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
|
||||
CVector3f GetAimPosition(const CStateManager& mgr, f32 val) const override;
|
||||
CVector3f GetAimPosition(const CStateManager& mgr, float val) const override;
|
||||
|
||||
// CPhysicsActor
|
||||
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
|
||||
virtual CTransform4f GetPrimitiveTransform() const;
|
||||
virtual void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
|
||||
CStateManager& mgr);
|
||||
virtual f32 GetStepDownHeight() const;
|
||||
virtual f32 GetStepUpHeight() const;
|
||||
virtual f32 GetWeight() const;
|
||||
virtual float GetStepDownHeight() const;
|
||||
virtual float GetStepUpHeight() const;
|
||||
virtual float GetWeight() const;
|
||||
float GetMass() const { return xe8_mass; }
|
||||
void SetMass(float mass);
|
||||
|
||||
|
@ -145,10 +145,10 @@ public:
|
|||
static float GetGravityConstant() { return skGravityConstant; }
|
||||
|
||||
private:
|
||||
f32 xe8_mass;
|
||||
f32 xec_massRecip;
|
||||
f32 xf0_inertiaTensor;
|
||||
f32 xf4_inertiaTensorRecip;
|
||||
float xe8_mass;
|
||||
float xec_massRecip;
|
||||
float xf0_inertiaTensor;
|
||||
float xf4_inertiaTensorRecip;
|
||||
bool xf8_24_movable : 1;
|
||||
bool xf8_25_angularEnabled : 1;
|
||||
bool xf9_standardCollider;
|
||||
|
@ -169,11 +169,11 @@ private:
|
|||
CVector3f x1e8_primitiveOffset;
|
||||
CMotionState x1f4_lastNonCollidingState;
|
||||
rstl::optional_object< CVector3f > x228_lastFloorPlaneNormal;
|
||||
f32 x238_maximumCollisionVelocity;
|
||||
f32 x23c_stepUpHeight;
|
||||
f32 x240_stepDownHeight;
|
||||
f32 x244_restitutionCoefModifier;
|
||||
f32 x248_collisionAccuracyModifier;
|
||||
float x238_maximumCollisionVelocity;
|
||||
float x23c_stepUpHeight;
|
||||
float x240_stepDownHeight;
|
||||
float x244_restitutionCoefModifier;
|
||||
float x248_collisionAccuracyModifier;
|
||||
uint x24c_numTicksStuck;
|
||||
uint x250_numTicksPartialUpdate;
|
||||
uint x254_;
|
||||
|
|
|
@ -14,8 +14,8 @@ class CRainSplashGenerator {
|
|||
float x8_yEnd;
|
||||
float xc_speed;
|
||||
float x10_zParabolaHeight;
|
||||
u8 x14_;
|
||||
u8 x15_length;
|
||||
uchar x14_;
|
||||
uchar x15_length;
|
||||
bool x16_active : 1;
|
||||
SSplashLine();
|
||||
void Update(float dt, CStateManager& mgr);
|
||||
|
@ -43,7 +43,7 @@ private:
|
|||
rstl::vector< SRainSplash > x0_rainSplashes;
|
||||
CRandom16 x10_random;
|
||||
CVector3f x14_scale;
|
||||
u8 x0_pad[0x2c];
|
||||
uchar x0_pad[0x2c];
|
||||
};
|
||||
CHECK_SIZEOF(CRainSplashGenerator, 0x4c)
|
||||
|
||||
|
|
|
@ -9,9 +9,9 @@ class CRipple;
|
|||
|
||||
class CRippleManager {
|
||||
private:
|
||||
f32 x0_maxTimeFalloff;
|
||||
float x0_maxTimeFalloff;
|
||||
rstl::vector< CRipple > x4_ripples;
|
||||
f32 x14_alpha;
|
||||
float x14_alpha;
|
||||
};
|
||||
|
||||
#endif // _CRIPPLEMANAGER
|
||||
|
|
|
@ -13,14 +13,14 @@ namespace SL {
|
|||
struct SNode {
|
||||
CActor* x0_actor;
|
||||
CAABox x4_box;
|
||||
s16 x1c_selfIdxs[6];
|
||||
s16 x28_next;
|
||||
short x1c_selfIdxs[6];
|
||||
short x28_next;
|
||||
bool x2a_populated;
|
||||
};
|
||||
CHECK_SIZEOF(SNode, 0x2c);
|
||||
|
||||
struct SSortedList {
|
||||
s16 x0_ids[kMaxObjects];
|
||||
short x0_ids[kMaxObjects];
|
||||
uint x800_size;
|
||||
};
|
||||
CHECK_SIZEOF(SSortedList, 0x804);
|
||||
|
|
|
@ -114,7 +114,7 @@ public:
|
|||
