mirror of https://github.com/PrimeDecomp/prime.git
I forgot this because I'm an idiot
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#include "Kyoto/Input/CDolphinController.hpp"
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#include "Kyoto/Alloc/CMemory.hpp"
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#include "Kyoto/Math/CMath.hpp"
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#include <dolphin/gba.h>
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#include <string.h>
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CDolphinController::CDolphinController() : x1c4_(0xf0000000), x1c8_invalidControllers(0), x1cc_(0) {
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static bool sIsInitialized = false;
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if (!sIsInitialized) {
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PADSetSpec(5);
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PADInit();
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sIsInitialized = true;
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}
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}
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CDolphinController::~CDolphinController() {}
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bool CDolphinController::Initialize() {
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GBAInit();
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memset(x4_status, 0, sizeof(PADStatus) * 4);
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for (uint i = 0; i < 4; ++i) {
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x34_gamepadStates[i].SetDeviceIsPresent(false);
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x194_motorStates[i] = kMS_StopHard;
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x1b4_controllerTypePollTime[i] = 0;
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x1a4_controllerTypes[i] = skTypeUnknown;
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}
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PADControlAllMotors((const u32*)x194_motorStates);
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Poll();
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return true;
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}
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void CDolphinController::Poll() {
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ReadDevices();
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ProcessInputData();
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}
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void CDolphinController::ReadDevices() {}
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void CDolphinController::ProcessInputData() {
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for (int i = 0; i < 4; ++i) {
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if (x34_gamepadStates[i].DeviceIsPresent()) {
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ProcessAxis(i, kJA_LeftX);
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ProcessAxis(i, kJA_LeftY);
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ProcessAxis(i, kJA_RightX);
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ProcessAxis(i, kJA_RightY);
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ProcessButtons(i);
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}
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}
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}
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void CDolphinController::ProcessAxis(int controller, EJoyAxis axis) {
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const float maxAxisValue = 1.f / GetAnalogStickMaxValue(axis);
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CControllerAxis& data = x34_gamepadStates[controller].GetAxis(axis);
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float axisValue = 0.f;
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switch (axis) {
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case kJA_LeftX: axisValue = x4_status[controller].stickX; break;
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case kJA_LeftY: axisValue = x4_status[controller].stickY; break;
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case kJA_RightX: axisValue = x4_status[controller].substickX; break;
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case kJA_RightY: axisValue = x4_status[controller].substickY; break;
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}
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#if 0
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float absolute = CMath::Clamp(kAbsoluteMinimum, axisValue * maxAxisValue, kAbsoluteMaximum);
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float relativeValue = CMath::Clamp(kRelativeMinimum, absolute - data.GetAbsoluteValue(), kRelativeMaximum);
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data.SetRelativeValue(relativeValue);
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data.SetAbsoluteValue(absolute);
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#endif
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}
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static u16 mButtonMapping[size_t(kBU_MAX)] = {
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PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_X, PAD_BUTTON_Y, PAD_BUTTON_START, PAD_TRIGGER_Z,
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PAD_BUTTON_UP, PAD_BUTTON_RIGHT, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_TRIGGER_L, PAD_TRIGGER_R,
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};
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void CDolphinController::ProcessButtons(int controller) {
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for (s32 i = 0; i < s32(kBU_MAX); ++i) {
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ProcessDigitalButton(controller, x34_gamepadStates[controller].GetButton(EButton(i)), mButtonMapping[i]);
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}
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ProcessAnalogButton(x4_status[controller].triggerL,
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x34_gamepadStates[controller].GetAnalogButton(kBA_Left));
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ProcessAnalogButton(x4_status[controller].triggerR,
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x34_gamepadStates[controller].GetAnalogButton(kBA_Right));
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}
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void CDolphinController::ProcessDigitalButton(int controller, CControllerButton& button, u16 mapping) {
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bool btnPressed = (x4_status[controller].button & mapping);
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button.SetPressEvent(PADButtonDown(button.GetIsPressed(), btnPressed));
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button.SetReleaseEvent(PADButtonUp(button.GetIsPressed(), btnPressed));
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button.SetIsPressed(btnPressed);
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}
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void CDolphinController::ProcessAnalogButton(float value, CControllerAxis& axis) {}
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uint CDolphinController::GetDeviceCount() const { return 4; }
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CControllerGamepadData& CDolphinController::GetGamepadData(int controller) { return x34_gamepadStates[controller]; }
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uint CDolphinController::GetControllerType(int controller) const { return x1a4_controllerTypes[controller]; }
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void CDolphinController::SetMotorState(EIOPort port, EMotorState state) {
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x194_motorStates[port] = state;
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PADControlAllMotors((const u32*)x194_motorStates);
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}
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float CDolphinController::GetAnalogStickMaxValue(EJoyAxis axis) const {
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switch (axis) {
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case kJA_LeftX:
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case kJA_LeftY:
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return 72.0f;
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case kJA_RightX:
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case kJA_RightY:
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return 59.0f;
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default:
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return 0.0f;
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}
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}
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const uint CDolphinController::skTypeUnknown = 'UNKN';
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const uint CDolphinController::skTypeStandard = 'STND';
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const uint CDolphinController::skTypeGBA = 'GBA_';
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const uint CDolphinController::skTypeWavebird = 'WAVE';
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