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More CPlayer progress
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@@ -82,7 +82,7 @@ public:
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virtual CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
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virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
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const CWeaponMode&,
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int /*EProjectileAttrib?*/) const;
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int) const;
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virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
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virtual void OnScanStateChange(EScanState, CStateManager&);
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virtual CAABox GetSortingBounds(const CStateManager&) const;
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