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20
include/MetroidPrime/BodyState/CBSTaunt.hpp
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20
include/MetroidPrime/BodyState/CBSTaunt.hpp
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#ifndef _CBSTAUNT
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#define _CBSTAUNT
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#include "MetroidPrime/BodyState/CBodyState.hpp"
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class CBSTaunt : public CBodyState {
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public:
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CBSTaunt();
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~CBSTaunt();
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController&) override;
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private:
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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};
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#endif // _CBSTAUNT
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