mirror of https://github.com/PrimeDecomp/prime.git
parent
913b1c8a16
commit
2bff2f4d6b
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@ -210,6 +210,8 @@ public:
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static void ConfigureFrameBuffer(const COsContext& osContext);
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static void EnableLight(ERglLight light);
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static void LoadLight(ERglLight light, const CLight& info);
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static void SetLightState(uchar lights);
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static void SetViewMatrix();
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static void SetIdentityViewPointMatrix();
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static void SetIdentityModelMatrix();
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@ -9,13 +9,23 @@ extern "C" {
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typedef f32 Mtx[3][4];
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typedef f32 (*MtxPtr)[4];
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typedef f32 ROMtx[4][3];
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typedef f32 (*ROMtxPtr)[3];
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typedef f32 Mtx44[4][4];
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typedef f32 (*Mtx44Ptr)[4];
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typedef struct {
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f32 x;
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f32 y;
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f32 z;
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f32 x, y, z;
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} Vec, *VecPtr;
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typedef struct {
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s16 x, y, z;
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} S16Vec, *S16VecPtr;
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typedef struct {
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f32 x, y, z, w;
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} Quaternion, *QuaternionPtr;
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void C_MTXIdentity(Mtx m);
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void C_MTXCopy(const Mtx src, Mtx dst);
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void C_MTXConcat(const Mtx a, const Mtx b, Mtx ab);
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@ -27,6 +37,27 @@ void C_MTXMultVec(const Mtx m, const Vec* src, Vec* dst);
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void C_MTXMultVecArray(const Mtx m, const Vec* srcBase, Vec* dstBase, u32 count);
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void C_MTXMultVecSR(const Mtx m, const Vec* src, Vec* dst);
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void C_MTXMultVecArraySR(const Mtx m, const Vec* srcBase, Vec* dstBase, u32 count);
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void C_MTXQuat(Mtx m, const Quaternion* q);
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void C_MTXReflect(Mtx m, const Vec* p, const Vec* n);
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void C_MTXTrans(Mtx m, f32 xT, f32 yT, f32 zT);
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void C_MTXTransApply(const Mtx src, Mtx dst, f32 xT, f32 yT, f32 zT);
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void C_MTXScale(Mtx m, f32 xS, f32 yS, f32 zS);
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void C_MTXScaleApply(const Mtx src, Mtx dst, f32 xS, f32 yS, f32 zS);
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void C_MTXRotRad(Mtx m, char axis, f32 rad);
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void C_MTXRotTrig(Mtx m, char axis, f32 sinA, f32 cosA);
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void C_MTXRotAxisRad(Mtx m, const Vec* axis, f32 rad);
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void C_MTXLookAt(Mtx m, const Vec* camPos, const Vec* camUp, const Vec* target);
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void C_MTXFrustum(Mtx44 m, f32 t, f32 b, f32 l, f32 r, f32 n, f32 f);
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void C_MTXPerspective(Mtx44 m, f32 fovY, f32 aspect, f32 n, f32 f);
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void C_MTXOrtho(Mtx44 m, f32 t, f32 b, f32 l, f32 r, f32 n, f32 f);
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void C_MTXLightFrustum(Mtx m, f32 t, f32 b, f32 l, f32 r, f32 n, f32 scaleS, f32 scaleT, f32 transS,
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f32 transT);
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void C_MTXLightPerspective(Mtx m, f32 fovY, f32 aspect, f32 scaleS, f32 scaleT, f32 transS,
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f32 transT);
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void C_MTXLightOrtho(Mtx m, f32 t, f32 b, f32 l, f32 r, f32 scaleS, f32 scaleT, f32 transS,
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f32 transT);
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#ifdef __MWERKS__
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void PSMTXIdentity(Mtx m);
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@ -40,6 +71,15 @@ void PSMTXMultVec(const Mtx m, const Vec* src, Vec* dst);
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void PSMTXMultVecArray(const Mtx m, const Vec* srcBase, Vec* dstBase, u32 count);
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void PSMTXMultVecSR(const Mtx m, const Vec* src, Vec* dst);
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void PSMTXMultVecArraySR(const Mtx m, const Vec* srcBase, Vec* dstBase, u32 count);
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void PSMTXQuat(Mtx m, const Quaternion* q);
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void PSMTXReflect(Mtx m, const Vec* p, const Vec* n);
