mirror of https://github.com/PrimeDecomp/prime.git
Add CElectricBeamProjectile
This commit is contained in:
parent
29457d953c
commit
24390b8901
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@ -990,7 +990,7 @@ lbl_80251538:
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/* 802515A8 0024E508 91 61 00 0C */ stw r11, 0xc(r1)
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/* 802515AC 0024E50C 93 41 00 2C */ stw r26, 0x2c(r1)
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/* 802515B0 0024E510 90 01 00 10 */ stw r0, 0x10(r1)
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/* 802515B4 0024E514 48 00 0D 89 */ bl __ct__23CElectricBeamProjectile
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/* 802515B4 0024E514 48 00 0D 89 */ bl "__ct__23CElectricBeamProjectileFRC28TToken<18CWeaponDescription>11EWeaponTypeRC17SElectricBeamInfoRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId17EProjectileAttrib"
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/* 802515B8 0024E518 7C 64 1B 78 */ mr r4, r3
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lbl_802515BC:
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/* 802515BC 0024E51C 7F A3 EB 78 */ mr r3, r29
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@ -513,8 +513,8 @@ lbl_80199484:
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/* 80199484 001963E4 38 21 00 20 */ addi r1, r1, 0x20
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/* 80199488 001963E8 4E 80 00 20 */ blr
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.global "__ct__15CBeamProjectileFRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4fiff14EMaterialTypesRC11CDamageInfo9TUniqueId9TUniqueIdUib"
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"__ct__15CBeamProjectileFRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4fiff14EMaterialTypesRC11CDamageInfo9TUniqueId9TUniqueIdUib":
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.global "__ct__15CBeamProjectileFRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4fiff14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId17EProjectileAttribb"
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"__ct__15CBeamProjectileFRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4fiff14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId17EProjectileAttribb":
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/* 8019948C 001963EC 94 21 FF 40 */ stwu r1, -0xc0(r1)
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/* 80199490 001963F0 7C 08 02 A6 */ mflr r0
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/* 80199494 001963F4 90 01 00 C4 */ stw r0, 0xc4(r1)
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803E9118
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lbl_803E9118:
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.global __vt__23CElectricBeamProjectile
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__vt__23CElectricBeamProjectile:
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# ROM: 0x3E6118
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.4byte 0
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.4byte 0
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@ -23,7 +23,7 @@ lbl_803E9118:
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.4byte GetDamageVulnerability__6CActorCFv
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.4byte GetDamageVulnerability__6CActorCFRC9CVector3fRC9CVector3fRC11CDamageInfo
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.4byte GetTouchBounds__15CBeamProjectileCFv
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.4byte nullsub_65
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.4byte Touch__23CElectricBeamProjectileFR6CActorR13CStateManager
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.4byte GetOrbitPosition__6CActorCFRC13CStateManager
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.4byte GetAimPosition__6CActorCFRC13CStateManagerf
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.4byte GetHomingPosition__6CActorCFRC13CStateManagerf
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@ -34,9 +34,9 @@ lbl_803E9118:
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.4byte GetSortingBounds__6CActorCFRC13CStateManager
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.4byte DoUserAnimEvent__6CActorFR13CStateManagerRC13CInt32POINode14EUserEventTypef
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.4byte ResolveCollisionWithActor__15CGameProjectileFRC14CRayCastResultR6CActorR13CStateManager
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.4byte sub_80251e84
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.4byte sub_80251d38
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.4byte sub_80251dd4
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.4byte UpdateFx__23CElectricBeamProjectileFRC12CTransform4ffR13CStateManager
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.4byte ResetBeam__23CElectricBeamProjectileFR13CStateManagerb
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.4byte Fire__23CElectricBeamProjectileFRC12CTransform4fR13CStateManagerb
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.4byte 0
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.section .sdata
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@ -60,9 +60,9 @@ __dt__23CElectricBeamProjectileFv:
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/* 80251BC4 0024EB24 93 C1 00 08 */ stw r30, 8(r1)
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/* 80251BC8 0024EB28 7C 7E 1B 79 */ or. r30, r3, r3
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/* 80251BCC 0024EB2C 41 82 00 98 */ beq lbl_80251C64
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/* 80251BD0 0024EB30 3C 60 80 3F */ lis r3, lbl_803E9118@ha
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/* 80251BD0 0024EB30 3C 60 80 3F */ lis r3, __vt__23CElectricBeamProjectile@ha
