Some CBallCamera progress

This commit is contained in:
Luke Street 2022-09-29 01:30:20 -04:00
parent 39d1fef022
commit 3831cfa905
15 changed files with 303 additions and 38 deletions

View File

@ -2101,7 +2101,7 @@ lbl_800822B8:
/* 800823F0 0007F350 91 21 00 4C */ stw r9, 0x4c(r1)
/* 800823F4 0007F354 91 01 00 50 */ stw r8, 0x50(r1)
/* 800823F8 0007F358 90 01 00 54 */ stw r0, 0x54(r1)
/* 800823FC 0007F35C 48 00 78 B9 */ bl FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
/* 800823FC 0007F35C 48 00 78 B9 */ bl FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
/* 80082400 0007F360 C0 41 00 58 */ lfs f2, 0x58(r1)
/* 80082404 0007F364 C0 21 00 5C */ lfs f1, 0x5c(r1)
/* 80082408 0007F368 C0 01 00 60 */ lfs f0, 0x60(r1)
@ -2269,7 +2269,7 @@ lbl_80082604:
/* 80082670 0007F5D0 90 01 00 2C */ stw r0, 0x2c(r1)
/* 80082674 0007F5D4 80 08 05 14 */ lwz r0, 0x514(r8)
/* 80082678 0007F5D8 90 01 00 30 */ stw r0, 0x30(r1)
/* 8008267C 0007F5DC 48 00 76 39 */ bl FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
/* 8008267C 0007F5DC 48 00 76 39 */ bl FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
/* 80082680 0007F5E0 C0 41 00 34 */ lfs f2, 0x34(r1)
/* 80082684 0007F5E4 3C 60 80 5A */ lis r3, sUpVector__9CVector3f@ha
/* 80082688 0007F5E8 C0 21 00 38 */ lfs f1, 0x38(r1)
@ -3587,7 +3587,7 @@ ActivateFailSafe__11CBallCameraFfR13CStateManager:
/* 800839AC 0008090C 90 01 00 1C */ stw r0, 0x1c(r1)
/* 800839B0 00080910 80 08 05 14 */ lwz r0, 0x514(r8)
/* 800839B4 00080914 90 01 00 20 */ stw r0, 0x20(r1)
/* 800839B8 00080918 48 00 62 FD */ bl FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
/* 800839B8 00080918 48 00 62 FD */ bl FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
/* 800839BC 0008091C C0 41 00 24 */ lfs f2, 0x24(r1)
/* 800839C0 00080920 7F C3 F3 78 */ mr r3, r30
/* 800839C4 00080924 C0 21 00 28 */ lfs f1, 0x28(r1)
@ -5069,7 +5069,7 @@ lbl_80084F3C:
/* 80084F68 00081EC8 90 01 00 E4 */ stw r0, 0xe4(r1)
/* 80084F6C 00081ECC 80 09 05 14 */ lwz r0, 0x514(r9)
/* 80084F70 00081ED0 90 01 00 E8 */ stw r0, 0xe8(r1)
/* 80084F74 00081ED4 48 00 4D 41 */ bl FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
/* 80084F74 00081ED4 48 00 4D 41 */ bl FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
/* 80084F78 00081ED8 C0 41 00 EC */ lfs f2, 0xec(r1)
/* 80084F7C 00081EDC C0 21 00 F0 */ lfs f1, 0xf0(r1)
/* 80084F80 00081EE0 C0 01 00 F4 */ lfs f0, 0xf4(r1)
@ -7160,7 +7160,7 @@ lbl_80086E2C:
/* 80086E7C 00083DDC 91 21 00 BC */ stw r9, 0xbc(r1)
/* 80086E80 00083DE0 91 01 00 C0 */ stw r8, 0xc0(r1)
/* 80086E84 00083DE4 90 01 00 C4 */ stw r0, 0xc4(r1)
/* 80086E88 00083DE8 48 00 2E 2D */ bl FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
/* 80086E88 00083DE8 48 00 2E 2D */ bl FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
