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@@ -68,10 +68,10 @@ public:
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float stepUp, float stepDown);
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// CActor
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~CPhysicsActor() override;
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void Render(const CStateManager&) const override;
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CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
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CVector3f GetAimPosition(const CStateManager& mgr, float val) const override;
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~CPhysicsActor();
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void Render(const CStateManager&) const;
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CVector3f GetOrbitPosition(const CStateManager& mgr) const;
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CVector3f GetAimPosition(const CStateManager& mgr, float val) const;
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// CPhysicsActor
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virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
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