Match and link CPauseScreenBlur

This commit is contained in:
Henrique Gemignani Passos Lima 2022-11-10 18:32:18 +02:00
parent f10ea9a29f
commit 271406f725
No known key found for this signature in database
GPG Key ID: E224F951761145F8
7 changed files with 220 additions and 13 deletions

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@ -1957,7 +1957,7 @@ lbl_80108464:
/* 80108470 001053D0 7F A4 EB 78 */ mr r4, r29 /* 80108470 001053D0 7F A4 EB 78 */ mr r4, r29
/* 80108474 001053D4 7C 00 00 34 */ cntlzw r0, r0 /* 80108474 001053D4 7C 00 00 34 */ cntlzw r0, r0
/* 80108478 001053D8 54 05 D9 7E */ srwi r5, r0, 5 /* 80108478 001053D8 54 05 D9 7E */ srwi r5, r0, 5
/* 8010847C 001053DC 48 15 53 F9 */ bl Update__16CPauseScreenBlurfRC13CStateManagerb /* 8010847C 001053DC 48 15 53 F9 */ bl Update__16CPauseScreenBlurFfRC13CStateManagerb
/* 80108480 001053E0 80 7C 00 4C */ lwz r3, 0x4c(r28) /* 80108480 001053E0 80 7C 00 4C */ lwz r3, 0x4c(r28)
/* 80108484 001053E4 28 03 00 00 */ cmplwi r3, 0 /* 80108484 001053E4 28 03 00 00 */ cmplwi r3, 0
/* 80108488 001053E8 41 82 00 3C */ beq lbl_801084C4 /* 80108488 001053E8 41 82 00 3C */ beq lbl_801084C4

