mirror of https://github.com/PrimeDecomp/prime.git
Almost match CPowerBomb::AcceptScriptMessage
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@ -81,12 +81,12 @@ public:
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static const short kMedPriority; // 0x7F
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static const short kMedPriority; // 0x7F
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static const ushort kInternalInvalidSfxId; // 0xFFFF
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static const ushort kInternalInvalidSfxId; // 0xFFFF
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static const int kAllAreas; // 0xFFFFFFFF
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static const int kAllAreas; // 0xFFFFFFFF
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static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir,
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static CSfxHandle AddEmitter(const ushort id, const CVector3f& pos, const CVector3f& dir,
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bool useAcoustics, bool looped, short prio = kMedPriority,
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const bool useAcoustics, const bool looped, const short prio = kMedPriority,
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int areaId = kAllAreas);
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const int areaId = kAllAreas);
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static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir, uchar vol,
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static CSfxHandle AddEmitter(const ushort id, const CVector3f& pos, const CVector3f& dir, uchar vol,
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bool useAcoustics, bool looped, short prio = kMedPriority,
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const bool useAcoustics, const bool looped, const short prio = kMedPriority,
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int areaId = kAllAreas);
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const int areaId = kAllAreas);
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static CSfxHandle AddEmitter(CAudioSys::C3DEmitterParmData& parmData, bool useAcoustics,
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static CSfxHandle AddEmitter(CAudioSys::C3DEmitterParmData& parmData, bool useAcoustics,
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short prio, bool looped, int areaId = kAllAreas);
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short prio, bool looped, int areaId = kAllAreas);
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@ -99,7 +99,6 @@ void CPowerBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
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case kSM_Registered:
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case kSM_Registered:
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mgr.AddWeaponId(GetOwnerId(), GetWeaponType());
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mgr.AddWeaponId(GetOwnerId(), GetWeaponType());
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OrigDamageInfo().SetRadius(0.f);
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OrigDamageInfo().SetRadius(0.f);
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if (mgr.GetPlayerState()->IsPlayerAlive()) {
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if (mgr.GetPlayerState()->IsPlayerAlive()) {
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CSfxManager::AddEmitter(SFXsfx0710, GetTranslation(), CVector3f::Zero(), true, false);
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CSfxManager::AddEmitter(SFXsfx0710, GetTranslation(), CVector3f::Zero(), true, false);
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mgr.InformListeners(GetTranslation(), kLNT_BombExplode);
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mgr.InformListeners(GetTranslation(), kLNT_BombExplode);
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