bool RayCollideWorld(const CVector3f& start, const CVector3f& end, const TEntityList& nearList,
|
||||
const CMaterialFilter& filter, const CActor* damagee) const;
|
||||
CRayCastResult RayWorldIntersection(TUniqueId& idOut, const CVector3f& pos, const CVector3f& dir,
|
||||
f32 length, const CMaterialFilter& filter,
|
||||
float length, const CMaterialFilter& filter,
|
||||
const TEntityList& list) const;
|
||||
void BuildColliderList(TEntityList& out, const CActor& actor, const CAABox& aabb) const;
|
||||
|
||||
|
@ -159,8 +159,8 @@ public:
|
|||
return xb84_camFilterPasses[size_t(stage)];
|
||||
}
|
||||
|
||||
f32 GetThermalColdScale1() const { return xf24_thermColdScale1; }
|
||||
f32 GetThermalColdScale2() const { return xf28_thermColdScale2; }
|
||||
float GetThermalColdScale1() const { return xf24_thermColdScale1; }
|
||||
float GetThermalColdScale2() const { return xf28_thermColdScale2; }
|
||||
|
||||
bool IsGeneratingObject() const { return xf94_26_generatingObject; }
|
||||
void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
|
||||
|
@ -190,7 +190,7 @@ public:
|
|||
return xf90_deferredTransition == kSMT_MessageScreen;
|
||||
}
|
||||
|
||||
void SetEnergyBarActorInfo(TUniqueId bossId, float maxEnergy, u32 stringIdx);
|
||||
void SetEnergyBarActorInfo(TUniqueId bossId, float maxEnergy, uint stringIdx);
|
||||
void SetPendingOnScreenTex(CAssetId texId, const CVector2i& origin, const CVector2i& extent); /* {
|
||||
xef4_pendingScreenTex.x0_id = texId;
|
||||
xef4_pendingScreenTex.x4_origin = origin;
|
||||
|
@ -205,11 +205,11 @@ public:
|
|||
void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
|
||||
bool GetInSaveUI() const { return xf94_28_inSaveUI; }
|
||||
void SetIsFullThreat(bool v) { xf94_30_fullThreat = v; }
|
||||
u32 GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
|
||||
uint GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
|
||||
|
||||
private:
|
||||
u16 x0_nextFreeIndex;
|
||||
rstl::reserved_vector< u16, 1024 > x8_objectIndexArray;
|
||||
ushort x0_nextFreeIndex;
|
||||
rstl::reserved_vector< ushort, 1024 > x8_objectIndexArray;
|
||||
rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists;
|
||||
CPlayer* x84c_player;
|
||||
rstl::single_ptr< CWorld > x850_world;
|
||||
|
@ -226,7 +226,7 @@ private:
|
|||
// TODO
|
||||
// rstl::multimap< TEditorId, TUniqueId > x890_scriptIdMap;
|
||||
// rstl::map< TEditorId, SScriptObjectStream > x8a4_loadedScriptObjects;
|
||||
u8 pad[0x28];
|
||||
uchar pad[0x28];
|
||||
rstl::rc_ptr< CPlayerState > x8b8_playerState;
|
||||
rstl::rc_ptr< CScriptMailbox > x8bc_mailbox;
|
||||
rstl::rc_ptr< CMapWorldInfo > x8c0_mapWorldInfo;
|
||||
|
@ -235,9 +235,9 @@ private:
|
|||
|
||||
TAreaId x8cc_nextAreaId;
|
||||
TAreaId x8d0_prevAreaId;
|
||||
u32 x8d4_inputFrameIdx;
|
||||
u32 x8d8_updateFrameIdx;
|
||||
u32 x8dc_objectDrawToken;
|
||||
uint x8d4_inputFrameIdx;
|
||||
uint x8d8_updateFrameIdx;
|
||||
uint x8dc_objectDrawToken;
|
||||
|
||||
rstl::vector< CLight > x8e0_dynamicLights;
|
||||
|
||||
|
@ -245,7 +245,7 @@ private:
|
|||
CRandom16 x8fc_random;
|
||||
CRandom16* x900_random;
|
||||
|
||||
u8 x904_pad[0x280];
|
||||
uchar x904_pad[0x280];
|
||||
|
||||
rstl::reserved_vector< CCameraFilterPass, kCFS_Max > xb84_camFilterPasses;
|
||||
rstl::reserved_vector< CCameraBlurPass, kCFS_Max > xd14_camBlurPasses;
|
||||
|
