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More CPlayer progress
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@@ -168,7 +168,7 @@ public:
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CVector3f GetAimPosition(const CStateManager&, float) const override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
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const CWeaponMode&,
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int /*EProjectileAttrib?*/) const override;
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int) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
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float dt) override;
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