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Fix CFlameWarp
Former-commit-id: 472e1538ab02a046bd39f7a2b3596737cb262db6
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@ -90,12 +90,12 @@ void CFlameWarp::ModifyParticles(int particleCount, int stripe, int*, CVector3f*
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CMaterialList(kMT_ProjectilePassthrough)));
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if (result.IsValid()) {
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const float dist = result.GetPlane().PointToPlaneDist(partPos);
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const float dist = result.GetPlane().GetHeight(partPos);
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if (dist <= 0.f) {
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partPos -= dist * result.GetPlane().GetNormal();
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if (CVector3f::Dot(result.GetPlane().GetNormal(), partVel) < 0.f) {
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const CVector3f prevStepPos = partPos - partVel;
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partPos += (-result.GetPlane().PointToPlaneDist(prevStepPos) /
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partPos += (-result.GetPlane().GetHeight(prevStepPos) /
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CVector3f::Dot(partVel, result.GetPlane().GetNormal()) -
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1.f) *
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partVel;
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