@ -253,14 +253,14 @@ private:
|
|||
uint xef0_hintPeriods;
|
||||
SOnScreenTex xef4_pendingScreenTex;
|
||||
CAssetId xf08_pauseHudMessage;
|
||||
f32 xf0c_escapeTimer;
|
||||
f32 xf10_escapeTotalTime;
|
||||
f32 xf14_curTimeMod900;
|
||||
float xf0c_escapeTimer;
|
||||
float xf10_escapeTotalTime;
|
||||
float xf14_curTimeMod900;
|
||||
TUniqueId xf18_bossId;
|
||||
f32 xf1c_totalBossEnergy;
|
||||
float xf1c_totalBossEnergy;
|
||||
uint xf20_bossStringIdx;
|
||||
f32 xf24_thermColdScale1;
|
||||
f32 xf28_thermColdScale2;
|
||||
float xf24_thermColdScale1;
|
||||
float xf28_thermColdScale2;
|
||||
CVector2f xf2c_viewportScale;
|
||||
EThermalDrawFlag xf34_thermalFlag;
|
||||
TUniqueId xf38_skipCineSpecialFunc;
|
||||
|
@ -270,12 +270,12 @@ private:
|
|||
rstl::single_ptr< CMazeState > xf70_currentMaze;
|
||||
TUniqueId xf74_lastTrigger;
|
||||
TUniqueId xf76_lastRelay;
|
||||
f32 xf78_hudMessageTime;
|
||||
float xf78_hudMessageTime;
|
||||
unkptr xf7c_projectedShadow;
|
||||
uint xf80_hudMessageFrameCount;
|
||||
CAssetId xf84_;
|
||||
CAssetId xf88_;
|
||||
f32 xf8c_;
|
||||
float xf8c_;
|
||||
EStateManagerTransition xf90_deferredTransition;
|
||||
bool xf94_24_readyToRender : 1;
|
||||
bool xf94_25_quitGame : 1;
|
||||
|
|
|
@ -62,7 +62,7 @@ public:
|
|||
const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
|
||||
bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); }
|
||||
CAssetId GetWorldAssetId() const { return x8_mlvlId; }
|
||||
TAreaId GetAreaIdForSaveId(s32 saveId) const;
|
||||
TAreaId GetAreaIdForSaveId(int saveId) const;
|
||||
|
||||
private:
|
||||
enum Phase {
|
||||
|
@ -83,7 +83,7 @@ private:
|
|||
CMapWorld* x28_mapWorld;
|
||||
rstl::vector< CRelay > x2c_relays;
|
||||
rstl::rc_ptr< IDvdRequest > x3c_loadToken;
|
||||
rstl::single_ptr< u8 > x40_loadBuf;
|
||||
rstl::single_ptr< uchar > x40_loadBuf;
|
||||
uint x44_bufSz;
|
||||
uint x48_chainCount;
|
||||
CGameArea* x4c_chainHeads[5];
|
||||
|
|
|
@ -18,7 +18,7 @@ class CWorldShadow {
|
|||
CVector3f x68_objPos;
|
||||
CVector3f x74_lightPos;
|
||||
TAreaId x80_aid;
|
||||
s32 x84_lightIdx;
|
||||
int x84_lightIdx;
|
||||
bool x88_blurReset;
|
||||
|
||||
public:
|
||||
|
|
|
@ -10,23 +10,23 @@
|
|||
|
||||
class CCameraSpring {
|
||||
public:
|
||||
CCameraSpring(f32 k, f32 max, f32 tardis)
|
||||
CCameraSpring(float k, float max, float tardis)
|
||||
: x0_k(k), x4_k2Sqrt(CMath::SqrtF(k) * 2.f), x8_max(max), xc_tardis(tardis), x10_dx(0.f) {}
|
||||
void Reset();
|
||||
f32 ApplyDistanceSpringNoMax(f32 targetX, f32 curX, f32 dt);
|
||||
f32 ApplyDistanceSpring(f32 targetX, f32 curX, f32 dt);
|
||||
float ApplyDistanceSpringNoMax(float targetX, float curX, float dt);
|
||||
float ApplyDistanceSpring(float targetX, float curX, float dt);
|
||||
|
||||
private:
|
||||
f32 x0_k;
|
||||
f32 x4_k2Sqrt;
|
||||
f32 x8_max;
|
||||
f32 xc_tardis;
|
||||
f32 x10_dx;
|
||||
float x0_k;
|
||||
float x4_k2Sqrt;
|
||||
float x8_max;
|
||||
float xc_tardis;
|
||||
float x10_dx;
|
||||
};
|
||||
|
||||
class CCameraCollider {
|
||||
public:
|
||||
CCameraCollider(f32 radius, CVector3f vec, const CCameraSpring& spring, f32 scale)
|
||||
CCameraCollider(float radius, CVector3f vec, const CCameraSpring& spring, float scale)
|
||||
: x4_radius(radius)
|
||||
, x8_lastLocalPos(vec)
|
||||
, x14_localPos(vec)
|
||||
|
@ -37,7 +37,7 @@ public:
|
|||
