mirror of
https://github.com/PrimeDecomp/prime.git
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@@ -3,28 +3,27 @@
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#include <types.h>
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#include "Kyoto/Input/InputTypes.hpp"
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#include "Kyoto/Input/CControllerGamepadData.hpp"
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#include "Kyoto/Input/InputTypes.hpp"
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class COsContext;
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class IController {
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protected:
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static const float kAbsoluteMinimum;
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static const float kAbsoluteMaximum;
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static const float kRelativeMinimum;
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static const float kRelativeMaximum;
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static const float kAbsoluteMinimum;
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static const float kAbsoluteMaximum;
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static const float kRelativeMinimum;
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static const float kRelativeMaximum;
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public:
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IController();
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virtual ~IController();
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virtual void Poll()=0;
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virtual uint GetDeviceCount() const = 0;
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virtual CControllerGamepadData& GetGamepadData(int controller) = 0;
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virtual uint GetControllerType(int) const = 0;
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virtual void SetMotorState(EIOPort port, EMotorState state) = 0;
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IController();
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virtual ~IController();
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virtual void Poll() = 0;
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virtual uint GetDeviceCount() const = 0;
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virtual CControllerGamepadData& GetGamepadData(int controller) = 0;
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virtual uint GetControllerType(int) const = 0;
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virtual void SetMotorState(EIOPort port, EMotorState state) = 0;
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static IController* Create(const COsContext& ctx);
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static IController* Create(const COsContext& ctx);
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};
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#endif // __ICONTROLLER_HPP__
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