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More CCameraManager progress
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@@ -213,6 +213,8 @@ public:
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void RemoveOrbitDisableSource(TUniqueId uid);
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void ResetAimTargetPrediction(TUniqueId target);
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void DoSfxEffects(CSfxHandle sfx);
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void UnFreeze(CStateManager& mgr);
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void UpdateCinematicState(CStateManager& mgr);
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CPlayerGun* PlayerGun() { return x490_gun.get(); }
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const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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