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74
src/MetroidPrime/Weapons/GunController/CGSComboFire.cpp
Normal file
74
src/MetroidPrime/Weapons/GunController/CGSComboFire.cpp
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#include "MetroidPrime/Weapons/GunController/CGSComboFire.hpp"
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#include "MetroidPrime/CAnimData.hpp"
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#include "MetroidPrime/CAnimPlaybackParms.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "Kyoto/Animation/CPASAnimParmData.hpp"
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CGSComboFire::CGSComboFire()
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: x0_delay(0.f)
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, x4_loopState(-1)
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, x8_cueAnimId(-1)
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, xc_gunId(-1)
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, x10_24_over(false)
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, x10_25_idle(false) {}
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bool CGSComboFire::Update(CAnimData& data, float dt, CStateManager& mgr) {
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if (x8_cueAnimId != -1) {
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x0_delay -= dt;
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if (x0_delay <= 0.f) {
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data.EnableLooping(x4_loopState == 1);
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CAnimPlaybackParms aparms(x8_cueAnimId, -1, 1.f, true);
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data.SetAnimation(aparms, false);
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x0_delay = 0.f;
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x8_cueAnimId = -1;
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}
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} else if (!data.IsAnimTimeRemaining(0.001f, rstl::string_l("Whole Body"))) {
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switch (x4_loopState) {
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case 0:
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SetAnim(data, xc_gunId, 1, mgr, 0.f);
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switch (xc_gunId) {
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case 4:
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case 0:
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case 1:
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x10_24_over = true;
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break;
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default:
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break;
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}
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break;
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case 2:
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x4_loopState = -1;
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return true;
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default:
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break;
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}
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}
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return false;
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}
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int CGSComboFire::SetAnim(CAnimData& data, int gunId, int loopState, CStateManager& mgr,
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float delay) {
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int useLoopState = !x10_25_idle ? loopState : 2;
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x10_25_idle = false;
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const CPASDatabase& pas = data.GetCharacterInfo().GetPASDatabase();
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rstl::pair< float, int > anim =
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pas.FindBestAnimation(CPASAnimParmData(pas::kAS_Death, CPASAnimParm::FromInt32(gunId),
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CPASAnimParm::FromEnum(useLoopState)),
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*mgr.Random(), -1);
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x10_24_over = false;
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xc_gunId = gunId;
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x4_loopState = useLoopState;
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if (delay != 0.f) {
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x0_delay = delay;
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x8_cueAnimId = anim.second;
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} else {
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data.EnableLooping(useLoopState == 1);
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CAnimPlaybackParms aparms(anim.second, -1, 1.f, true);
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data.SetAnimation(aparms, false);
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}
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return anim.second;
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}
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5
src/MetroidPrime/Weapons/GunController/CGSFidget.cpp
Normal file
5
src/MetroidPrime/Weapons/GunController/CGSFidget.cpp
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@@ -0,0 +1,5 @@
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#include "MetroidPrime/Weapons/GunController/CGSFidget.hpp"
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#include "Kyoto/CToken.hpp"
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CGSFidget::CGSFidget() : x10_(-1), x14_gunId(-1), x18_animSet(-1) {}
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