mirror of https://github.com/PrimeDecomp/prime.git
parent
7c6839fee7
commit
16987ab59b
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@ -184,12 +184,18 @@ public:
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public:
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CRenderState();
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void Flush();
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void ResetFlushAll();
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void SetVtxState(const float*, const float*, const unsigned int*);
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// In map this takes two args, but x4 is unused?
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void Set(int v0) { x0_ = v0; }
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private:
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int x0_;
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int x4_;
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};
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class CProjectionState {
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public:
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CProjectionState(bool persp, float left, float right, float top, float bottom, float near,
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@ -245,7 +251,15 @@ public:
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static void SetDefaultVtxAttrFmt();
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static CMatrix4f GetPerspectiveProjectionMatrix();
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static CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect, float znear, float zfar);
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static void ResetGfxStates();
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static void LoadDolphinSpareTexture(int width, int height, GXTexFmt fmt, void* data,
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GXTexMapID texId);
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static void LoadDolphinSpareTexture(int width, int height, GXCITexFmt fmt, GXTlut tlut,
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void* data, GXTexMapID texId);
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static void TickRenderTimings();
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static const CProjectionState& GetProjectionState();
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static void SetProjectionState(const CProjectionState& proj);
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static float GetDepthNear() { return mDepthNear; }
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static float GetDepthFar() { return mDepthFar; }
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@ -267,7 +281,8 @@ public:
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static void StreamNormal(const float* nrm);
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static void StreamEnd();
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static void Render2D(const CTexture& tex, int x, int y, int w, int h, const CColor& col);
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static void DrawPrimitive(ERglPrimitive primitive, const float* pos, const CVector3f& normal, const CColor& col, int numVerts);
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static void DrawPrimitive(ERglPrimitive primitive, const float* pos, const CVector3f& normal,
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const CColor& col, int numVerts);
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static void VideoPreCallback(u32 retraceCount);
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static void VideoPostCallback(u32 retraceCount);
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@ -351,7 +366,7 @@ private:
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static GXTexRegionCallback mGXDefaultTexRegionCallback;
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static void* mpFifo;
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static GXFifoObj* mpFifoObj;
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static int mRenderTimings;
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static uint mRenderTimings;
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static float mSecondsMod900;
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static CTimeProvider* mpExternalTimeProvider;
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// lbl_805A9408
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@ -28,6 +28,7 @@ void GXSetTexCoordScaleManually(GXTexCoordID coord, GXBool enable, u16 ss, u16 t
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void GXInitTexCacheRegion(GXTexRegion* region, GXBool is_32b_mipmap, u32 tmem_even,
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GXTexCacheSize size_even, u32 tmem_odd, GXTexCacheSize size_odd);
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GXTexRegionCallback GXSetTexRegionCallback(GXTexRegionCallback callback);
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void GXInvalidateTexRegion(const GXTexRegion* region);
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#ifdef __cplusplus
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}
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@ -231,7 +231,7 @@ int CGraphics::mSpareBufferTexCacheSize;
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GXTexRegionCallback CGraphics::mGXDefaultTexRegionCallback;
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void* CGraphics::mpFifo;
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GXFifoObj* CGraphics::mpFifoObj;
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int CGraphics::mRenderTimings;
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uint CGraphics::mRenderTimings;
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float CGraphics::mSecondsMod900;
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CTimeProvider* CGraphics::mpExternalTimeProvider;
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int lbl_805A9408;
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@ -1130,3 +1130,226 @@ void CGraphics::SetTevStates(uchar flags) {
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(flags & kHasColor) ? GX_SRC_VTX : GX_SRC_REG, static_cast< GXLightID >(light),
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diffFn, attnFn);
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}
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void CGraphics::FullRender() {
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CGX::Begin(static_cast< GXPrimitive >(mCurrentPrimitive), GX_VTXFMT0, mNumPrimitives);
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switch (vtxDescr.streamFlags) {
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case 0:
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for (int i = 0; i < mNumPrimitives; i++) {
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const Vec& vtx = vtxBuffer[i];
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GXPosition3f32(vtx.x, vtx.y, vtx.z);
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}
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break;
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case kHasNormals:
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for (int i = 0; i < mNumPrimitives; i++) {
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const Vec& vtx = vtxBuffer[i];
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GXPosition3f32(vtx.x, vtx.y, vtx.z);
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const Vec& nrm = nrmBuffer[i];
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GXNormal3f32(nrm.x, nrm.y, nrm.z);
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}
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break;
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case kHasColor:
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for (int i = 0; i < mNumPrimitives; i++) {
