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More CCameraManager progress
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@@ -159,6 +159,9 @@ public:
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void SetLookAtOffset(CVector3f vec) { x1b4_lookAtOffset = vec; }
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void SetChaseLookAtOffset(CVector3f vec) { x410_chaseLookAtOffset = vec; }
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void SetWorldOffset(CVector3f vec); // TODO
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EBallCameraState GetState() const { return x400_state; }
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void SetState(EBallCameraState state);
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void ApplyCameraHint(CStateManager& mgr);
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private:
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struct SFailsafeState {
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