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@ -3,8 +3,8 @@
.section .data .section .data
.balign 8 .balign 8
.global lbl_803E9A00 .global __vt__16CPauseScreenBlur
lbl_803E9A00: __vt__16CPauseScreenBlur:
# ROM: 0x3E6A00 # ROM: 0x3E6A00
.4byte 0 .4byte 0
.4byte 0 .4byte 0
@ -135,8 +135,8 @@ lbl_8025D710:
/* 8025D724 0025A684 38 21 00 20 */ addi r1, r1, 0x20 /* 8025D724 0025A684 38 21 00 20 */ addi r1, r1, 0x20
/* 8025D728 0025A688 4E 80 00 20 */ blr /* 8025D728 0025A688 4E 80 00 20 */ blr
.global sub_8025d72c .global OnBlurComplete__16CPauseScreenBlurFb
sub_8025d72c: OnBlurComplete__16CPauseScreenBlurFb:
/* 8025D72C 0025A68C 80 03 00 14 */ lwz r0, 0x14(r3) /* 8025D72C 0025A68C 80 03 00 14 */ lwz r0, 0x14(r3)
/* 8025D730 0025A690 2C 00 00 00 */ cmpwi r0, 0 /* 8025D730 0025A690 2C 00 00 00 */ cmpwi r0, 0
/* 8025D734 0025A694 40 82 00 0C */ bne lbl_8025D740 /* 8025D734 0025A694 40 82 00 0C */ bne lbl_8025D740
@ -226,8 +226,8 @@ lbl_8025D858:
/* 8025D86C 0025A7CC 38 21 00 30 */ addi r1, r1, 0x30 /* 8025D86C 0025A7CC 38 21 00 30 */ addi r1, r1, 0x30
/* 8025D870 0025A7D0 4E 80 00 20 */ blr /* 8025D870 0025A7D0 4E 80 00 20 */ blr
.global Update__16CPauseScreenBlurfRC13CStateManagerb .global Update__16CPauseScreenBlurFfRC13CStateManagerb
Update__16CPauseScreenBlurfRC13CStateManagerb: Update__16CPauseScreenBlurFfRC13CStateManagerb:
/* 8025D874 0025A7D4 94 21 FF E0 */ stwu r1, -0x20(r1) /* 8025D874 0025A7D4 94 21 FF E0 */ stwu r1, -0x20(r1)
/* 8025D878 0025A7D8 7C 08 02 A6 */ mflr r0 /* 8025D878 0025A7D8 7C 08 02 A6 */ mflr r0
/* 8025D87C 0025A7DC 90 01 00 24 */ stw r0, 0x24(r1) /* 8025D87C 0025A7DC 90 01 00 24 */ stw r0, 0x24(r1)
@ -283,7 +283,7 @@ lbl_8025D910:
lbl_8025D92C: lbl_8025D92C:
/* 8025D92C 0025A88C 7F C3 F3 78 */ mr r3, r30 /* 8025D92C 0025A88C 7F C3 F3 78 */ mr r3, r30
/* 8025D930 0025A890 7F E4 FB 78 */ mr r4, r31 /* 8025D930 0025A890 7F E4 FB 78 */ mr r4, r31
/* 8025D934 0025A894 4B FF FD F9 */ bl sub_8025d72c /* 8025D934 0025A894 4B FF FD F9 */ bl OnBlurComplete__16CPauseScreenBlurFb
lbl_8025D938: lbl_8025D938:
/* 8025D938 0025A898 C0 22 BA 18 */ lfs f1, lbl_805AD738@sda21(r2) /* 8025D938 0025A898 C0 22 BA 18 */ lfs f1, lbl_805AD738@sda21(r2)
/* 8025D93C 0025A89C C0 1E 00 18 */ lfs f0, 0x18(r30) /* 8025D93C 0025A89C C0 1E 00 18 */ lfs f0, 0x18(r30)
@ -377,9 +377,9 @@ __dt__16CPauseScreenBlurFv:
/* 8025DA5C 0025A9BC 93 C1 00 08 */ stw r30, 8(r1) /* 8025DA5C 0025A9BC 93 C1 00 08 */ stw r30, 8(r1)
/* 8025DA60 0025A9C0 7C 7E 1B 79 */ or. r30, r3, r3 /* 8025DA60 0025A9C0 7C 7E 1B 79 */ or. r30, r3, r3
/* 8025DA64 0025A9C4 41 82 00 78 */ beq lbl_8025DADC /* 8025DA64 0025A9C4 41 82 00 78 */ beq lbl_8025DADC
/* 8025DA68 0025A9C8 3C 60 80 3F */ lis r3, lbl_803E9A00@ha /* 8025DA68 0025A9C8 3C 60 80 3F */ lis r3, __vt__16CPauseScreenBlur@ha
/* 8025DA6C 0025A9CC 34 1E 00 1C */ addic. r0, r30, 0x1c /* 8025DA6C 0025A9CC 34 1E 00 1C */ addic. r0, r30, 0x1c
/* 8025DA70 0025A9D0 38 03 9A 00 */ addi r0, r3, lbl_803E9A00@l /* 8025DA70 0025A9D0 38 03 9A 00 */ addi r0, r3, __vt__16CPauseScreenBlur@l
/* 8025DA74 0025A9D4 90 1E 00 00 */ stw r0, 0(r30) /* 8025DA74 0025A9D4 90 1E 00 00 */ stw r0, 0(r30)
/* 8025DA78 0025A9D8 41 82 00 38 */ beq lbl_8025DAB0 /* 8025DA78 0025A9D8 41 82 00 38 */ beq lbl_8025DAB0
/* 8025DA7C 0025A9DC 34 1E 00 1C */ addic. r0, r30, 0x1c /* 8025DA7C 0025A9DC 34 1E 00 1C */ addic. r0, r30, 0x1c
@ -422,9 +422,9 @@ lbl_8025DADC:
__ct__16CPauseScreenBlurFv: __ct__16CPauseScreenBlurFv:
/* 8025DAF8 0025AA58 94 21 FF E0 */ stwu r1, -0x20(r1) /* 8025DAF8 0025AA58 94 21 FF E0 */ stwu r1, -0x20(r1)
/* 8025DAFC 0025AA5C 7C 08 02 A6 */ mflr r0 /* 8025DAFC 0025AA5C 7C 08 02 A6 */ mflr r0
/* 8025DB00 0025AA60 3C 80 80 3F */ lis r4, lbl_803E9A00@ha /* 8025DB00 0025AA60 3C 80 80 3F */ lis r4, __vt__16CPauseScreenBlur@ha
/* 8025DB04 0025AA64 90 01 00 24 */ stw r0, 0x24(r1) /* 8025DB04 0025AA64 90 01 00 24 */ stw r0, 0x24(r1)
/* 8025DB08 0025AA68 38 04 9A 00 */ addi r0, r4, lbl_803E9A00@l /* 8025DB08 0025AA68 38 04 9A 00 */ addi r0, r4, __vt__16CPauseScreenBlur@l
/* 8025DB0C 0025AA6C 93 E1 00 1C */ stw r31, 0x1c(r1) /* 8025DB0C 0025AA6C 93 E1 00 1C */ stw r31, 0x1c(r1)
/* 8025DB10 0025AA70 93 C1 00 18 */ stw r30, 0x18(r1) /* 8025DB10 0025AA70 93 C1 00 18 */ stw r30, 0x18(r1)
/* 8025DB14 0025AA74 7C 7E 1B 78 */ mr r30, r3 /* 8025DB14 0025AA74 7C 7E 1B 78 */ mr r30, r3