, x50_scale(scale) {}
|
||||
virtual ~CCameraCollider() {}
|
||||
|
||||
f32 GetRadius() const { return x4_radius; }
|
||||
float GetRadius() const { return x4_radius; }
|
||||
// TODO
|
||||
const CVector3f& GetRealPosition() const { return x2c_lastWorldPos; }
|
||||
const CVector3f& GetDesiredPosition() const { return x14_localPos; }
|
||||
|
@ -45,9 +45,9 @@ public:
|
|||
const CVector3f& GetLineOfSight() const;
|
||||
const CVector3f& GetPosition() const { return x8_lastLocalPos; }
|
||||
int GetOcclusionCount() const { return x4c_occlusionCount; }
|
||||
f32 GetScale() const { return x50_scale; }
|
||||
float GetScale() const { return x50_scale; }
|
||||
|
||||
void SetRadius(f32 radius) { this->x4_radius = radius; }
|
||||
void SetRadius(float radius) { this->x4_radius = radius; }
|
||||
// TODO
|
||||
void SetPosition(CVector3f vec) { x8_lastLocalPos = vec; }
|
||||
void SetRealPosition(CVector3f vec) { x2c_lastWorldPos = vec; }
|
||||
|
@ -55,17 +55,17 @@ public:
|
|||
void SetLookAtPosition(CVector3f vec) { x20_scaledWorldPos = vec; }
|
||||
void SetLineOfSight();
|
||||
void SetOcclusionCount(int val) { x4c_occlusionCount = val; }
|
||||
void SetScale(f32 val) { x50_scale = val; }
|
||||
void SetScale(float val) { x50_scale = val; }
|
||||
|
||||
private:
|
||||
f32 x4_radius;
|
||||
float x4_radius;
|
||||
CVector3f x8_lastLocalPos; // position
|
||||
CVector3f x14_localPos; // desired position
|
||||
CVector3f x20_scaledWorldPos; // look at position
|
||||
CVector3f x2c_lastWorldPos; // real position
|
||||
CCameraSpring x38_spring;
|
||||
int x4c_occlusionCount;
|
||||
f32 x50_scale;
|
||||
float x50_scale;
|
||||
};
|
||||
|
||||
class CBallCamera : public CGameCamera {
|
||||
|
@ -95,13 +95,13 @@ public:
|
|||
kBSS_Arc,
|
||||
};
|
||||
|
||||
CBallCamera(TUniqueId uid, TUniqueId watchedId, const CTransform4f& xf, f32 fovY, f32 nearZ,
|
||||
f32 farZ, f32 aspect);
|
||||
CBallCamera(TUniqueId uid, TUniqueId watchedId, const CTransform4f& xf, float fovY, float nearZ,
|
||||
float farZ, float aspect);
|
||||
|
||||
// CEntity
|
||||
~CBallCamera() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(f32 dt, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
|
@ -112,19 +112,19 @@ public:
|
|||
void Reset(const CTransform4f&, CStateManager& mgr) override;
|
||||
|
||||
// CBallCamera
|
||||
void SetupColliders(rstl::vector< CCameraCollider >& out, f32 xMag, f32 zMag, f32 radius,
|
||||
int count, f32 k, f32 max, f32 startAngle);
|
||||
void SetupColliders(rstl::vector< CCameraCollider >& out, float xMag, float zMag, float radius,
|
||||
int count, float k, float max, float startAngle);
|
||||
void TeleportColliders(rstl::vector< CCameraCollider >& colliderList, CVector3f pos);
|
||||
void TeleportCamera(const CVector3f& pos, CStateManager& mgr);
|
||||
void TeleportCamera(const CTransform4f& xf, CStateManager& mgr);
|
||||
void ResetPosition(CStateManager& mgr);
|
||||
void ResetToTweaks(CStateManager& mgr);
|
||||
CVector3f FindDesiredPosition(f32 distance, f32 elevation, CVector3f dir, CStateManager& mgr,
|
||||
CVector3f FindDesiredPosition(float distance, float elevation, CVector3f dir, CStateManager& mgr,
|
||||
bool fullTest);
|
||||
void UpdateCollidersDistances(rstl::vector< CCameraCollider >& colliderList, f32 xMag, f32 zMag,
|
||||
f32 angOffset);
|
||||
