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@@ -22,6 +22,8 @@ public:
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// IsFacing__6CPlaneCFRC9CVector3f
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float ClipLineSegment(const CVector3f& start, const CVector3f& end) const;
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float PointToPlaneDist(const CVector3f& pos) const { return CVector3f::Dot(GetNormal(), pos) - xc_constant; }
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private:
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CUnitVector3f x0_normal;
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float xc_constant;
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