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@@ -246,6 +246,7 @@ public:
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CStateMachineState& StateMachineState() { return x330_stateMachineState; }
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const CStateMachineState& GetStateMachineState() const { return x330_stateMachineState; }
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ECharacter GetCharacterType() const { return x34c_characterType; }
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EFlavorType GetFlavorType() const { return x3fc_flavor; }
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const bool IsAlive() const { return x400_25_alive; }
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void SetWasHit(const bool v) { x400_24_hitByPlayerProjectile = v; }
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void SetPendingDeath(const bool v) { x401_30_pendingDeath = v; }
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