/* 80086E8C 00083DEC C0 41 00 C8 */ lfs f2, 0xc8(r1)
/* 80086E90 00083DF0 C0 21 00 CC */ lfs f1, 0xcc(r1)
/* 80086E94 00083DF4 C0 01 00 D0 */ lfs f0, 0xd0(r1)
@ -7735,7 +7735,7 @@ lbl_8008770C:
/* 80087734 00084694 38 E0 00 00 */ li r7, 0
/* 80087738 00084698 C0 41 00 10 */ lfs f2, 0x10(r1)
/* 8008773C 0008469C 90 01 00 58 */ stw r0, 0x58(r1)
/* 80087740 000846A0 48 00 25 75 */ bl FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
/* 80087740 000846A0 48 00 25 75 */ bl FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
/* 80087744 000846A4 C0 22 89 B0 */ lfs f1, lbl_805AA6D0@sda21(r2)
/* 80087748 000846A8 38 7E 03 7C */ addi r3, r30, 0x37c
/* 8008774C 000846AC C0 81 00 5C */ lfs f4, 0x5c(r1)
@ -8185,7 +8185,7 @@ lbl_80087D70:
/* 80087E08 00084D68 91 21 01 48 */ stw r9, 0x148(r1)
/* 80087E0C 00084D6C 91 01 01 4C */ stw r8, 0x14c(r1)
/* 80087E10 00084D70 90 01 01 50 */ stw r0, 0x150(r1)
/* 80087E14 00084D74 48 00 1E A1 */ bl FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
/* 80087E14 00084D74 48 00 1E A1 */ bl FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
/* 80087E18 00084D78 38 61 01 3C */ addi r3, r1, 0x13c
/* 80087E1C 00084D7C 38 81 02 88 */ addi r4, r1, 0x288
/* 80087E20 00084D80 38 A1 02 98 */ addi r5, r1, 0x298
@ -10215,7 +10215,7 @@ lbl_80089BE0:
/* 80089C30 00086B90 38 E0 00 00 */ li r7, 0
/* 80089C34 00086B94 C0 41 00 08 */ lfs f2, 8(r1)
/* 80089C38 00086B98 90 01 00 18 */ stw r0, 0x18(r1)
/* 80089C3C 00086B9C 48 00 00 79 */ bl FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
/* 80089C3C 00086B9C 48 00 00 79 */ bl FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
/* 80089C40 00086BA0 C0 21 00 1C */ lfs f1, 0x1c(r1)
/* 80089C44 00086BA4 7F C3 F3 78 */ mr r3, r30
/* 80089C48 00086BA8 C0 41 00 20 */ lfs f2, 0x20(r1)
@ -10246,8 +10246,8 @@ lbl_80089BE0:
/* 80089CAC 00086C0C 38 21 00 B0 */ addi r1, r1, 0xb0
/* 80089CB0 00086C10 4E 80 00 20 */ blr
.global FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb:
.global FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb:
/* 80089CB4 00086C14 94 21 EA 10 */ stwu r1, -0x15f0(r1)
/* 80089CB8 00086C18 7C 08 02 A6 */ mflr r0
/* 80089CBC 00086C1C 90 01 15 F4 */ stw r0, 0x15f4(r1)
@ -12730,7 +12730,7 @@ Reset__11CBallCameraFRC12CTransform4fR13CStateManager:
/* 8008C124 00089084 90 01 00 40 */ stw r0, 0x40(r1)
/* 8008C128 00089088 C0 3E 01 90 */ lfs f1, 0x190(r30)
/* 8008C12C 0008908C C0 5E 01 A0 */ lfs f2, 0x1a0(r30)
/* 8008C130 00089090 4B FF DB 85 */ bl FindDesiredPosition__11CBallCameraFffRC9CVector3fR13CStateManagerb
/* 8008C130 00089090 4B FF DB 85 */ bl FindDesiredPosition__11CBallCameraFff9CVector3fR13CStateManagerb
/* 8008C134 00089094 C0 41 00 44 */ lfs f2, 0x44(r1)
/* 8008C138 00089098 7F E3 FB 78 */ mr r3, r31
/* 8008C13C 0008909C C0 21 00 48 */ lfs f1, 0x48(r1)

