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@@ -13,11 +13,11 @@ class CUVEConstant : public CUVElement {
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public:
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CUVEConstant(TToken< CTexture > tex);
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~CUVEConstant() override;
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TLockedToken< CTexture > GetValueTexture(int frame) const override;
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void GetValueUV(int frame, SUVElementSet& valOut) const override;
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bool HasConstantTexture() const override { return true; }
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bool HasConstantUV() const override { return true; }
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~CUVEConstant();
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TLockedToken< CTexture > GetValueTexture(int frame) const;
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void GetValueUV(int frame, SUVElementSet& valOut) const;
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bool HasConstantTexture() const { return true; }
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bool HasConstantUV() const { return true; }
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};
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class CUVEAnimTexture : public CUVElement {
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@@ -34,11 +34,11 @@ class CUVEAnimTexture : public CUVElement {
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public:
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CUVEAnimTexture(TToken< CTexture > tex, CIntElement* tileW, CIntElement* tileH,
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CIntElement* strideW, CIntElement* strideH, CIntElement* cycleFrames, bool loop);
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~CUVEAnimTexture() override;
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TLockedToken< CTexture > GetValueTexture(int frame) const override;
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void GetValueUV(int frame, SUVElementSet& valOut) const override;
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bool HasConstantTexture() const override { return true; }
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bool HasConstantUV() const override { return false; }
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~CUVEAnimTexture();
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TLockedToken< CTexture > GetValueTexture(int frame) const;
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void GetValueUV(int frame, SUVElementSet& valOut) const;
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bool HasConstantTexture() const { return true; }
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bool HasConstantUV() const { return false; }
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};
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#endif // _CUVELEMENT
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