Cleanup and comment RAssertDolphin

This commit is contained in:
Phillip Stephens 2023-11-10 14:20:35 -08:00
parent 13dca4b011
commit 2eb4fdb0fe
2 changed files with 27 additions and 11 deletions

View File

@ -10,6 +10,7 @@
"[python]": {
"editor.defaultFormatter": "ms-python.black-formatter"
},
"clangd.arguments": ["--header-insertion=never"],
"clangd.fallbackFlags": [
"-I${workspaceFolder}/include",
"-I${workspaceFolder}/libc",

View File

@ -1,7 +1,7 @@
#include "Kyoto/Basics/RAssertDolphin.hpp"
#include "dolphin/ai.h"
#include "dolphin/os/OSError.h"
#include "dolphin/os/OSMemory.h"
#include "dolphin/pad.h"
#include "dolphin/vi.h"
@ -16,6 +16,8 @@ static const GXColor bg = {128, 0, 0, 0};
static const GXColor fg = {255, 255, 255, 0};
static const uchar ExitButtons[4] = {PAD_BUTTON_RIGHT, PAD_BUTTON_LEFT, PAD_BUTTON_DOWN,
PAD_BUTTON_UP};
#define INITIAL_COMBO (PAD_BUTTON_X | PAD_BUTTON_Y | PAD_TRIGGER_Z)
#define DPAD (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN)
static void hack() {
static const char* tmp1 = "%s\0\n";
@ -26,7 +28,7 @@ void ErrorHandler(OSError code, OSContext* context, int dsisr, int dar) {
OSContext newContext;
uint loopExitCriteria;
PADStatus pads[4];
uchar local_60[4];
uchar exitButtons[4];
u32* gpr;
uint i;
uint len;
@ -42,34 +44,47 @@ void ErrorHandler(OSError code, OSContext* context, int dsisr, int dar) {
VIFlush();
#if VERSION >= 1
// Pivot to a new context for a clean CPU state
OSClearContext(&newContext);
OSSetCurrentContext(&newContext);
OSEnableInterrupts();
#endif
// We have an error, lets loop until the player correctly inputs the debug combo:
// Hold X+Y+Z Followed by pressing left, right, down, up in that order
while (loopExitCriteria < 4) {
PADRead(pads);
#if VERSION >= 1
// If port 1 is unpopulated, spin until a controller is plugged in
while (pads[1].err == PAD_ERR_NO_CONTROLLER) {
// Reset port 1
PADReset(PAD_CHAN1_BIT);
// Get current state
PADRead(pads);
}
#endif
if (pads[1].err == PAD_ERR_NONE) {
*(uint*)local_60 = *(uint*)ExitButtons;
if ((pads[1].button & 0xc10) == 0xc10) {
if ((pads[1].button & 0xf) != 0) {
if ((pads[1].button & local_60[loopExitCriteria]) != 0) {
// Dunno why we're doing this but, it matches...
*(uint*)exitButtons = *(uint*)ExitButtons;
// Check for X + Y + Z to initiate loop exit
if ((pads[1].button & INITIAL_COMBO) == INITIAL_COMBO) {
// Is the player pressing any DPAD button?
if ((pads[1].button & DPAD) != 0) {
// Ok, check combo order
if ((pads[1].button & exitButtons[loopExitCriteria]) != 0) {
loopExitCriteria += 1;
} else if ((loopExitCriteria != 0) &&
((pads[1].button & local_60[loopExitCriteria - 1]) == 0)) {
((pads[1].button & exitButtons[loopExitCriteria - 1]) == 0)) {
// If any of the buttons are unset, or were pressed in the wrong order, reset
loopExitCriteria = 0;
}
}
} else {
// Player let go of X+Y+Z, reset loop
loopExitCriteria = 0;
}
}
@ -129,10 +144,10 @@ void ErrorHandler(OSError code, OSContext* context, int dsisr, int dar) {
}
void SetErrorHandlers() {
OSSetErrorHandler(2, (OSErrorHandler)ErrorHandler);
OSSetErrorHandler(3, (OSErrorHandler)ErrorHandler);
OSSetErrorHandler(5, (OSErrorHandler)ErrorHandler);
OSSetErrorHandler(15, (OSErrorHandler)ErrorHandler);
OSSetErrorHandler(OS_ERROR_DSI, (OSErrorHandler)ErrorHandler);
OSSetErrorHandler(OS_ERROR_ISI, (OSErrorHandler)ErrorHandler);
OSSetErrorHandler(OS_ERROR_ALIGNMENT, (OSErrorHandler)ErrorHandler);
OSSetErrorHandler(OS_ERROR_PROTECTION, (OSErrorHandler)ErrorHandler);
}
void rs_debugger_printf(const char* format, ...) {