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@ -15,11 +15,20 @@ public:
kI_Valid,
};
f32 GetTime() const { return x0_t; }
bool IsValid() const { return x20_valid; }
// GetPlane__14CRayCastResultCFv
// GetPoint__14CRayCastResultCFv
// GetMaterial__14CRayCastResultCFv
// Transform__14CRayCastResultFRC12CTransform4f
// MakeInvalid__14CRayCastResultFv
private:
f32 x0_t;
CVector3f x4_point;
CPlane x10_plane;
EInvalid x20_invalid;
bool x20_valid;
CMaterialList x28_material;
};
CHECK_SIZEOF(CRayCastResult, 0x30)

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@ -20,13 +20,49 @@ public:
CAABox& operator=(const CAABox&);
CVector3f ClosestPointAlongVector(const CVector3f& vec) const;
// FurthestPointAlongVector__6CAABoxCFRC9CVector3f global
const CVector3f& GetMinPoint() const { return min; }
const CVector3f& GetMaxPoint() const { return max; }
// GetCenterPoint__6CAABoxCFv global
// GetPoint__6CAABoxCFi global
// Include__6CAABoxFRC9CVector3f weak
// Include__6CAABoxFRC6CAABox weak
// AccumulateBounds__6CAABoxFRC9CVector3f global
// bool Invalid__6CAABoxCFv global
// PointInside__6CAABoxCFRC9CVector3f global
// InsidePlane__6CAABoxCFRC6CPlane global
// DoBoundsOverlap__6CAABoxCFRC6CAABox global
// GetVolume__6CAABoxCFv global
// GetBooleanIntersection__6CAABoxCFRC6CAABox global
// Inside__6CAABoxCFRC6CAABox global
// ClampToBox__6CAABoxCFRC9CVector3f global
// GetTri__6CAABoxCFQ26CAABox10EBoxFaceIdi global
// DistanceBetween__6CAABoxFRC6CAABoxRC6CAABox global
// GetPointA__6CAABoxCFv weak
// GetPointB__6CAABoxCFv weak
// GetPointC__6CAABoxCFv weak
// GetPointD__6CAABoxCFv weak
// GetPointE__6CAABoxCFv weak
// GetPointF__6CAABoxCFv weak
// GetPointG__6CAABoxCFv weak
// GetPointH__6CAABoxCFv weak
// GetWidth__6CAABoxCFv weak
// GetDepth__6CAABoxCFv weak
// GetHeight__6CAABoxCFv weak
// GetTri__6CAABoxCFii weak
// GetEdge__6CAABoxCFi weak
// GetTransformedAABox__6CAABoxCFRC12CTransform4f
static const CAABox& Identity() { return mskNullBox; }
static const CAABox& MakeMaxInvertedBox() { return mskInvertedBox; }
// MakeNullBox__6CAABoxFv ??
private:
f32 minX, minY, minZ;
f32 maxX, maxY, maxZ;
CVector3f min;
CVector3f max;
static CAABox mskInvertedBox;
static CAABox mskNullBox;