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/* 80251BD4 0024EB34 34 1E 04 78 */ addic. r0, r30, 0x478
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/* 80251BD8 0024EB38 38 03 91 18 */ addi r0, r3, lbl_803E9118@l
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/* 80251BD8 0024EB38 38 03 91 18 */ addi r0, r3, __vt__23CElectricBeamProjectile@l
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/* 80251BDC 0024EB3C 90 1E 00 00 */ stw r0, 0(r30)
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/* 80251BE0 0024EB40 41 82 00 24 */ beq lbl_80251C04
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/* 80251BE4 0024EB44 80 7E 04 78 */ lwz r3, 0x478(r30)
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@ -161,8 +161,8 @@ lbl_80251CFC:
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/* 80251D30 0024EC90 38 21 00 30 */ addi r1, r1, 0x30
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/* 80251D34 0024EC94 4E 80 00 20 */ blr
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.global sub_80251d38
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sub_80251d38:
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.global ResetBeam__23CElectricBeamProjectileFR13CStateManagerb
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ResetBeam__23CElectricBeamProjectileFR13CStateManagerb:
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/* 80251D38 0024EC98 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 80251D3C 0024EC9C 7C 08 02 A6 */ mflr r0
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/* 80251D40 0024ECA0 90 01 00 14 */ stw r0, 0x14(r1)
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@ -205,8 +205,8 @@ lbl_80251DBC:
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/* 80251DCC 0024ED2C 38 21 00 10 */ addi r1, r1, 0x10
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/* 80251DD0 0024ED30 4E 80 00 20 */ blr
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.global sub_80251dd4
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sub_80251dd4:
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.global Fire__23CElectricBeamProjectileFRC12CTransform4fR13CStateManagerb
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Fire__23CElectricBeamProjectileFRC12CTransform4fR13CStateManagerb:
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/* 80251DD4 0024ED34 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 80251DD8 0024ED38 7C 08 02 A6 */ mflr r0
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/* 80251DDC 0024ED3C 38 80 00 01 */ li r4, 1
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@ -256,8 +256,8 @@ lbl_80251E70:
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/* 80251E7C 0024EDDC 38 21 00 10 */ addi r1, r1, 0x10
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/* 80251E80 0024EDE0 4E 80 00 20 */ blr
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.global sub_80251e84
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sub_80251e84:
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.global UpdateFx__23CElectricBeamProjectileFRC12CTransform4ffR13CStateManager
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UpdateFx__23CElectricBeamProjectileFRC12CTransform4ffR13CStateManager:
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/* 80251E84 0024EDE4 94 21 FF 70 */ stwu r1, -0x90(r1)
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/* 80251E88 0024EDE8 7C 08 02 A6 */ mflr r0
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/* 80251E8C 0024EDEC 90 01 00 94 */ stw r0, 0x94(r1)
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@ -569,8 +569,8 @@ lbl_802522DC:
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/* 802522F8 0024F258 38 21 00 90 */ addi r1, r1, 0x90
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/* 802522FC 0024F25C 4E 80 00 20 */ blr
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.global nullsub_65
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nullsub_65:
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.global Touch__23CElectricBeamProjectileFR6CActorR13CStateManager
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Touch__23CElectricBeamProjectileFR6CActorR13CStateManager:
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/* 80252300 0024F260 4E 80 00 20 */ blr
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.global Accept__23CElectricBeamProjectileFR8IVisitor
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@ -590,8 +590,8 @@ Accept__23CElectricBeamProjectileFR8IVisitor:
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/* 80252334 0024F294 38 21 00 10 */ addi r1, r1, 0x10
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/* 80252338 0024F298 4E 80 00 20 */ blr
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.global __ct__23CElectricBeamProjectile
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__ct__23CElectricBeamProjectile:
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.global "__ct__23CElectricBeamProjectileFRC28TToken<18CWeaponDescription>11EWeaponTypeRC17SElectricBeamInfoRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId17EProjectileAttrib"
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"__ct__23CElectricBeamProjectileFRC28TToken<18CWeaponDescription>11EWeaponTypeRC17SElectricBeamInfoRC12CTransform4f14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId17EProjectileAttrib":
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/* 8025233C 0024F29C 94 21 FF 60 */ stwu r1, -0xa0(r1)
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/* 80252340 0024F2A0 7C 08 02 A6 */ mflr r0
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/* 80252344 0024F2A4 3D 60 80 3D */ lis r11, lbl_803D4B78@ha
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@ -640,12 +640,12 @@ __ct__23CElectricBeamProjectile:
