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CCameraManager progress
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@@ -3,7 +3,9 @@
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#include "types.h"
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#include "MetroidPrime/CFluidPlane.hpp"
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#include "MetroidPrime/ScriptObjects/CScriptTrigger.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Math/CFrustumPlanes.hpp"
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#include "Kyoto/TToken.hpp"
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@@ -12,18 +14,65 @@
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#include "rstl/optional_object.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/single_ptr.hpp"
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#include "rstl/string.hpp"
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class CAABox;
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class CColor;
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class CDamageInfo;
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class CFluidPlaneCPU;
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class CFluidUVMotion;
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class CGenDescription;
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class CStateManager;
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class CVector3f;
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class CScriptWater : public CScriptTrigger {
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public:
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// TODO
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CScriptWater(CStateManager&, TUniqueId, const rstl::string&, const CEntityInfo&, const CVector3f&,
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const CAABox&, const CDamageInfo&, const CVector3f&, uint, bool, bool, uint, uint,
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uint, uint, uint, uint, const CVector3f&, float, float, float, bool,
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CFluidPlane::EFluidType, bool, float, const CFluidUVMotion&, float, float, float,
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float, float, float, float, float, const CColor&, const CColor&, uint, uint, uint,
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uint, int, int, int, float, uint, float, float, float, float, float, float, float,
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float, const CColor&, uint, uint, bool, int, int, const uint*);
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// CEntity
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~CScriptWater() override;
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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// CActor
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void PreRender(CStateManager&, const CFrustumPlanes&) override;
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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void CalculateRenderBounds() override;
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void Touch(CActor&, CStateManager&) override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
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const CWeaponMode&,
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int /*EProjectileAttrib?*/) const override;
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CAABox GetSortingBounds(const CStateManager&) const override;
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bool CanRippleAtPoint(const CVector3f&) const;
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// UpdateSplashInhabitants__12CScriptWaterFR13CStateManager
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// RenderSurface__12CScriptWaterFv
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CFluidPlaneCPU& FluidPlane() { return *x1b4_fluidPlane; }
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const CFluidPlaneCPU& GetFluidPlane() const { return *x1b4_fluidPlane; }
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// GetWRSurfacePlane__12CScriptWaterCFv
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float GetSurfaceZ() const { return GetTriggerBoundsWR().GetMaxPoint().GetZ(); }
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const CColor& GetUnderwaterFogColor() const { return x2a8_insideFogColor; }
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// GetVisorRunoffEffect__12CScriptWaterCFv
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// GetFluidType__12CScriptWaterCFv
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// IsMorphing__12CScriptWaterCFv
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// SetMorphing__12CScriptWaterFb
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// GetFrustumPlanes__12CScriptWaterCFv
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// GetSplashIndex__12CScriptWaterCFf
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// GetSplashEffect__12CScriptWaterCFf
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// GetSplashSound__12CScriptWaterCFf
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// GetSplashEffectScale__12CScriptWaterCFf
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// GetSplashColor__12CScriptWaterCFv
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// kSplashScales__12CScriptWater
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private:
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CFrustumPlanes x150_frustum;
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