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@ -3,6 +3,8 @@
#include "types.h"
#include "math.h"
#define M_PIF 3.14159265358979323846f
class CMath {
@ -14,9 +16,52 @@ public:
return x - v * y;
}
template < typename T >
static const T& Clamp(const T& min, const T& val, const T& max);
// ClampRadians__5CMathFf
static const T& Clamp(const T& min, const T& val, const T& max); // TODO: weak
static f32 SqrtF(f32 v);
static inline f32 Limit(f32 v, f32 h) { return fabs(v) > h ? h * Sign(v) : v; }
static inline f32 Sign(f32 v) { return FastFSel(v, 1.f, -1.f); }
static inline f32 FastFSel(register f32 v, register f32 h, register f32 l) {
register f32 out;
asm {
fsel out, v, h, l
}
return out;
}
static inline f32 AbsF(f32 v) { return fabs(v); }
// WrapPi__5CMathFf weak
// WrapTwoPi__5CMathFf weak
// FastFmod__5CMathFfff weak
// Min<f>__5CMathFRCfRCf weak
// Max<f>__5CMathFRCfRCf weak
// InvSqrtF__5CMathFf global
// FastArcCosR__5CMathFf global
// SlowCosineR__5CMathFf global
// SlowSineR__5CMathFf global
// FastCosR__5CMathFf global
// GetBezierPoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global
// ClampRadians__5CMathFf weak
// ModF__5CMathFff weak
// Deg2Rad__5CMathFf weak
// Deg2Rev__5CMathFf weak
// ArcCosineR__5CMathFf global
// FloorF__5CMathFf global
// BaryToWorld__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f global
// GetCatmullRomSplinePoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global
// FastSqrtF__5CMathFf weak
// SqrtD__5CMathFd global
// AbsD__5CMathFd weak
// IsEpsilon__5CMathFfff global
// FastMin__5CMathFff weak
// FastMax__5CMathFff weak
// PowF__5CMathFff global
// Rev2Deg__5CMathFf weak
// GetCatmullRomSplinePoint__5CMathFfffff global
// SlowTangentR__5CMathFf global
// Rad2Deg__5CMathFf weak
// Rad2Rev__5CMathFf weak
// CeilingF__5CMathFf global
// ArcTangentR__5CMathFf global
// Swap<f>__5CMathFRfRf weak
};
#endif

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@ -47,15 +47,16 @@ public:
// GetColumn__12CTransform4fCF5EDimZ
// GetColumn__12CTransform4fCFi
// GetCStyleMatrix__12CTransform4fCFv
// GetInverse__12CTransform4fCFv
CTransform4f GetInverse() const;
CTransform4f GetQuickInverse() const;
// GetRotation__12CTransform4fCFv
CTransform4f GetRotation() const;
inline const CVector3f& GetRow(EDimX dim) const { return m0; }
inline const CVector3f& GetRow(EDimY dim) const { return m1; }
inline const CVector3f& GetRow(EDimZ dim) const { return m2; }
// GetRow__12CTransform4fCFi
// GetUp__12CTransform4fCFv
// LookAt__12CTransform4fFRC9CVector3fRC9CVector3fRC9CVector3f
static CTransform4f LookAt(const CVector3f& pos, const CVector3f& lookPos,
const CVector3f& up = CVector3f::Up());
// MakeRotationsBasedOnY__12CTransform4fFRC13CUnitVector3f
CTransform4f MultiplyIgnoreTranslation(const CTransform4f& other) const;
// Orthonormalize__12CTransform4fFv
@ -91,7 +92,7 @@ public:
CTransform4f& operator*=(const CTransform4f& other);
CTransform4f operator*(const CTransform4f& vec) const;
CTransform4f operator*(const CVector3f& vec) const;
CVector3f operator*(const CVector3f& vec) const;
static CTransform4f FromColumns(const CVector3f&, const CVector3f&, const CVector3f&,
const CVector3f&);