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/* 802523F0 0024F350 C0 5B 00 10 */ lfs f2, 0x10(r27)
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/* 802523F4 0024F354 D8 01 00 60 */ stfd f0, 0x60(r1)
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/* 802523F8 0024F358 81 01 00 64 */ lwz r8, 0x64(r1)
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/* 802523FC 0024F35C 4B F4 70 91 */ bl "__ct__15CBeamProjectileFRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4fiff14EMaterialTypesRC11CDamageInfo9TUniqueId9TUniqueIdUib"
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/* 802523FC 0024F35C 4B F4 70 91 */ bl "__ct__15CBeamProjectileFRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4fiff14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId17EProjectileAttribb"
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/* 80252400 0024F360 38 61 00 4C */ addi r3, r1, 0x4c
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/* 80252404 0024F364 48 0E B6 DD */ bl "internal_dereference__Q24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>Fv"
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/* 80252408 0024F368 3C 80 80 3F */ lis r4, lbl_803E9118@ha
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/* 80252408 0024F368 3C 80 80 3F */ lis r4, __vt__23CElectricBeamProjectile@ha
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/* 8025240C 0024F36C 3C 60 80 3D */ lis r3, lbl_803D4B78@ha
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/* 80252410 0024F370 38 04 91 18 */ addi r0, r4, lbl_803E9118@l
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/* 80252410 0024F370 38 04 91 18 */ addi r0, r4, __vt__23CElectricBeamProjectile@l
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/* 80252414 0024F374 3A A0 00 00 */ li r21, 0
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/* 80252418 0024F378 38 63 4B 78 */ addi r3, r3, lbl_803D4B78@l
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/* 8025241C 0024F37C 90 18 00 00 */ stw r0, 0(r24)
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@ -2387,7 +2387,7 @@ Accept__17CPlasmaProjectileFR8IVisitor:
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/* 80178C94 00175BF4 81 1E 00 18 */ lwz r8, 0x18(r30)
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/* 80178C98 00175BF8 C0 3E 00 1C */ lfs f1, 0x1c(r30)
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/* 80178C9C 00175BFC C0 5E 00 38 */ lfs f2, 0x38(r30)
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/* 80178CA0 00175C00 48 02 07 ED */ bl "__ct__15CBeamProjectileFRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4fiff14EMaterialTypesRC11CDamageInfo9TUniqueId9TUniqueIdUib"
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/* 80178CA0 00175C00 48 02 07 ED */ bl "__ct__15CBeamProjectileFRC28TToken<18CWeaponDescription>RCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>11EWeaponTypeRC12CTransform4fiff14EMaterialTypesRC11CDamageInfo9TUniqueId7TAreaId9TUniqueId17EProjectileAttribb"
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/* 80178CA4 00175C04 3C 60 80 3E */ lis r3, lbl_803E3F00@ha
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/* 80178CA8 00175C08 C0 22 A1 C0 */ lfs f1, lbl_805ABEE0@sda21(r2)
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/* 80178CAC 00175C0C 38 03 3F 00 */ addi r0, r3, lbl_803E3F00@l
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@ -352,7 +352,7 @@ LIBS = [
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["MetroidPrime/CMemoryCardDriver", False],
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"MetroidPrime/CSaveGameScreen",
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"MetroidPrime/Enemies/CAtomicBeta",
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"MetroidPrime/Weapons/CElectricBeamProjectile",
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["MetroidPrime/Weapons/CElectricBeamProjectile", False],
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"MetroidPrime/Enemies/CRidley",
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["MetroidPrime/Enemies/CPuffer", False],
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["MetroidPrime/ScriptObjects/CFire", False],
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@ -39,8 +39,19 @@ public:
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void AddModifier(CWarp*) override;
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uint Get4CharId() const override;
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void SetOverrideIPos(const CVector3f& vec) { x178_overrideIPos = vec; }
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void SetOverrideIVel(const CVector3f& vec) { x188_overrideIVel = vec; }
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void SetOverrideFPos(const CVector3f& vec) { x198_overrideFPos = vec; }
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void SetOverrideFVel(const CVector3f& vec) { x1a8_overrideFVel = vec; }
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private:
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uchar x4_pad[0x43c];
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uchar x1c_pad[0x15c];
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rstl::optional_object<CVector3f> x178_overrideIPos;
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rstl::optional_object<CVector3f> x188_overrideIVel;
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rstl::optional_object<CVector3f> x198_overrideFPos;
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rstl::optional_object<CVector3f> x1a8_overrideFVel;
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uchar x1b8_pad[0x2a0];
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};
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CHECK_SIZEOF(CParticleElectric, 0x458)
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kDT_World,
