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https://github.com/PrimeDecomp/prime.git
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@@ -14,7 +14,7 @@ class CColor;
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class CFlameWarp : public CWarp {
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public:
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CFlameWarp(float maxInfluenceDist, const CVector3f& warpPoint, bool collisionWarp);
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~CFlameWarp() override;
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~CFlameWarp();
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const rstl::reserved_vector< CVector3f, 9 >& GetCollisionPoints() const {
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return x4_collisionPoints;
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@@ -26,14 +26,14 @@ public:
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const CVector3f& GetFloatingPoint() const { return x80_floatingPoint; }
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void SetMaxDistSq(float d) { x8c_maxDistSq = d; }
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void SetStateManager(CStateManager& mgr) { x9c_stateMgr = &mgr; }
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bool UpdateWarp() override;
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bool UpdateWarp();
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void ModifyParticles(int particleCount, int stripe, int*, CVector3f* particlePos,
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CVector3f* particlePrevPos, CVector3f* particleVelocity,
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CColor* color, float* lineLengthOrSize, float* lineWidthOrRota) override;
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void Activate(bool val) override { xa0_24_activated = val; }
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bool IsActivated() override;
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CColor* color, float* lineLengthOrSize, float* lineWidthOrRota);
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void Activate(bool val) { xa0_24_activated = val; }
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bool IsActivated();
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bool IsProcessed() const { return xa0_26_processed; }
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FourCC Get4CharID() override;
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FourCC Get4CharID();
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void ResetPosition(const CVector3f& pos);
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CAABox CalculateBounds() const;
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