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@ -356,7 +356,7 @@ LIBS = [
"MetroidPrime/Enemies/CRidley", "MetroidPrime/Enemies/CRidley",
["MetroidPrime/Enemies/CPuffer", False], ["MetroidPrime/Enemies/CPuffer", False],
["MetroidPrime/ScriptObjects/CFire", False], ["MetroidPrime/ScriptObjects/CFire", False],
"MetroidPrime/CPauseScreenBlur", ["MetroidPrime/CPauseScreenBlur", True],
"MetroidPrime/Enemies/CTryclops", "MetroidPrime/Enemies/CTryclops",
"MetroidPrime/Weapons/CNewFlameThrower", "MetroidPrime/Weapons/CNewFlameThrower",
"MetroidPrime/Cameras/CInterpolationCamera", "MetroidPrime/Cameras/CInterpolationCamera",

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@ -151,6 +151,8 @@ public:
static void SetExternalTimeProvider(CTimeProvider* provider); static void SetExternalTimeProvider(CTimeProvider* provider);
static void DisableAllLights(); static void DisableAllLights();
static void SetAmbientColor(const CColor&);
static void SetModelMatrix(const CTransform4f& xf); static void SetModelMatrix(const CTransform4f& xf);
static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1,
u8 ref1); u8 ref1);

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@ -0,0 +1,51 @@
#ifndef _CPAUSESCREENBLUR
#define _CPAUSESCREENBLUR
#include "MetroidPrime/Cameras/CCameraBlurPass.hpp"
#include "Kyoto/TToken.hpp"
class CTexture;
class CStateManager;
// TODO: move elsewhere?
enum EInGameGuiState {
kIGS_Zero,
kIGS_InGame,
kIGS_MapScreen,
kIGS_PauseGame,
kIGS_PauseLogBook,
kIGS_PauseSaveGame,
kIGS_PauseHUDMessage
};
class CPauseScreenBlur {
public:
enum EState { kS_InGame, kS_MapScreen, kS_SaveGame, kS_HUDMessage, kS_Pause };
CPauseScreenBlur();
virtual ~CPauseScreenBlur();
void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
bool IsGameDraw() const { return x50_25_gameDraw; }
void Update(float dt, const CStateManager& stateMgr, bool);
void Draw(const CStateManager& stateMgr);
float GetBlurAmt() const;
bool IsNotTransitioning() const { return x10_prevState == x14_nextState; }
private:
TLockedToken< CTexture > x4_mapLightQuarter;
EState x10_prevState;
EState x14_nextState;
float x18_blurAmt;
CCameraBlurPass x1c_camBlur;
bool x50_24_blurring : 1;
bool x50_25_gameDraw : 1;
void OnBlurComplete(bool);
void SetState(EState state);
float GetBlurAmtInline() const { return fabs(x18_blurAmt); }
};
#endif // _CPAUSESCREENBLUR

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@ -21,11 +21,17 @@ public:
kBT_HiBlur, kBT_HiBlur,
kBT_XRay, kBT_XRay,
}; };
CCameraBlurPass();
void SetBlur(EBlurType type, float amount, float duration, bool usePersistentFb); void SetBlur(EBlurType type, float amount, float duration, bool usePersistentFb);
void DisableBlur(float duration); void DisableBlur(float duration);
void Draw() const;
static void DrawWideScreen(const CColor& color, const CTexture* tex, float v); static void DrawWideScreen(const CColor& color, const CTexture* tex, float v);
EBlurType GetCurrType() const { return x10_curType; }
bool GetNoPersistentCopy() const { return x2d_noPersistentCopy; }
private: private:
rstl::optional_object< TLockedToken< CTexture > > x0_paletteTex; rstl::optional_object< TLockedToken< CTexture > > x0_paletteTex;
EBlurType x10_curType; EBlurType x10_curType;