void UpdateCollidersDistances(rstl::vector< CCameraCollider >& colliderList, float xMag,
|
||||
float zMag, float angOffset);
|
||||
void UpdateColliders(const CTransform4f& xf, rstl::vector< CCameraCollider >& colliderList,
|
||||
int& idx, int count, float tolerance, const TEntityList& nearList, f32 dt,
|
||||
int& idx, int count, float tolerance, const TEntityList& nearList, float dt,
|
||||
CStateManager& mgr);
|
||||
CVector3f CalculateCollidersCentroid(const rstl::vector< CCameraCollider >& colliderList,
|
||||
int numObscured) const;
|
||||
|
@ -132,30 +132,30 @@ public:
|
|||
int CountObscuredColliders(const rstl::vector< CCameraCollider >& colliderList) const;
|
||||
CAABox CalculateCollidersBoundingBox(const rstl::vector< CCameraCollider >& colliderList,
|
||||
const CStateManager&) const;
|
||||
CVector3f AvoidGeometryFull(const CTransform4f& xf, const TEntityList& nearList, f32 dt,
|
||||
CVector3f AvoidGeometryFull(const CTransform4f& xf, const TEntityList& nearList, float dt,
|
||||
CStateManager& mgr);
|
||||
CVector3f AvoidGeometry(const CTransform4f& xf, const TEntityList& nearList, f32 dt,
|
||||
CVector3f AvoidGeometry(const CTransform4f& xf, const TEntityList& nearList, float dt,
|
||||
CStateManager& mgr);
|
||||
bool DetectCollision(const CVector3f& from, const CVector3f& to, f32 radius, f32& d,
|
||||
bool DetectCollision(const CVector3f& from, const CVector3f& to, float radius, float& d,
|
||||
CStateManager& mgr);
|
||||
|
||||
const CVector3f& GetLookAtPosition() const { return x1d8_lookPos; }
|
||||
f32 GetDistance() const { return x190_curMinDistance; }
|
||||
f32 GetElevation() const { return x1a0_elevation; }
|
||||
float GetDistance() const { return x190_curMinDistance; }
|
||||
float GetElevation() const { return x1a0_elevation; }
|
||||
|
||||
void SetBehaviourType(EBallCameraBehaviour type) { x188_behaviour = type; }
|
||||
void SetAllowChaseCamera(bool v) { x18c_25_chaseAllowed = v; }
|
||||
void SetAllowBoostCamera(bool v) { x18c_26_boostAllowed = v; }
|
||||
// void SetLineOfSightCheck(bool v);
|
||||
void SetGeometryAvoidance(bool v) { x18c_27_obscureAvoidance = true; }
|
||||
void SetMinDistance(f32 v) { x194_targetMinDistance = v; }
|
||||
void SetMaxDistance(f32 v) { x198_maxDistance = v; }
|
||||
void SetBackwardsDistance(f32 v) { x19c_backwardsDistance = v; }
|
||||
void SetMinDistance(float v) { x194_targetMinDistance = v; }
|
||||
void SetMaxDistance(float v) { x198_maxDistance = v; }
|
||||
void SetBackwardsDistance(float v) { x19c_backwardsDistance = v; }
|
||||
void SetDistanceSpring(const CCameraSpring& spring) { x214_ballCameraSpring = spring; }
|
||||
void SetCentroidDistanceSpring(const CCameraSpring& spring) {
|
||||
x250_ballCameraCentroidDistanceSpring = spring;
|
||||
}
|
||||
void SetElevation(f32 v) { x1a0_elevation = v; }
|
||||
void SetElevation(float v) { x1a0_elevation = v; }
|
||||
void SetLookAtOffset(CVector3f vec) { x1b4_lookAtOffset = vec; }
|
||||
void SetChaseLookAtOffset(CVector3f vec) { x410_chaseLookAtOffset = vec; }
|
||||
void SetWorldOffset(CVector3f vec); // TODO
|
||||
|
@ -198,15 +198,15 @@ private:
|
|||
bool x18e_26_ : 1;
|
||||
bool x18e_27_nearbyDoorClosed : 1;
|
||||
bool x18e_28_nearbyDoorClosing : 1;
|
||||
f32 x190_curMinDistance;
|
||||
f32 x194_targetMinDistance;
|
||||
f32 x198_maxDistance;
|
||||
f32 x19c_backwardsDistance;
|
||||
