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https://github.com/PrimeDecomp/prime.git
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@@ -8,8 +8,10 @@
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#include "Kyoto/Audio/CSfxHandle.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/string.hpp"
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#include "rstl/reserved_vector.hpp"
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class CMapWorld;
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class CModel;
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@@ -89,7 +91,9 @@ public:
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static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area,
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CWorld* world);
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CGameArea::CConstChainIterator GetChainHead(EChain chain) const { return CGameArea::CConstChainIterator(x4c_chainHeads[size_t(chain)]); }
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CGameArea::CConstChainIterator GetChainHead(EChain chain) const {
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return CGameArea::CConstChainIterator(x4c_chainHeads[size_t(chain)]);
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}
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static CGameArea::CConstChainIterator GetAliveAreasEnd();
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private:
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