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};
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CBeamProjectile(const TToken<CWeaponDescription>& wDesc, const rstl::string& name, EWeaponType wType,
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const CTransform4f& xf, int maxLength, float beamRadius, float travelSpeed,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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EProjectileAttrib attribs, bool growingBeam);
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~CBeamProjectile() override;
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virtual void UpdateFx(const CTransform4f&, float, CStateManager&);
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virtual void ResetBeam(CStateManager&, bool);
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virtual void Fire(const CTransform4f&, CStateManager&, bool) = 0;
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void CauseDamage(bool b) { x464_25_enableTouchDamage = b; }
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EDamageType GetDamageType() const { return x2f8_damageType; }
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const CVector3f& GetCurrentPos() const { return x318_collisionPoint; }
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const CVector3f& GetSurfaceNormal() const { return x30c_collisionNormal; }
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const CTransform4f& GetBeamTransform() const { return x324_xf; }
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private:
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int x2e8_intMaxLength;
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float x2ec_maxLength;
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@ -0,0 +1,49 @@
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#ifndef _CELECTRICBEAMPROJECTILE
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#define _CELECTRICBEAMPROJECTILE
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#include "MetroidPrime/Weapons/CBeamProjectile.hpp"
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class CParticleElectric;
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class CElectricDescription;
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struct SElectricBeamInfo {
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TToken< CElectricDescription > x0_electricDescription;
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float x8_maxLength;
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float xc_radius;
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float x10_travelSpeed;
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CAssetId x14_particleId;
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float x18_fadeSpeed;
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float x1c_damageInterval;
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};
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class CElectricBeamProjectile : public CBeamProjectile {
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public:
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CElectricBeamProjectile(const TToken< CWeaponDescription >&, EWeaponType,
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const SElectricBeamInfo&, const CTransform4f&, EMaterialTypes,
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const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, EProjectileAttrib);
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// CEntity
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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// CActor
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
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void Touch(CActor&, CStateManager&) override;
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// CBeamProjectile
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void UpdateFx(const CTransform4f&, float, CStateManager&) override;
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void ResetBeam(CStateManager&, bool) override;
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void Fire(const CTransform4f&, CStateManager&, bool) override;
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private:
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rstl::single_ptr< CParticleElectric > x468_electric;
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TLockedToken< CGenDescription > x46c_genDescription;
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rstl::single_ptr< CElementGen > x478_elementGen;
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float x47c_fadeSpeed;
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float x480_intensity;
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float x484_damageTimer;
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float x488_damageInterval;
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bool x48c_;
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};
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#endif // _CELECTRICBEAMPROJECTILE
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@ -39,6 +39,7 @@ public:
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void SetHitProjectileOwner(TUniqueId id) { x2c4_hitProjectileOwner = id; }
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bool GetWeaponActive() const { return x2e4_24_active; }
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void DeleteProjectileLight(CStateManager&);
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protected:
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rstl::optional_object< TLockedToken< CGenDescription > > x158_visorParticle;
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@ -0,0 +1,123 @@
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#include "MetroidPrime/Weapons/CElectricBeamProjectile.hpp"
