mirror of https://github.com/PrimeDecomp/prime.git
Match and link CFidget
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61215c124c
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16738400c7
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@ -217,7 +217,7 @@ LIBS = [
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"MetroidPrime/ScriptObjects/CScriptDockAreaChange",
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"MetroidPrime/ScriptObjects/CScriptSpecialFunction",
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"MetroidPrime/ScriptObjects/CScriptActorRotate",
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"MetroidPrime/Player/CFidget",
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["MetroidPrime/Player/CFidget", True],
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"MetroidPrime/Enemies/CSpankWeed",
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"MetroidPrime/Enemies/CParasite",
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"MetroidPrime/Player/CSamusFaceReflection",
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@ -184,7 +184,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptDockAreaChange.o\
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$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSpecialFunction.o\
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$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptActorRotate.o\
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$(BUILD_DIR)/asm/MetroidPrime/Player/CFidget.o\
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$(BUILD_DIR)/src/MetroidPrime/Player/CFidget.o\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CSpankWeed.o\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CParasite.o\
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$(BUILD_DIR)/asm/MetroidPrime/Player/CSamusFaceReflection.o\
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@ -0,0 +1,156 @@
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#include "MetroidPrime/Player/CFidget.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/Player/CPlayer.hpp"
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static float kMinorFidgetDelay = 20.f;
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static float kMajorFidgetDelay = 20.f;
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CFidget::CFidget()
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: x0_state(kS_NoFidget)
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, x4_type(SamusGun::kFT_Invalid)
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, x8_delayTriggerBits(0)
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, xc_animSet(-1)
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, x10_delayTimerEnableBits(3)
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, x14_timeSinceFire(0.f)
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, x18_timeSinceStrikeCooldown(0.f)
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, x1c_timeSinceUnmorph(0.f)
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, x20_timeSinceBobbing(0.f)
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, x24_minorDelayTimer(0.f)
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, x28_majorDelayTimer(0.f)
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, x2c_holsterTimeSinceFire(0.f)
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, x30_timeUntilHolster(105.f)
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, x34_24_loading(false) {}
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void CFidget::ResetAll() {
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x0_state = kS_NoFidget;
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x4_type = SamusGun::kFT_Invalid;
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x18_timeSinceStrikeCooldown = 0.f;
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x1c_timeSinceUnmorph = 0.f;
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x14_timeSinceFire = 0.f;
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x24_minorDelayTimer = 0.f;
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x28_majorDelayTimer = 0.f;
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x2c_holsterTimeSinceFire = 0.f;
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x8_delayTriggerBits = 0;
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xc_animSet = -1;
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x10_delayTimerEnableBits = 3;
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x34_24_loading = false;
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}
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void CFidget::ResetMinor() { x0_state = kS_NoFidget; }
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CFidget::EState CFidget::Update(int fireButtonStates, bool bobbing, bool inStrikeCooldown, float dt,
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CStateManager& mgr) {
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if (x0_state) {
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switch (x0_state) {
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case kS_MinorFidget:
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return x34_24_loading ? kS_Loading : kS_StillMinorFidget;
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case kS_MajorFidget:
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return x34_24_loading ? kS_Loading : kS_StillMajorFidget;
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case kS_HolsterBeam:
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return x34_24_loading ? kS_Loading : kS_StillHolsterBeam;
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default:
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x0_state = kS_NoFidget;
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break;
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}
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}
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if (fireButtonStates != 0) {
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x14_timeSinceFire = 0.f;
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x2c_holsterTimeSinceFire = 0.f;
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} else {
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if (x14_timeSinceFire < 6.f)
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x14_timeSinceFire += dt;
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if (x2c_holsterTimeSinceFire < x30_timeUntilHolster + 1.f)
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x2c_holsterTimeSinceFire += dt;
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}
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if (inStrikeCooldown)
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x18_timeSinceStrikeCooldown = 0.f;
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else if (x18_timeSinceStrikeCooldown < 11.f)
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x18_timeSinceStrikeCooldown += dt;
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if (mgr.GetPlayer()->GetMorphballTransitionState() == CPlayer::kMS_Unmorphed) {
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if (x1c_timeSinceUnmorph < 21.f)
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x1c_timeSinceUnmorph += dt;
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} else {
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x1c_timeSinceUnmorph = 0.f;
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}
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if (bobbing)
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x20_timeSinceBobbing = 0.f;
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else if (x20_timeSinceBobbing < 21.f)
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x20_timeSinceBobbing += dt;
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u32 pendingTriggerBits = 0;
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if (x0_state == kS_NoFidget) {
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if ((x10_delayTimerEnableBits & 0x1) != 0) {
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x24_minorDelayTimer += dt;
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if (x24_minorDelayTimer > kMinorFidgetDelay) {
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pendingTriggerBits |= 0x1;
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x24_minorDelayTimer = 0.f;
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}
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}
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if ((x10_delayTimerEnableBits & 0x2) != 0) {
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x28_majorDelayTimer += dt;
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if (x28_majorDelayTimer > kMajorFidgetDelay) {
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pendingTriggerBits |= 0x2;
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x28_majorDelayTimer = 0.f;
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}
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}
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}
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if (x2c_holsterTimeSinceFire > x30_timeUntilHolster) {
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x0_state = kS_HolsterBeam;
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} else {
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if (x18_timeSinceStrikeCooldown > 10.f && x1c_timeSinceUnmorph > 20.f &&
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x20_timeSinceBobbing > 20.f) {
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if ((pendingTriggerBits & 0x1) != 0)
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x8_delayTriggerBits |= 0x1;
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else if ((pendingTriggerBits & 0x2) != 0)
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x8_delayTriggerBits |= 0x2;
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}
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if ((x8_delayTriggerBits & 0x3) == 0x3) {
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EState newState = kS_MinorFidget;
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x0_state = 50 < (mgr.GetActiveRandom()->Next() % 100) ? kS_MajorFidget : kS_MinorFidget;
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} else if ((x8_delayTriggerBits & 0x1)) {
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x0_state = kS_MinorFidget;
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} else {
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if ((x8_delayTriggerBits & 0x2)) {
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x0_state = kS_MajorFidget;
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} else {
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x0_state = kS_NoFidget;
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}
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}
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}
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switch (x0_state) {
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case kS_MinorFidget:
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x34_24_loading = true;
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x10_delayTimerEnableBits = 2;
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x8_delayTriggerBits &= ~0x1;
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kMinorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 29.f);
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x4_type = SamusGun::kFT_Minor;
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xc_animSet = mgr.GetActiveRandom()->Range(0, 4);
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break;
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case kS_MajorFidget:
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x34_24_loading = true;
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x10_delayTimerEnableBits = 1;
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x8_delayTriggerBits &= ~0x2;
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kMajorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 30.f);
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x4_type = SamusGun::kFT_Major;
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xc_animSet = mgr.GetActiveRandom()->Range(0, 5);
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break;
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case kS_HolsterBeam:
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x4_type = SamusGun::kFT_Minor;
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x34_24_loading = true;
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xc_animSet = 0;
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break;
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default:
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break;
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}
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return x0_state;
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}
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