mirror of https://github.com/PrimeDecomp/prime.git
Link CAABoxFilter
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8281bd5424
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2883468211
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@ -241,7 +241,7 @@ LIBS = [
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"MetroidPrime/Player/CPlayerOrbit",
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"MetroidPrime/CGameCollision",
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["MetroidPrime/CBallFilter", True],
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["MetroidPrime/CAABoxFilter", False],
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["MetroidPrime/CAABoxFilter", True],
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"MetroidPrime/CGroundMovement",
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"MetroidPrime/Enemies/CNewIntroBoss",
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"MetroidPrime/Weapons/CPhazonBeam",
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@ -21,10 +21,10 @@ public:
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x0_list.push_back(info.GetSwapped());
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}
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iterator end() { return x0_list.end(); }
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const_iterator end() const { return x0_list.end(); }
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iterator begin() { return x0_list.begin(); }
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const_iterator begin() const { return x0_list.begin(); }
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iterator End() { return x0_list.end(); }
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const_iterator End() const { return x0_list.end(); }
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iterator Begin() { return x0_list.begin(); }
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const_iterator Begin() const { return x0_list.begin(); }
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};
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#endif // _CCOLLISIONINFOLIST
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@ -13,8 +13,10 @@ class reserved_vector {
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uchar x4_data[N * sizeof(T)];
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public:
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typedef pointer_iterator< T, reserved_vector< T, N >, void > iterator;
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typedef const_pointer_iterator< T, reserved_vector< T, N >, void > const_iterator;
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// typedef pointer_iterator< T, reserved_vector< T, N >, void > iterator;
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// typedef const_pointer_iterator< T, reserved_vector< T, N >, void > const_iterator;
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typedef T* iterator;
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typedef const T* const_iterator;
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inline iterator begin() { return iterator(data()); }
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inline const_iterator begin() const { return const_iterator(data()); }
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@ -208,7 +208,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerOrbit.o\
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$(BUILD_DIR)/asm/MetroidPrime/CGameCollision.o\
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$(BUILD_DIR)/src/MetroidPrime/CBallFilter.o\
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$(BUILD_DIR)/asm/MetroidPrime/CAABoxFilter.o\
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$(BUILD_DIR)/src/MetroidPrime/CAABoxFilter.o\
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$(BUILD_DIR)/asm/MetroidPrime/CGroundMovement.o\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CNewIntroBoss.o\
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$(BUILD_DIR)/asm/MetroidPrime/Weapons/CPhazonBeam.o\
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@ -6,14 +6,14 @@
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void CAABoxFilter::FilterBoxFloorCollisions(const CCollisionInfoList& in, CCollisionInfoList& out) {
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float minZ = 10000.f;
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for (CCollisionInfoList::const_iterator it = in.begin(); it != in.end(); ++it) {
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for (CCollisionInfoList::const_iterator it = in.Begin(); it != in.End(); ++it) {
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if (it->GetMaterialLeft().HasMaterial(kMT_Wall) && it->GetPoint().GetZ() < minZ) {
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minZ = it->GetPoint().GetZ();
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}
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}
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CCollisionInfoList temp;
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for (CCollisionInfoList::const_iterator it = in.begin(); it != in.end(); ++it) {
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for (CCollisionInfoList::const_iterator it = in.Begin(); it != in.End(); ++it) {
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if (it->GetMaterialLeft().HasMaterial(kMT_Floor)) {
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if (it->GetPoint().GetZ() < minZ) {
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temp.Add(*it, false);
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