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@ -30,13 +30,15 @@ public:
// ByElementMultiply__9CVector3fFRC9CVector3fRC9CVector3f
// Slerp__9CVector3fFRC9CVector3fRC9CVector3fRC9CRelAngle
// Normalize__9CVector3fFv
// Magnitude__9CVector3fCFv
void Normalize();
f32 Magnitude() const;
// AsNormalized__9CVector3fCFv
// CanBeNormalized__9CVector3fCFv
bool CanBeNormalized() const;
// GetAngleDiff__9CVector3fFRC9CVector3fRC9CVector3f
// IsEqu__9CVector3fCFRC9CVector3ff
// Lerp__9CVector3fFRC9CVector3fRC9CVector3ff
// MagSquared__9CVector3fCFv weak
// Cross__9CVector3fFRC9CVector3fRC9CVector3f weak
f32& operator[](EDimX dim) { return mX; }
f32& operator[](EDimY dim) { return mY; }

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@ -34,6 +34,7 @@ class CWorld;
class CWorldTransManager;
class CEntity;
class CMazeState;
class CRayCastResult;
namespace SL {
class CSortedListManager;
@ -53,6 +54,12 @@ public:
void FreeScriptObject(TUniqueId uid);
rstl::pair< TEditorId, TUniqueId > GenerateObject(const TEditorId& eid);
bool RayCollideWorld(const CVector3f& start, const CVector3f& end, const TEntityList& nearList,
const CMaterialFilter& filter, const CActor* damagee) const;
CRayCastResult RayWorldIntersection(TUniqueId& idOut, const CVector3f& pos, const CVector3f& dir,
f32 length, const CMaterialFilter& filter,
const TEntityList& list) const;
CEntity* ObjectById(TUniqueId uid);
const CEntity* GetObjectById(TUniqueId uid) const;
TUniqueId GetIdForScript(TEditorId eid) const;

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@ -39,27 +39,31 @@ public:
f32 GetRadius() const { return x4_radius; }
// TODO
CVector3f GetRealPosition() const;
CVector3f GetDesiredPosition() const;
CVector3f GetLookAtPosition() const;
CVector3f GetLineOfSight() const;
CVector3f GetPosition() const;
const CVector3f& GetRealPosition() const { return x2c_lastWorldPos; }
const CVector3f& GetDesiredPosition() const { return x14_localPos; }
const CVector3f& GetLookAtPosition() const { return x20_scaledWorldPos; }
const CVector3f& GetLineOfSight() const;
const CVector3f& GetPosition() const { return x8_lastLocalPos; }
uint GetOcclusionCount() const { return x4c_occlusionCount; }
void SetRadius(f32 radius) { this->x4_radius = radius; }
// TODO
void SetPosition();
void SetPosition(CVector3f vec) { x8_lastLocalPos = vec; }
void SetRealPosition(CVector3f vec) { x2c_lastWorldPos = vec; }
void SetDesiredPosition(CVector3f vec) { x14_localPos = vec; }
void SetLookAtPosition(CVector3f vec) { x20_scaledWorldPos = vec; }
void SetLineOfSight();
void SetOcclusionCount(uint val) { x4c_occlusionCount = val; }
private:
f32 x4_radius;
CVector3f x8_lastLocalPos;
CVector3f x8_lastLocalPos; // position
CVector3f x14_localPos; // desired position
CVector3f x20_scaledWorldPos; // look at position
CVector3f x2c_lastWorldPos; // real position
CCameraSpring x38_spring;
public: // TODO
uint x4c_occlusionCount;
f32 x50_scale;
};
@ -115,6 +119,17 @@ public:
void TeleportCamera(const CTransform4f& xf, CStateManager& mgr);
void ResetPosition(CStateManager& mgr);
void ResetToTweaks(CStateManager& mgr);
CVector3f FindDesiredPosition(f32 distance, f32 elevation, CVector3f dir, CStateManager& mgr,
bool fullTest);
void UpdateCollidersDistances(rstl::vector< CCameraCollider >& colliderList, f32 xMag, f32 zMag,
f32 angOffset);
void UpdateColliders(const CTransform4f& xf, rstl::vector< CCameraCollider >& colliderList,
int& idx, int count, float tolerance, const TEntityList& nearList, f32 dt,
CStateManager& mgr);
const CVector3f& GetLookAtPosition() const { return x1d8_lookPos; }
f32 GetDistance() const { return x190_curMinDistance; }
f32 GetElevation() const { return x1a0_elevation; }
void SetBehaviourType(EBallCameraBehaviour type) { x188_behaviour = type; }
void SetAllowChaseCamera(bool v) { x18c_25_chaseAllowed = v; }

