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https://github.com/PrimeDecomp/prime.git
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@@ -22,6 +22,7 @@ public:
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rstl::rc_ptr< CPlayerState >& PlayerState();
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CAssetId CurrentWorldAssetId();
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void WriteBackupBuf();
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CSystemOptions& SystemOptions() { return xa8_systemOptions; }
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CGameOptions& GameOptions() { return x17c_gameOptions; }
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@@ -29,6 +30,8 @@ public:
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uint& SaveIdx() { return x20c_saveIdx; }
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u64& CardSerial() { return x210_cardSerial; }
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rstl::vector< uchar >& BackupBuf() { return x218_backupBuf; }
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void SetCardSerial(u64 serial) { x210_cardSerial = serial; }
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u64 GetCardSerial() const { return x210_cardSerial; }
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struct GameFileStateInfo {
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double x0_playTime;
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