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const Vec& vtx = vtxBuffer[i];
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GXPosition3f32(vtx.x, vtx.y, vtx.z);
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GXColor1u32(clrBuffer[i]);
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}
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break;
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case kHasTexture:
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for (int i = 0; i < mNumPrimitives; i++) {
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const Vec& vtx = vtxBuffer[i];
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GXPosition3f32(vtx.x, vtx.y, vtx.z);
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const Vec2& uv = txtBuffer0[i];
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GXTexCoord2f32(uv.x, uv.y);
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}
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break;
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case kHasNormals | kHasTexture:
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for (int i = 0; i < mNumPrimitives; i++) {
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const Vec& vtx = vtxBuffer[i];
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GXPosition3f32(vtx.x, vtx.y, vtx.z);
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const Vec& nrm = nrmBuffer[i];
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GXNormal3f32(nrm.x, nrm.y, nrm.z);
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const Vec2& uv = txtBuffer0[i];
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GXTexCoord2f32(uv.x, uv.y);
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}
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break;
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case kHasNormals | kHasColor:
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for (int i = 0; i < mNumPrimitives; i++) {
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const Vec& vtx = vtxBuffer[i];
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GXPosition3f32(vtx.x, vtx.y, vtx.z);
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const Vec& nrm = nrmBuffer[i];
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GXNormal3f32(nrm.x, nrm.y, nrm.z);
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GXColor1u32(clrBuffer[i]);
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}
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break;
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case kHasColor | kHasTexture:
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for (int i = 0; i < mNumPrimitives; i++) {
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const Vec& vtx = vtxBuffer[i];
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GXPosition3f32(vtx.x, vtx.y, vtx.z);
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GXColor1u32(clrBuffer[i]);
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const Vec2& uv = txtBuffer0[i];
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GXTexCoord2f32(uv.x, uv.y);
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}
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break;
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case kHasNormals | kHasColor | kHasTexture:
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for (int i = 0; i < mNumPrimitives; i++) {
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const Vec& vtx = vtxBuffer[i];
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GXPosition3f32(vtx.x, vtx.y, vtx.z);
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const Vec& nrm = nrmBuffer[i];
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GXNormal3f32(nrm.x, nrm.y, nrm.z);
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GXColor1u32(clrBuffer[i]);
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const Vec2& uv = txtBuffer0[i];
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GXTexCoord2f32(uv.x, uv.y);
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}
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break;
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}
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CGX::End();
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}
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void CGraphics::SetDepthRange(float near, float far) {
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mDepthNear = near;
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mDepthFar = far;
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GXSetViewport(static_cast< float >(mViewport.mLeft), static_cast< float >(mViewport.mTop),
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static_cast< float >(mViewport.mWidth), static_cast< float >(mViewport.mHeight),
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mDepthNear, mDepthFar);
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}
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static inline GXTevStageID get_texture_unit(ERglTevStage stage) {
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#if NONMATCHING
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// one instruction, no branches
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return static_cast< GXTevStageID >(stage & (GX_MAX_TEVSTAGE - 1));
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#else
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if (stage == kTS_Stage0) {
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return GX_TEVSTAGE0;
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} else if (stage == kTS_Stage1) {
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return GX_TEVSTAGE1;
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} else if (stage == kTS_Stage2) {
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return GX_TEVSTAGE2;
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} else if (stage == kTS_Stage3) {
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return GX_TEVSTAGE3;
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} else if (stage == kTS_Stage4) {
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return GX_TEVSTAGE4;
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} else if (stage == kTS_Stage5) {
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return GX_TEVSTAGE5;
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} else if (stage == kTS_Stage6) {
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return GX_TEVSTAGE6;
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} else if (stage == kTS_Stage7) {
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return GX_TEVSTAGE7;
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} else if (stage == kTS_Stage8) {
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return GX_TEVSTAGE8;
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} else if (stage == kTS_Stage9) {
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return GX_TEVSTAGE9;
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} else if (stage == kTS_Stage10) {
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return GX_TEVSTAGE10;
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} else if (stage == kTS_Stage11) {
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return GX_TEVSTAGE11;
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} else if (stage == kTS_Stage12) {
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return GX_TEVSTAGE12;
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} else if (stage == kTS_Stage13) {
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return GX_TEVSTAGE13;
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} else if (stage == kTS_Stage14) {
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return GX_TEVSTAGE14;
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}
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// wtf?