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#include "MetaRender/CCubeRenderer.hpp"
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#include "Kyoto/Math/CloseEnough.hpp"
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#include "Kyoto/Particles/CElementGen.hpp"
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#include "Kyoto/Particles/CParticleElectric.hpp"
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#include "rstl/math.hpp"
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CElectricBeamProjectile::CElectricBeamProjectile(const TToken< CWeaponDescription >& wDesc,
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EWeaponType wType, const SElectricBeamInfo& elec,
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const CTransform4f& xf, EMaterialTypes matTypes,
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const CDamageInfo& dInfo, TUniqueId uid,
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TAreaId areaId, TUniqueId owner,
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EProjectileAttrib attribs)
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: CBeamProjectile(wDesc, rstl::string_l("ElectricBeamProjectile"), wType, xf, elec.x8_maxLength,
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elec.xc_radius, elec.x10_travelSpeed, matTypes, dInfo, uid, areaId, owner,
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attribs, false)
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, x468_electric(new CParticleElectric(elec.x0_electricDescription))
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, x46c_genDescription(gpSimplePool->GetObj(SObjectTag('PART', elec.x14_particleId)))
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, x478_elementGen(new CElementGen(x46c_genDescription))
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, x47c_fadeSpeed(elec.x18_fadeSpeed)
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, x484_damageTimer(0.f)
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, x488_damageInterval(elec.x1c_damageInterval)
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, x48c_(false) {
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x478_elementGen->SetParticleEmission(false);
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x468_electric->SetParticleEmission(false);
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}
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void CElectricBeamProjectile::Accept(IVisitor& visitor) { visitor.Visit(*this); }
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void CElectricBeamProjectile::Touch(CActor&, CStateManager&) {}
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void CElectricBeamProjectile::AddToRenderer(const CFrustumPlanes&, const CStateManager& mgr) const {
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if (GetActive()) {
|
||||
gpRender->AddParticleGen(*x478_elementGen);
|
||||
gpRender->AddParticleGen(*x468_electric);
|
||||
}
|
||||
}
|
||||
|
||||
void CElectricBeamProjectile::UpdateFx(const CTransform4f& xf, float dt, CStateManager& mgr) {
|
||||
if (!GetActive())
|
||||
return;
|
||||
|
||||
if (x484_damageTimer <= 0.f)
|
||||
CauseDamage(true);
|
||||
|
||||
if (GetDamageType() == kDT_Actor) {
|
||||
x484_damageTimer = x488_damageInterval;
|
||||
CauseDamage(false);
|
||||
}
|
||||
|
||||
x484_damageTimer -= dt;
|
||||
if (!close_enough(x47c_fadeSpeed, 0.f)) {
|
||||
float fVar1 = x48c_ ? 1.f : -1.f;
|
||||
x480_intensity = rstl::min_val(1.f, dt * (fVar1 / x47c_fadeSpeed) + x480_intensity);
|
||||
if (x480_intensity < 0.f) {
|
||||
ResetBeam(mgr, true);
|
||||
}
|
||||
} else {
|
||||
x480_intensity = 1.f;
|
||||
}
|
||||
|
||||
CBeamProjectile::UpdateFx(xf, dt, mgr);
|
||||
|
||||
x478_elementGen->SetModulationColor(
|
||||
CColor::Lerp(CColor::Black(), CColor::White(), x480_intensity));
|
||||
bool hasDamage = GetDamageType() != kDT_None;
|
||||
if (hasDamage) {
|
||||
x478_elementGen->SetGlobalOrientation(
|
||||
CTransform4f::LookAt(CVector3f::Zero(), GetSurfaceNormal(), CVector3f::Up()));
|
||||
x478_elementGen->SetGlobalTranslation(GetCurrentPos() + (0.001f * GetSurfaceNormal()));
|
||||
}
|
||||
x478_elementGen->SetParticleEmission(hasDamage);
|
||||
x478_elementGen->Update(dt);
|
||||
|
||||
x468_electric->SetModulationColor(CColor::Lerp(CColor::Black(), CColor::White(), x480_intensity));
|
||||
x468_electric->SetParticleEmission(true);
|
||||
CVector3f dist = GetCurrentPos() - GetBeamTransform().GetTranslation();
|
||||
if (dist.CanBeNormalized()) {
|
||||
dist.Normalize();
|
||||
}
|
||||
x468_electric->SetOverrideIPos(GetBeamTransform().GetTranslation());
|
||||
x468_electric->SetOverrideIVel(dist);
|
||||
x468_electric->SetOverrideFPos(GetCurrentPos());
|
||||
x468_electric->SetOverrideFVel(-dist);
|
||||
x468_electric->Update(dt);
|
||||
}
|
||||
|
||||
void CElectricBeamProjectile::ResetBeam(CStateManager& mgr, bool b) {
|
||||
if (b) {
|
||||
SetActive(false);
|
||||
x478_elementGen->SetParticleEmission(false);
|
||||
x468_electric->SetParticleEmission(false);
|
||||
CBeamProjectile::ResetBeam(mgr, true);
|
||||
} else {
|
||||
x48c_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CElectricBeamProjectile::Fire(const CTransform4f&, CStateManager&, bool) {
|
||||
x48c_ = true;
|
||||
SetActive(true);
|
||||
x480_intensity = 0.f;
|
||||
}
|
||||
|
||||
void CElectricBeamProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid,
|
||||
CStateManager& mgr) {
|
||||
switch (msg) {
|
||||
case kSM_Registered:
|
||||
mgr.AddWeaponId(GetOwnerId(), GetWeaponType());
|
||||
CauseDamage(true);
|
||||
break;
|
||||
case kSM_Deleted:
|
||||
DeleteProjectileLight(mgr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
CGameProjectile::AcceptScriptMsg(msg, uid, mgr);
|
||||
}
|
Loading…
Reference in New Issue