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void PSMTXTrans(Mtx m, f32 xT, f32 yT, f32 zT);
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void PSMTXTransApply(const Mtx src, Mtx dst, f32 xT, f32 yT, f32 zT);
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void PSMTXScale(Mtx m, f32 xS, f32 yS, f32 zS);
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void PSMTXScaleApply(const Mtx src, Mtx dst, f32 xS, f32 yS, f32 zS);
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void PSMTXRotRad(Mtx m, char axis, f32 rad);
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void PSMTXRotTrig(Mtx m, char axis, f32 sinA, f32 cosA);
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void PSMTXRotAxisRad(Mtx m, const Vec* axis, f32 rad);
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#endif
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#ifdef __MWERKS__
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@ -54,6 +94,17 @@ void PSMTXMultVecArraySR(const Mtx m, const Vec* srcBase, Vec* dstBase, u32 coun
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#define MTXMultVecArray PSMTXMultVecArray
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#define MTXMultVecSR PSMTXMultVecSR
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#define MTXMultVecArraySR PSMTXMultVecArraySR
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#define MTXQuat PSMTXQuat
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#define MTXReflect PSMTXReflect
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#define MTXTrans PSMTXTrans
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#define MTXTransApply PSMTXTransApply
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#define MTXScale PSMTXScale
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#define MTXScaleApply PSMTXScaleApply
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#define MTXRotRad PSMTXRotRad
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#define MTXRotTrig PSMTXRotTrig
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#define MTXRotAxisRad PSMTXRotAxisRad
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#define MTXRotDeg(m, axis, deg) PSMTXRotRad(m, axis, MTXDegToRad(deg))
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#define MTXRotAxisDeg(m, axis, deg) PSMTXRotAxisRad(m, axis, MTXDegToRad(deg))
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#else
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#define MTXIdentity C_MTXIdentity
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#define MTXCopy C_MTXCopy
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@ -66,8 +117,27 @@ void PSMTXMultVecArraySR(const Mtx m, const Vec* srcBase, Vec* dstBase, u32 coun
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#define MTXMultVecArray C_MTXMultVecArray
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#define MTXMultVecSR C_MTXMultVecSR
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#define MTXMultVecArraySR C_MTXMultVecArraySR
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#define MTXQuat C_MTXQuat
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#define MTXReflect C_MTXReflect
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#define MTXTrans C_MTXTrans
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#define MTXTransApply C_MTXTransApply
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#define MTXScale C_MTXScale
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#define MTXScaleApply C_MTXScaleApply
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#define MTXRotRad C_MTXRotRad
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#define MTXRotTrig C_MTXRotTrig
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#define MTXRotAxisRad C_MTXRotAxisRad
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#define MTXRotDeg(m, axis, deg) C_MTXRotRad(m, axis, MTXDegToRad(deg))
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#define MTXRotAxisDeg(m, axis, deg) C_MTXRotAxisRad(m, axis, MTXDegToRad(deg))
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#endif
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#define MTXLookAt C_MTXLookAt
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#define MTXFrustum C_MTXFrustum
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#define MTXPerspective C_MTXPerspective
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#define MTXOrtho C_MTXOrtho
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#define MTXLightFrustum C_MTXLightFrustum
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#define MTXLightPerspective C_MTXLightPerspective
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#define MTXLightOrtho C_MTXLightOrtho
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#ifdef __cplusplus
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}
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#endif
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@ -383,6 +383,9 @@ void CGraphics::EnableLight(ERglLight light) {
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}
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static inline GXLightID get_hw_light_index(ERglLight light) {
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#if NONMATCHING
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return static_cast< GXLightID >((light << 1) & (GX_MAX_LIGHT - 1));
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#else
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if (light == kLight0) {
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return GX_LIGHT0;
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} else if (light == kLight1) {
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@ -400,6 +403,7 @@ static inline GXLightID get_hw_light_index(ERglLight light) {
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}
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// wtf?
