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https://github.com/PrimeDecomp/prime.git
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@@ -99,17 +99,17 @@ public:
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float farZ, float aspect);
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// CEntity
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~CBallCamera() override;
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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~CBallCamera();
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void Accept(IVisitor& visitor);
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void Think(float dt, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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// CActor
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void Render(const CStateManager&) const override;
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void Render(const CStateManager&) const;
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// CGameCamera
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void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
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void Reset(const CTransform4f&, CStateManager& mgr) override;
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const CTransform4f&, CStateManager& mgr);
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// CBallCamera
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void SetupColliders(rstl::vector< CCameraCollider >& out, float xMag, float zMag, float radius,
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