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@ -23,6 +23,7 @@ class CStateManager;
class CCameraManager {
public:
CGameCamera* GetCurrentCamera(CStateManager& mgr) const;
void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
static f32 DefaultThirdPersonFov();

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@ -26,6 +26,7 @@ public:
virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
virtual void Reset(const CTransform4f&, CStateManager& mgr) = 0;
TUniqueId GetWatchedObject() const { return xe8_watchedObject; }
f32 GetFov() const { return x15c_currentFov; }
void SetFov(f32 fov) { x15c_currentFov = fov; }
void SetFovInterpolation(f32 start, f32 fov, f32 time, f32 delayTime);

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@ -149,7 +149,10 @@ public:
virtual bool IsTransparent();
CVector3f GetBallPosition() const;
CTransform4f CreateTransformFromMovementDirection() const;
EPlayerOrbitState GetOrbitState() const { return x304_orbitState; }
const CVector3f& GetMovementDirection() const { return x50c_moveDir; }
// GetMovementDirection2D__7CPlayerCFv ??
private:
struct CVisorSteam {

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@ -7,6 +7,10 @@
extern "C" {
#endif
#ifndef _MATH_INLINE
#define _MATH_INLINE static inline
#endif
#ifdef __MWERKS__
/* Metrowerks */
@ -67,8 +71,8 @@ double sin(double x);
double cos(double x);
double atan(double x);
float sinf(float x);
float cosf(float x);
_MATH_INLINE float sinf(float x) { return (float)sin((double)x); }
_MATH_INLINE float cosf(float x) { return (float)cos((double)x); }
float tanf(float x);
float acosf(float x);

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@ -0,0 +1,9 @@
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CMath.hpp"
CVector3f CAABox::ClosestPointAlongVector(const CVector3f& vec) const {
return CVector3f(CMath::FastFSel(vec.GetX(), min.GetX(), max.GetX()),
CMath::FastFSel(vec.GetY(), min.GetY(), max.GetY()),
CMath::FastFSel(vec.GetZ(), min.GetZ(), max.GetZ()));
}