f32 x1a0_elevation;
|
||||
f32 x1a4_curAnglePerSecond;
|
||||
f32 x1a8_targetAnglePerSecond;
|
||||
f32 x1ac_attitudeRange;
|
||||
f32 x1b0_azimuthRange;
|
||||
float x190_curMinDistance;
|
||||
float x194_targetMinDistance;
|
||||
float x198_maxDistance;
|
||||
float x19c_backwardsDistance;
|
||||
float x1a0_elevation;
|
||||
float x1a4_curAnglePerSecond;
|
||||
float x1a8_targetAnglePerSecond;
|
||||
float x1ac_attitudeRange;
|
||||
float x1b0_azimuthRange;
|
||||
CVector3f x1b4_lookAtOffset;
|
||||
CVector3f x1c0_lookPosAhead;
|
||||
CVector3f x1cc_fixedLookPos;
|
||||
|
@ -230,57 +230,57 @@ private:
|
|||
int x2d4_mediumColliderIt;
|
||||
int x2d8_largeColliderIt;
|
||||
CVector3f x2dc_prevBallPos;
|
||||
f32 x2e8_ballVelFlat;
|
||||
f32 x2ec_maxBallVel;
|
||||
float x2e8_ballVelFlat;
|
||||
float x2ec_maxBallVel;
|
||||
CVector3f x2f0_ballDelta;
|
||||
CVector3f x2fc_ballDeltaFlat;
|
||||
f32 x308_speedFactor;
|
||||
f32 x30c_speedingTime;
|
||||
float x308_speedFactor;
|
||||
float x30c_speedingTime;
|
||||
CVector3f x310_idealLookVec;
|
||||
CVector3f x31c_predictedLookPos;
|
||||
int x328_avoidGeomCycle;
|
||||
f32 x32c_colliderMag;
|
||||
f32 x330_clearColliderThreshold;
|
||||
float x32c_colliderMag;
|
||||
float x330_clearColliderThreshold;
|
||||
CAABox x334_collidersAABB;
|
||||
f32 x34c_obscuredTime;
|
||||
float x34c_obscuredTime;
|
||||
CMaterialList x350_obscuringMaterial;
|
||||
f32 x358_unobscureMag;
|
||||
float x358_unobscureMag;
|
||||
CVector3f x35c_splineIntermediatePos;
|
||||
TUniqueId x368_obscuringObjectId;
|
||||
ESplineState x36c_splineState;
|
||||
bool x370_24_reevalSplineEnd : 1;
|
||||
f32 x374_splineCtrl;
|
||||
f32 x378_splineCtrlRange;
|
||||
float x374_splineCtrl;
|
||||
float x378_splineCtrlRange;
|
||||
CCameraSpline x37c_camSpline;
|
||||
CMaterialList x3c8_collisionExcludeList;
|
||||
bool x3d0_24_camBehindFloorOrWall : 1;
|
||||
f32 x3d4_elevInterpTimer;
|
||||
f32 x3d8_elevInterpStart;
|
||||
float x3d4_elevInterpTimer;
|
||||
float x3d8_elevInterpStart;
|
||||
TUniqueId x3dc_tooCloseActorId;
|
||||
f32 x3e0_tooCloseActorDist;
|
||||
float x3e0_tooCloseActorDist;
|
||||
bool x3e4_pendingFailsafe;
|
||||
f32 x3e8_;
|
||||
f32 x3ec_;
|
||||
f32 x3f0_;
|
||||
f32 x3f4_;
|
||||
f32 x3f8_;
|
||||
f32 x3fc_;
|
||||
float x3e8_;
|
||||
float x3ec_;
|
||||
float x3f0_;
|
||||
float x3f4_;
|
||||
float x3f8_;
|
||||
float x3fc_;
|
||||
EBallCameraState x400_state;
|
||||
f32 x404_chaseElevation;
|
||||
f32 x408_chaseDistance;
|
||||
f32 x40c_chaseAnglePerSecond;
|
||||
float x404_chaseElevation;
|
||||
float x408_chaseDistance;
|
||||
float x40c_chaseAnglePerSecond;
|
||||
CVector3f x410_chaseLookAtOffset;
|
||||
CCameraSpring x41c_ballCameraChaseSpring;
|
||||
f32 x430_boostElevation;
|
||||
f32 x434_boostDistance;
|
||||
f32 x438_boostAnglePerSecond;
|
||||
float x430_boostElevation;
|
||||
float x434_boostDistance;
|
||||
float x438_boostAnglePerSecond;
|
||||
CVector3f x43c_boostLookAtOffset;
|
||||
CCameraSpring x448_ballCameraBoostSpring;
|
||||
CVector3f x45c_overrideBallToCam;
|
||||
f32 x468_conservativeDoorCamDistance;
|
||||
float x468_conservativeDoorCamDistance;
|
||||
TUniqueId x46c_collisionActorId;
|
||||
f32 x470_clampVelTimer;
|
||||
f32 x474_clampVelRange;
|
||||
float x470_clampVelTimer;
|
||||
float x474_clampVelRange;
|
||||
uint x478_shortMoveCount;