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return static_cast< GXLightID >(light == kLight7 ? GX_LIGHT7 : 0);
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#endif
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}
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void CGraphics::LoadLight(ERglLight light, const CLight& info) {
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@ -462,3 +466,107 @@ void CGraphics::DisableAllLights() {
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CGX::SetChanCtrl(CGX::Channel0, false, GX_SRC_REG, GX_SRC_REG, GX_LIGHT_NULL, GX_DF_NONE,
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GX_AF_NONE);
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}
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// https://en.wikipedia.org/wiki/Hamming_weight
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static inline uint popcount8(uint b) {
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b = (b & 0x55) + ((b & 0xAA) >> 1);
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b = (b & 0x33) + ((b & 0xCC) >> 2);
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return (static_cast< uchar >(b) & 0xF) + (static_cast< uchar >(b) >> 4);
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}
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void CGraphics::SetLightState(uchar lights) {
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GXAttnFn attnFn = GX_AF_NONE;
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if (lights != 0) {
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attnFn = GX_AF_SPOT;
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}
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GXDiffuseFn diffFn = GX_DF_NONE;
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if (lights != 0) {
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diffFn = GX_DF_CLAMP;
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}
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CGX::SetChanCtrl(CGX::Channel0, lights != 0 ? GX_TRUE : GX_FALSE, GX_SRC_REG,
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(vtxDescr.streamFlags & 2) != 0 ? GX_SRC_VTX : GX_SRC_REG,
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static_cast< GXLightID >(lights), diffFn, attnFn);
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mLightActive = lights;
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mNumLightsActive = popcount8(lights);
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}
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void CGraphics::SetViewMatrix() {
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Mtx mtx;
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MTXTrans(mtx, -mViewPoint.GetX(), -mViewPoint.GetY(), -mViewPoint.GetZ());
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MTXConcat(mGXViewPointMatrix, mtx, mCameraMtx);
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if (mIsGXModelMatrixIdentity) {
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MTXCopy(mCameraMtx, mGxModelView);
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} else {
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MTXConcat(mCameraMtx, mGXModelMatrix, mGxModelView);
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}
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GXLoadPosMtxImm(mGxModelView, GX_PNMTX0);
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Mtx nrmMtx;
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MTXInvXpose(mGxModelView, nrmMtx);
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GXLoadNrmMtxImm(nrmMtx, GX_PNMTX0);
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}
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void CGraphics::SetViewPointMatrix(const CTransform4f& xf) {
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mViewMatrix = xf;
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mGXViewPointMatrix[0][0] = xf.Get00();
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mGXViewPointMatrix[0][1] = xf.Get10();
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mGXViewPointMatrix[0][2] = xf.Get20();
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mGXViewPointMatrix[0][3] = 0.f;
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mGXViewPointMatrix[1][0] = xf.Get02();
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mGXViewPointMatrix[1][1] = xf.Get12();
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mGXViewPointMatrix[1][2] = xf.Get22();
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mGXViewPointMatrix[1][3] = 0.f;
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mGXViewPointMatrix[2][0] = -xf.Get01();
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mGXViewPointMatrix[2][1] = -xf.Get11();
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mGXViewPointMatrix[2][2] = -xf.Get21();
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mGXViewPointMatrix[2][3] = 0.f;
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mViewPoint = xf.GetTranslation();
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SetViewMatrix();
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}
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void CGraphics::SetIdentityViewPointMatrix() {
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mViewMatrix = CTransform4f::Identity();
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MTXIdentity(mGXViewPointMatrix);
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mGXViewPointMatrix[2][2] = 0.0;
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mGXViewPointMatrix[1][1] = 0.0;
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mGXViewPointMatrix[1][2] = 1.0;
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mGXViewPointMatrix[2][1] = -1.0;
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mViewPoint = CVector3f::Zero();
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SetViewMatrix();
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}
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// TODO: non-matching
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void CGraphics::SetModelMatrix(const CTransform4f& xf) {
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if (&xf == &CTransform4f::Identity()) {
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if (!mIsGXModelMatrixIdentity) {
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mModelMatrix = CTransform4f::Identity();
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mIsGXModelMatrixIdentity = true;
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SetViewMatrix();
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}
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return;
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}
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mModelMatrix = xf;
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mIsGXModelMatrixIdentity = false;
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mGXModelMatrix[0][0] = xf.Get00();
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mGXModelMatrix[0][1] = xf.Get01();
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mGXModelMatrix[0][2] = xf.Get02();
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mGXModelMatrix[0][3] = xf.Get03();
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mGXModelMatrix[1][0] = xf.Get10();
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mGXModelMatrix[1][1] = xf.Get11();
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mGXModelMatrix[1][2] = xf.Get12();
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mGXModelMatrix[1][3] = xf.Get13();
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mGXModelMatrix[2][0] = xf.Get20();
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mGXModelMatrix[2][1] = xf.Get21();
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mGXModelMatrix[2][2] = xf.Get22();
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mGXModelMatrix[2][3] = xf.Get23();
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SetViewMatrix();
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}
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void CGraphics::SetIdentityModelMatrix() {
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if (!mIsGXModelMatrixIdentity) {
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mModelMatrix = CTransform4f::Identity();
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mIsGXModelMatrixIdentity = true;
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SetViewMatrix();
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}
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}
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