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@ -2,10 +2,13 @@
#include "math.h"
#include "Collision/CRayCastResult.hpp"
#include "MetroidPrime/CCollisionActor.hpp"
#include "MetroidPrime/Cameras/CCameraManager.hpp"
#include "MetroidPrime/Player/CPlayer.hpp"
#include "MetroidPrime/Tweaks/CTweakBall.hpp"
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
static CMaterialList kLineOfSightIncludeList = CMaterialList(kMT_Solid);
static CMaterialList kLineOfSightExcludeList =
@ -98,7 +101,6 @@ CBallCamera::CBallCamera(TUniqueId uid, TUniqueId watchedId, const CTransform4f&
, x36c_splineState(kBSS_Invalid)
, x370_24_reevalSplineEnd(false)
, x374_splineCtrl(0.f)
// , x378_splineCtrlRange()
, x37c_camSpline(false)
, x3c8_collisionExcludeList(kMT_NoStepLogic)
, x3d0_24_camBehindFloorOrWall(false)
@ -141,6 +143,7 @@ CBallCamera::CBallCamera(TUniqueId uid, TUniqueId watchedId, const CTransform4f&
SetupColliders(x284_largeColliders, 7.f, 7.f, 0.1f, 12, 2.f, 0.5f, -M_PIF / 2.f);
}
// TODO non-matching inline shennangians
CBallCamera::~CBallCamera() {}
void CBallCamera::TeleportColliders(rstl::vector< CCameraCollider >& colliderList, CVector3f pos) {
@ -161,9 +164,9 @@ void CBallCamera::TeleportCamera(const CVector3f& pos, CStateManager& mgr) {
}
}
// TODO non-matching
void CBallCamera::ResetPosition(CStateManager& mgr) {
x1d8_lookPos = mgr.GetPlayer()->GetBallPosition();
CVector3f pos = mgr.GetPlayer()->GetBallPosition();
x1d8_lookPos = pos;
x1d8_lookPos.SetZ(x1d8_lookPos.GetZ() + x1b4_lookAtOffset.GetZ());
x1c0_lookPosAhead = x1d8_lookPos;
x1cc_fixedLookPos = x1d8_lookPos;
@ -207,6 +210,7 @@ void CBallCamera::ResetToTweaks(CStateManager& mgr) {
x18e_26_ = false;
}
// TODO non-matching
void CBallCamera::SetupColliders(rstl::vector< CCameraCollider >& out, f32 xMag, f32 zMag,
f32 radius, int count, f32 k, f32 max, f32 startAngle) {
out.reserve(count);
@ -220,4 +224,133 @@ void CBallCamera::SetupColliders(rstl::vector< CCameraCollider >& out, f32 xMag,
CCameraSpring(k, max, 1.f), 1.f));
theta += 2.f * M_PIF / f32(count);
}
}
}
void CBallCamera::Render(const CStateManager& mgr) const {}
void CBallCamera::Reset(const CTransform4f& xf, CStateManager& mgr) {
x214_ballCameraSpring.Reset();
x228_ballCameraCentroidSpring.Reset();
x23c_ballCameraLookAtSpring.Reset();
x250_ballCameraCentroidDistanceSpring.Reset();
x41c_ballCameraChaseSpring.Reset();
x448_ballCameraBoostSpring.Reset();
CVector3f desiredPos =
FindDesiredPosition(GetDistance(), GetElevation(), xf.GetForward(), mgr, false);
if (const CPlayer* player = TCastToConstPtr< CPlayer >(mgr.GetObjectById(GetWatchedObject()))) {
ResetPosition(mgr);
x310_idealLookVec = x1b4_lookAtOffset;
x31c_predictedLookPos = GetLookAtPosition();
CVector3f dist = GetLookAtPosition() - desiredPos;
dist.SetZ(0.f);
if (dist.CanBeNormalized()) {
TeleportCamera(CTransform4f::LookAt(desiredPos, GetLookAtPosition()), mgr);
} else {
CTransform4f camXf = player->CreateTransformFromMovementDirection();
camXf.SetTranslation(desiredPos);
TeleportCamera(camXf, mgr);
mgr.CameraManager()->SetPlayerCamera(mgr, GetUniqueId());
}
x2e8_ballVelFlat = 0.f;
x2ec_maxBallVel = 0.f;
x190_curMinDistance = x194_targetMinDistance;
x2fc_ballDeltaFlat = CVector3f::Zero();
x2f0_ballDelta = CVector3f::Zero();
x18d_28_obtuseDirection = false;
x308_speedFactor = 0.f;
x2dc_prevBallPos = player->GetBallPosition();
x294_dampedPos = GetTranslation();
x2a0_smallCentroid = CVector3f::Zero();
x2ac_mediumCentroid = CVector3f::Zero();