|
||||
rstl::single_ptr< SFailsafeState > x47c_failsafeState;
|
||||
rstl::single_ptr< SUnknown > x480_;
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
kBT_XRay,
|
||||
};
|
||||
|
||||
static void DrawWideScreen(const CColor& color, const CTexture* tex, f32 v);
|
||||
static void DrawWideScreen(const CColor& color, const CTexture* tex, float v);
|
||||
|
||||
private:
|
||||
rstl::optional_object< TLockedToken< CTexture > > x0_paletteTex;
|
||||
|
|
|
@ -42,7 +42,7 @@ public:
|
|||
CAssetId txtr);
|
||||
void DisableFilter(float time);
|
||||
|
||||
static void DrawWideScreen(const CColor& color, const CTexture* tex, f32 v);
|
||||
static void DrawWideScreen(const CColor& color, const CTexture* tex, float v);
|
||||
|
||||
private:
|
||||
EFilterType x0_curType;
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
void SetFogDensity(float fogDensityTarget, float fogDensitySpeed);
|
||||
bool IsInCinematicCamera() const;
|
||||
|
||||
static f32 DefaultThirdPersonFov();
|
||||
static float DefaultThirdPersonFov();
|
||||
|
||||
private:
|
||||
TUniqueId x0_curCameraId;
|
||||
|
@ -45,11 +45,11 @@ private:
|
|||
CBallCamera* x80_ballCamera;
|
||||
int x84_rumbleId;
|
||||
CInterpolationCamera* x88_interpCamera;
|
||||
s16 x8c_;
|
||||
f32 x90_rumbleCooldown;
|
||||
f32 x94_fogDensityFactor;
|
||||
f32 x98_fogDensitySpeed;
|
||||
f32 x9c_fogDensityFactorTarget;
|
||||
short x8c_;
|
||||
float x90_rumbleCooldown;
|
||||
float x94_fogDensityFactor;
|
||||
float x98_fogDensitySpeed;
|
||||
float x9c_fogDensityFactorTarget;
|
||||
bool xa0_24_pendingRumble : 1;
|
||||
bool xa0_25_rumbling : 1;
|
||||
bool xa0_26_inWater : 1;
|
||||
|
@ -62,7 +62,7 @@ private:
|
|||
rstl::reserved_vector< TUniqueId, 64 > x334_activeCameraHints;
|
||||
bool x3b8_24_ : 1;
|
||||
bool x3b8_25_ : 1;
|
||||
f32 x3bc_curFov;
|
||||
float x3bc_curFov;
|
||||
};
|
||||
CHECK_SIZEOF(CCameraManager, 0x3c0)
|
||||
|
||||
|
|
|
@ -7,11 +7,11 @@
|
|||
|
||||
struct SCameraShakePoint {
|
||||
bool x0_useEnvelope;
|
||||
f32 x4_value;
|
||||
f32 x8_magnitude;
|
||||
f32 xc_attackTime;
|
||||
f32 x10_sustainTime;
|
||||
f32 x14_duration;
|
||||
float x4_value;
|
||||
float x8_magnitude;
|
||||
float xc_attackTime;
|
||||
float x10_sustainTime;
|
||||
float x14_duration;
|
||||
};
|
||||
CHECK_SIZEOF(SCameraShakePoint, 0x18)
|
||||
|
||||
|
@ -23,21 +23,21 @@ private:
|
|||
bool x4_useModulation;
|
||||
SCameraShakePoint x8_am;
|
||||
SCameraShakePoint x20_fm;
|
||||
f32 x38_value;
|
||||
float x38_value;
|
||||
};
|
||||
CHECK_SIZEOF(CCameraShakerComponent, 0x3c)
|
||||
|
||||
class CCameraShakeData {
|
||||
private:
|
||||
f32 x0_duration;
|
||||
f32 x4_curTime;
|
||||
float x0_duration;
|
||||
float x4_curTime;
|
||||
CCameraShakerComponent x8_shakerX;
|
||||
CCameraShakerComponent x44_shakerY;
|
||||
CCameraShakerComponent x80_shakerZ;
|
||||
uint xbc_shakerId;
|
||||
uint xc0_flags;
|
||||
CVector3f xc4_sfxPos;
|
||||
f32 xd0_sfxDist;
|
||||
float xd0_sfxDist;
|
||||
};
|
||||
CHECK_SIZEOF(CCameraShakeData, 0xd4)
|
||||
|
||||
|
|
|
@ -19,9 +19,9 @@ public:
|
|||
private:
|
||||
rstl::vector< CVector3f > x4_positions;
|
||||
rstl::vector< TUniqueId > x14_wpTracker;
|
||||
rstl::vector< f32 > x24_t;
|
||||
rstl::vector< float > x24_t;
|
||||
rstl::vector< CVector3f > x34_directions;
|
||||
f32 x44_length;
|
||||