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return static_cast< GXTevStageID >(stage == kTS_Stage15 ? GX_TEVSTAGE15 : 0);
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#endif
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}
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void CGraphics::SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass) {
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CTevCombiners::SetupPass(get_texture_unit(stage), pass);
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}
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void CGraphics::SetFog(ERglFogMode mode, float startz, float endz, const CColor& color) {
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CGX::SetFog(static_cast< GXFogType >(mode), startz, endz, mProj.GetNear(), mProj.GetFar(),
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color.GetGXColor());
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}
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void CGraphics::ResetGfxStates() { sRenderState.Set(0); }
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void CGraphics::SetDefaultVtxAttrFmt() {
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GXSetVtxAttrFmt(GX_VTXFMT1, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GXSetVtxAttrFmt(GX_VTXFMT2, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0);
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GXSetVtxAttrFmt(GX_VTXFMT1, GX_VA_NRM, GX_NRM_XYZ, GX_S16, 14);
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GXSetVtxAttrFmt(GX_VTXFMT2, GX_VA_NRM, GX_NRM_XYZ, GX_S16, 14);
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GXSetVtxAttrFmt(GX_VTXFMT1, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GXSetVtxAttrFmt(GX_VTXFMT2, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GXSetVtxAttrFmt(GX_VTXFMT1, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GXSetVtxAttrFmt(GX_VTXFMT2, GX_VA_TEX0, GX_TEX_ST, GX_U16, 15);
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for (int i = 1; i <= 7; ++i) {
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GXAttr attr = static_cast< GXAttr >(GX_VA_TEX0 + i);
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GXSetVtxAttrFmt(GX_VTXFMT0, attr, GX_TEX_ST, GX_F32, 0);
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GXSetVtxAttrFmt(GX_VTXFMT1, attr, GX_TEX_ST, GX_F32, 0);
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GXSetVtxAttrFmt(GX_VTXFMT2, attr, GX_TEX_ST, GX_F32, 0);
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}
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}
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void CGraphics::LoadDolphinSpareTexture(int width, int height, GXTexFmt fmt, void* data,
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GXTexMapID texId) {
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GXTexObj texObj;
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GXInitTexObj(&texObj, data != nullptr ? data : mpSpareBuffer, width, height, fmt, GX_CLAMP,
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GX_CLAMP, GX_DISABLE);
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GXInitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.f, 0.f, 0.f, GX_DISABLE, GX_DISABLE, GX_ANISO_1);
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GXLoadTexObj(&texObj, texId);
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CTexture::InvalidateTexmap(texId);
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if (texId == GX_TEXMAP7) {
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GXInvalidateTexRegion(&mTexRegions[0]);
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}
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}
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void CGraphics::LoadDolphinSpareTexture(int width, int height, GXCITexFmt fmt, GXTlut tlut,
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void* data, GXTexMapID texId) {
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GXTexObj texObj;
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GXInitTexObjCI(&texObj, data != nullptr ? data : mpSpareBuffer, width, height, fmt, GX_CLAMP,
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GX_CLAMP, GX_DISABLE, tlut);
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GXInitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.f, 0.f, 0.f, GX_DISABLE, GX_DISABLE, GX_ANISO_1);
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GXLoadTexObj(&texObj, texId);
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CTexture::InvalidateTexmap(texId);
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if (texId == GX_TEXMAP7) {
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GXInvalidateTexRegion(&mTexRegions[0]);
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}
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}
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void CGraphics::TickRenderTimings() {
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mRenderTimings = (mRenderTimings + 1) % (900 * 60);
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mSecondsMod900 = static_cast< float >(mRenderTimings) / 60.f;
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}
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float CGraphics::GetSecondsMod900() {
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if (mpExternalTimeProvider != nullptr) {
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return mpExternalTimeProvider->GetSecondsMod900();
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}
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return mSecondsMod900;
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}
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void CGraphics::SetExternalTimeProvider(CTimeProvider* timeProvider) {
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mpExternalTimeProvider = timeProvider;
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}
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void CGraphics::FlushProjection() {
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float right = mProj.GetRight();
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float left = mProj.GetLeft();
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float top = mProj.GetTop();
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float bottom = mProj.GetBottom();
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float near = mProj.GetNear();
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float far = mProj.GetFar();
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if (mProj.IsPerspective()) {
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Mtx44 mtx;
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MTXFrustum(mtx, top, bottom, left, right, near, far);
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GXSetProjection(mtx, GX_PERSPECTIVE);
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} else {
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Mtx44 mtx;
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MTXOrtho(mtx, top, bottom, left, right, near, far);
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GXSetProjection(mtx, GX_ORTHOGRAPHIC);
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}
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}
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const CGraphics::CProjectionState& CGraphics::GetProjectionState() { return mProj; }
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void CGraphics::SetProjectionState(const CProjectionState& proj) {
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mProj = proj;
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FlushProjection();
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}
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