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@ -0,0 +1,148 @@
#include "MetroidPrime/CPauseScreenBlur.hpp"
#include "MetroidPrime/Cameras/CCameraFilterPass.hpp"
#include "MetroidPrime/SFX/UI.h"
#include "MetroidPrime/Tweaks/CTweakGui.hpp"
#include "MetroidPrime/Tweaks/CTweakGuiColors.hpp"
#include "Kyoto/Audio/CSfxManager.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "float.h"
#include "rstl/math.hpp"
CPauseScreenBlur::CPauseScreenBlur()
: x4_mapLightQuarter(gpSimplePool->GetObj("TXTR_MapLightQuarter"))
, x10_prevState(kS_InGame)
, x14_nextState(kS_InGame)
, x18_blurAmt(0.f)
, x50_24_blurring(false)
, x50_25_gameDraw(true) {}
CPauseScreenBlur::~CPauseScreenBlur() {}
void CPauseScreenBlur::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr) {
bool valid = false;
if (state >= 0 && state <= 1) {
valid = true;
}
if (valid) {
SetState(kS_InGame);
return;
}
switch (state) {
case kIGS_MapScreen:
SetState(kS_MapScreen);
break;
case kIGS_PauseSaveGame:
SetState(kS_SaveGame);
break;
case kIGS_PauseHUDMessage:
SetState(kS_HUDMessage);
break;
case kIGS_PauseGame:
case kIGS_PauseLogBook:
SetState(kS_Pause);
break;
}
}
void CPauseScreenBlur::Update(float dt, const CStateManager& stateMgr, bool b) {
if (x10_prevState == x14_nextState)
return;
if (x18_blurAmt < 0.f)
x18_blurAmt = rstl::min_val(0.f, 2.f * dt + x18_blurAmt);
else if (x18_blurAmt > 0.f)
x18_blurAmt = rstl::min_val(1.f, 2.f * dt + x18_blurAmt);
if (x18_blurAmt == 0.f || x18_blurAmt == 1.f)
OnBlurComplete(b);
if (x18_blurAmt == 0.f && b) {
x1c_camBlur.DisableBlur(0.f);
} else {
x1c_camBlur.SetBlur(CCameraBlurPass::kBT_HiBlur, gpTweakGui->GetPauseBlurFactor() * GetBlurAmtInline(), 0.f, true);
x50_24_blurring = true;
}
}
void CPauseScreenBlur::Draw(const CStateManager&) {
x1c_camBlur.Draw();
CGraphics::DisableAllLights();
CGraphics::SetAmbientColor(CColor(0xffffffff));
const float t = fabs(x18_blurAmt);
if (x1c_camBlur.GetCurrType() != CCameraBlurPass::kBT_NoBlur) {
const CColor& white = CColor::White();
CCameraFilterPass::DrawFilter(
CCameraFilterPass::kFT_Multiply, CCameraFilterPass::kFS_FullscreenQuarters,
CColor::Lerp(white, gpTweakGuiColors->GetPauseBlurFilterColor(), t),
*x4_mapLightQuarter, t);
CCameraFilterPass::DrawFilter(CCameraFilterPass::kFT_Multiply,
CCameraFilterPass::kFS_ScanLinesEven,
CColor::Lerp(CColor::White(), CColor(0xc0c0c0ff), t), nullptr, t);
}
if (x50_24_blurring && x1c_camBlur.GetNoPersistentCopy()) {
x50_24_blurring = false;
x50_25_gameDraw = false;
}
}
void CPauseScreenBlur::OnBlurComplete(bool b) {
if (x14_nextState == kS_InGame && !b)
return;
x10_prevState = x14_nextState;
if (x10_prevState == kS_InGame)
x50_25_gameDraw = true;
}
void CPauseScreenBlur::SetState(EState state) {
switch (x10_prevState) {
case kS_InGame:
if (state != kS_InGame) {
CSfxManager::SetChannel(CSfxManager::kSC_PauseScreen);
if (state == kS_HUDMessage)
CSfxManager::SfxStart(SFXui_into_hud_message, 0x7f, 0x40, false, CSfxManager::kMedPriority);
else if (state == kS_MapScreen)
CSfxManager::SfxStart(SFXui_into_map_screen, 0x7f, 0x40, false, CSfxManager::kMedPriority);
x18_blurAmt = FLT_EPSILON;
}
break;
case kS_MapScreen:
case kS_SaveGame:
case kS_HUDMessage:
case kS_Pause:
break;
}
switch (state) {
case kS_InGame:
bool valid = true;
if (x10_prevState == kS_InGame && x14_nextState == kS_InGame) {
valid = false;
}
if (valid) {
CSfxManager::SetChannel(CSfxManager::kSC_Game);
if (x10_prevState == kS_HUDMessage)
CSfxManager::SfxStart(SFXui_outof_hud_message, 0x7f, 0x40, false,
CSfxManager::kMedPriority);
else if (x10_prevState == kS_MapScreen)
CSfxManager::SfxStart(SFXui_outof_map_screen, 0x7f, 0x40, false, CSfxManager::kMedPriority);
x18_blurAmt = -1.f;
}
break;
case kS_MapScreen:
case kS_SaveGame:
case kS_HUDMessage:
case kS_Pause:
break;
}
x14_nextState = state;
}
float CPauseScreenBlur::GetBlurAmt() const { return GetBlurAmtInline(); }