float x44_length;
|
||||
bool x48_closedLoop;
|
||||
};
|
||||
CHECK_SIZEOF(CCameraSpline, 0x4c)
|
||||
|
|
|
@ -27,26 +27,26 @@ public:
|
|||
virtual void Reset(const CTransform4f&, CStateManager& mgr) = 0;
|
||||
|
||||
TUniqueId GetWatchedObject() const { return xe8_watchedObject; }
|
||||
f32 GetFov() const { return x15c_currentFov; }
|
||||
void SetFov(f32 fov) { x15c_currentFov = fov; }
|
||||
void SetFovInterpolation(f32 start, f32 fov, f32 time, f32 delayTime);
|
||||
float GetFov() const { return x15c_currentFov; }
|
||||
void SetFov(float fov) { x15c_currentFov = fov; }
|
||||
void SetFovInterpolation(float start, float fov, float time, float delayTime);
|
||||
|
||||
private:
|
||||
TUniqueId xe8_watchedObject;
|
||||
mutable CMatrix4f xec_perspectiveMatrix;
|
||||
CTransform4f x12c_origXf;
|
||||
f32 x15c_currentFov;
|
||||
f32 x160_znear;
|
||||
f32 x164_zfar;
|
||||
f32 x168_aspect;
|
||||
float x15c_currentFov;
|
||||
float x160_znear;
|
||||
float x164_zfar;
|
||||
float x168_aspect;
|
||||
uint x16c_controllerIdx;
|
||||
mutable bool x170_24_perspDirty : 1;
|
||||
bool x170_25_disablesInput : 1;
|
||||
f32 x174_delayTime;
|
||||
f32 x178_perspInterpRemTime;
|
||||
f32 x17c_perspInterpDur;
|
||||
f32 x180_perspInterpStartFov;
|
||||
f32 x184_perspInterpEndFov;
|
||||
float x174_delayTime;
|
||||
float x178_perspInterpRemTime;
|
||||
float x17c_perspInterpDur;
|
||||
float x180_perspInterpStartFov;
|
||||
float x184_perspInterpEndFov;
|
||||
};
|
||||
CHECK_SIZEOF(CGameCamera, 0x188)
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ public:
|
|||
~CAiFuncMap();
|
||||
|
||||
private:
|
||||
u8 pad[0x20];
|
||||
uchar pad[0x20];
|
||||
};
|
||||
|
||||
#endif // _CAIFUNCMAP
|
||||
|
|
|
@ -9,7 +9,7 @@ public:
|
|||
~CCharacterFactoryBuilder();
|
||||
|
||||
private:
|
||||
u8 pad[0x24];
|
||||
uchar pad[0x24];
|
||||
};
|
||||
|
||||
extern CCharacterFactoryBuilder* gpCharacterFactoryBuilder;
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
CHintOptions& HintOptions() { return x1f8_hintOptions; }
|
||||
uint& SaveIdx() { return x20c_saveIdx; }
|
||||
u64& CardSerial() { return x210_cardSerial; }
|
||||
rstl::vector< u8 >& BackupBuf() { return x218_backupBuf; }
|
||||
rstl::vector< uchar >& BackupBuf() { return x218_backupBuf; }
|
||||
|
||||
private:
|
||||
rstl::reserved_vector< bool, 128 > x0_;
|
||||
|
@ -36,13 +36,13 @@ private:
|
|||
rstl::vector< CWorldState > x88_worldStates;
|
||||
rstl::rc_ptr< CPlayerState > x98_playerState;
|
||||
rstl::rc_ptr< CWorldTransManager > x9c_transManager;
|
||||
f64 xa0_playTime;
|
||||
double xa0_playTime;
|
||||
CSystemOptions xa8_systemOptions;
|
||||
CGameOptions x17c_gameOptions;
|
||||
CHintOptions x1f8_hintOptions;
|
||||
uint x20c_saveIdx;
|
||||
u64 x210_cardSerial;
|
||||
rstl::vector< u8 > x218_backupBuf;
|
||||
rstl::vector< uchar > x218_backupBuf;
|
||||
bool x228_24_hardMode : 1;
|
||||
bool x228_25_initPowerupsAtFirstSpawn : 1;
|
||||
};
|
||||
|
|
|
@ -21,8 +21,8 @@ public:
|
|||
bool IsSuitLoading() const { return x3b2_29_suitLoading; }
|
||||
|
||||
private:
|
||||
u8 x0_pad[0x3b0];
|
||||
s16 x3b0_rumbleHandle;
|
||||
uchar x0_pad[0x3b0];
|
||||
short x3b0_rumbleHandle;
|
||||
bool x3b2_24_active : 1;
|
||||
bool x3b2_25_beamActive : 1;
|
||||
bool x3b2_26_grappleHit : 1;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue