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More main progress; tons of headers & stuff
Former-commit-id: a6e365791b
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@@ -51,6 +51,9 @@ public:
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void AdvanceParticles(const CTransform4f& xf, float dt, CStateManager& mgr);
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void RenderParticles(const CFrustumPlanes& planes) const;
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void RenderUnsortedParts(EWhichModel which, const CTransform4f& xf, const CActorLights* lights, const CModelFlags& flags) const;
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void RenderThermal(const CTransform4f& xf, const CColor& mulColor, const CColor& addColor, const CModelFlags& flags) const;
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void Render(const CStateManager&, const CTransform4f&, const CActorLights*, const CModelFlags&) const;
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void Render(CModelData::EWhichModel, const CTransform4f&, const CActorLights*, const CModelFlags&) const;
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const CAnimData* GetAnimationData() const { return xc_animData.get(); }
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CAnimData* AnimationData() { return xc_animData.get(); }
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@@ -62,7 +65,9 @@ public:
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void SetXRayModel(const rstl::pair< CAssetId, CAssetId >& assets);
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void SetInfraModel(const rstl::pair< CAssetId, CAssetId >& assets);
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void SetAmbientColor(const CColor& color) { x18_ambientColor = color; }
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bool GetSortThermal() const { return x14_25_sortThermal; }
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void SetSortThermal(bool b) { x14_25_sortThermal = b; }
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static EWhichModel GetRenderingModel(const CStateManager& mgr);
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