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More main progress; tons of headers & stuff
Former-commit-id: a6e365791b
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@@ -22,6 +22,10 @@ public:
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typedef rstl::map< rstl::string, rstl::auto_ptr< CParticleGenInfo > > DrawMap;
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void SetParticleEffectState(const rstl::string& name, bool active, CStateManager& mgr);
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void RenderSystemsToBeDrawnFirst() const;
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void RenderSystemsToBeDrawnLast() const;
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bool AreAnySystemsDrawnWithModel() const { return xb4_25_anySystemsDrawnWithModel; }
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private:
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rstl::map< CAssetId, rstl::rc_ptr< TLockedToken< CGenDescription > > > x0_particleDescs;
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