x2b8_largeCentroid = CVector3f::Zero();
x2c4_smallCollidersObsCount = 0;
x2c8_mediumCollidersObsCount = 0;
x2cc_largeCollidersObsCount = 0;
x2d0_smallColliderIt = 0;
x2d4_mediumColliderIt = 0;
x2d8_largeColliderIt = 0;
x32c_colliderMag = 1.f;
x18d_25_avoidGeometryFull = true;
x18d_27_forceProcessing = true;
Think(0.1f, mgr);
x18d_25_avoidGeometryFull = false;
x18d_27_forceProcessing = false;
}
}
void CBallCamera::UpdateCollidersDistances(rstl::vector< CCameraCollider >& colliderList, f32 xMag,
f32 zMag, f32 angOffset) {
f32 theta = angOffset;
for (int i = 0; i < colliderList.size(); ++i) {
f32 z = cosf(theta) * zMag;
if (theta > M_PIF / 2.f) {
z *= 0.25f;
}
f32 x = CMath::Limit(sinf(theta), 1.f) * xMag;
CVector3f pos(x, 0.f, z);
colliderList[i].SetDesiredPosition(pos);
theta += 2.f * M_PIF / colliderList.size();
}
}
// TODO non-matching
void CBallCamera::UpdateColliders(const CTransform4f& xf,
rstl::vector< CCameraCollider >& colliderList, int& idx,
int count, float tolerance, const TEntityList& nearList, f32 dt,
CStateManager& mgr) {
if (idx < colliderList.size()) {
const CPlayer& player = *mgr.GetPlayer();
x310_idealLookVec = CVector3f(0.f, gpTweakBall->GetBallCameraOffset().GetY(),
gpTweakPlayer->GetPlayerBallHalfExtent());
x310_idealLookVec.SetY(x310_idealLookVec.GetY() * x308_speedFactor);
x31c_predictedLookPos = player.GetMovementDirection() * x310_idealLookVec.GetY();
x31c_predictedLookPos.SetZ(x310_idealLookVec.GetZ());
x31c_predictedLookPos += player.GetTranslation();
CTransform4f predictedLookXf = CTransform4f::LookAt(xf.GetTranslation(), x31c_predictedLookPos);
CVector3f predictedLookPos = predictedLookXf.GetTranslation();
for (int i = 0; i < count; ++i) {
CVector3f localPos = colliderList[idx].GetDesiredPosition();
CVector3f worldPos = predictedLookXf.Rotate(localPos) + predictedLookXf.GetTranslation();
CVector3f dist = colliderList[idx].GetRealPosition() - worldPos;
if (dist.Magnitude() < 0.1f) {
localPos = colliderList[idx].GetPosition();
worldPos = colliderList[idx].GetRealPosition();
}
CVector3f centerToCollider = worldPos - predictedLookPos;
f32 mag = centerToCollider.Magnitude();
if (centerToCollider.CanBeNormalized()) {
centerToCollider.Normalize();
TUniqueId intersectId = kInvalidUniqueId;
const CRayCastResult& result = mgr.RayWorldIntersection(
intersectId, predictedLookXf.GetTranslation(), centerToCollider,
mag + colliderList[idx].GetRadius(), kLineOfSightFilter, nearList);
f32 t = result.GetTime();
if (result.IsValid()) {
worldPos = predictedLookXf.GetTranslation() +
centerToCollider * (t - colliderList[idx].GetRadius());
CVector3f centerToPoint = worldPos - predictedLookXf.GetTranslation();
localPos = predictedLookXf.GetRotation().GetInverse() * centerToPoint;
}
}
colliderList[idx].SetRealPosition(worldPos);
colliderList[idx].SetPosition(localPos);
CVector3f scaledWorldColliderPos = centerToCollider * mag * (1.f / tolerance);
scaledWorldColliderPos *= x308_speedFactor;
scaledWorldColliderPos += x31c_predictedLookPos;
colliderList[idx].SetLookAtPosition(scaledWorldColliderPos);
if (mgr.RayCollideWorld(worldPos, scaledWorldColliderPos, nearList, kLineOfSightFilter,
nullptr)) {
colliderList[idx].SetOcclusionCount(0);
} else {
colliderList[idx].SetOcclusionCount(colliderList[idx].GetOcclusionCount() + 1);
}
idx += 1;
if (idx == colliderList.size()) {
idx = 0;
}
}
}
}

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@ -1,3 +1,2 @@
#define _MATH_INLINE
#include <math.h>
float cosf(float x) { return (float)cos((double)x); }