mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-12-15 14:46:07 +00:00
@@ -14,8 +14,8 @@ class CIEConstant : public CIntElement {
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public:
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CIEConstant(int val);
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~CIEConstant() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEConstant();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEDeath : public CIntElement {
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@@ -24,8 +24,8 @@ class CIEDeath : public CIntElement {
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public:
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CIEDeath(CIntElement* a, CIntElement* b);
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~CIEDeath() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEDeath();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEAdd : public CIntElement {
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@@ -34,8 +34,8 @@ class CIEAdd : public CIntElement {
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public:
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CIEAdd(CIntElement* a, CIntElement* b);
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~CIEAdd() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEAdd();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEMultiply : public CIntElement {
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@@ -44,8 +44,8 @@ class CIEMultiply : public CIntElement {
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public:
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CIEMultiply(CIntElement* a, CIntElement* b);
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~CIEMultiply() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEMultiply();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEModulo : public CIntElement {
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@@ -54,8 +54,8 @@ class CIEModulo : public CIntElement {
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public:
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CIEModulo(CIntElement* a, CIntElement* b);
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~CIEModulo() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEModulo();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIERandom : public CIntElement {
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@@ -64,8 +64,8 @@ class CIERandom : public CIntElement {
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public:
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CIERandom(CIntElement* a, CIntElement* b);
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~CIERandom() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIERandom();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIESampleAndHold : public CIntElement {
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@@ -77,8 +77,8 @@ class CIESampleAndHold : public CIntElement {
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public:
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CIESampleAndHold(CIntElement* a, CIntElement* b, CIntElement* c);
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~CIESampleAndHold() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIESampleAndHold();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEImpulse : public CIntElement {
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@@ -86,8 +86,8 @@ class CIEImpulse : public CIntElement {
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public:
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CIEImpulse(CIntElement* a);
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~CIEImpulse() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEImpulse();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIETimescale : public CIntElement {
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@@ -96,7 +96,7 @@ class CIETimescale : public CIntElement {
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public:
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CIETimescale(CRealElement* a);
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~CIETimescale();
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bool GetValue(int frame, int& valOut) const override;
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEInitialRandom : public CIntElement {
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@@ -105,8 +105,8 @@ class CIEInitialRandom : public CIntElement {
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public:
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CIEInitialRandom(CIntElement* a, CIntElement* b);
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~CIEInitialRandom() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEInitialRandom();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIETimeChain : public CIntElement {
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@@ -116,8 +116,8 @@ class CIETimeChain : public CIntElement {
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public:
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CIETimeChain(CIntElement* a, CIntElement* b, CIntElement* c);
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~CIETimeChain() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIETimeChain();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEClamp : public CIntElement {
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@@ -127,8 +127,8 @@ class CIEClamp : public CIntElement {
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public:
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CIEClamp(CIntElement* a, CIntElement* b, CIntElement* c);
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~CIEClamp() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEClamp();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEPulse : public CIntElement {
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@@ -139,8 +139,8 @@ class CIEPulse : public CIntElement {
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public:
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CIEPulse(CIntElement* a, CIntElement* b, CIntElement* c, CIntElement* d);
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~CIEPulse() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEPulse();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIELifetimePercent : public CIntElement {
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@@ -148,8 +148,8 @@ class CIELifetimePercent : public CIntElement {
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public:
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CIELifetimePercent(CIntElement* a);
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~CIELifetimePercent() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIELifetimePercent();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEKeyframeEmitter : public CIntElement {
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@@ -163,8 +163,8 @@ class CIEKeyframeEmitter : public CIntElement {
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public:
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CIEKeyframeEmitter(CInputStream& in);
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~CIEKeyframeEmitter() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEKeyframeEmitter();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIESubtract : public CIntElement {
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@@ -173,8 +173,8 @@ class CIESubtract : public CIntElement {
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public:
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CIESubtract(CIntElement* a, CIntElement* b);
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~CIESubtract() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIESubtract();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIERealToInt : public CIntElement {
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@@ -183,26 +183,26 @@ class CIERealToInt : public CIntElement {
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public:
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CIERealToInt(CRealElement* a, CRealElement* b);
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~CIERealToInt() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIERealToInt();
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEGetCumulativeParticleCount : public CIntElement {
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public:
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~CIEGetCumulativeParticleCount() override {}
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bool GetValue(int frame, int& valOut) const override;
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~CIEGetCumulativeParticleCount() {}
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEGetActiveParticleCount : public CIntElement {
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public:
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~CIEGetActiveParticleCount() override {}
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bool GetValue(int frame, int& valOut) const override;
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~CIEGetActiveParticleCount() {}
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEGetEmitterTime : public CIntElement {
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public:
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~CIEGetEmitterTime() override;
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bool GetValue(int frame, int& valOut) const override;
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~CIEGetEmitterTime();
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bool GetValue(int frame, int& valOut) const;
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};
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#endif // _CINTELEMENT
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