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https://github.com/PrimeDecomp/prime.git
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@@ -17,31 +17,31 @@ public:
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float f3, float f4, const CActorParameters& aParms);
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// CEntity
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void Accept(IVisitor& visitor);
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void Think(float dt, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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// CActor
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void Touch(CActor&, CStateManager&) override;
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void Touch(CActor&, CStateManager&);
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// CPhysicsActor
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void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
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CStateManager& mgr) override;
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CStateManager& mgr);
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// CAi
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void Dead(CStateManager&, EStateMsg, float) override;
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void Halt(CStateManager&, EStateMsg, float) override;
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void Attack(CStateManager&, EStateMsg, float) override;
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void Active(CStateManager&, EStateMsg, float) override;
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void InActive(CStateManager&, EStateMsg, float) override;
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void Flee(CStateManager&, EStateMsg, float) override;
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void Explode(CStateManager&, EStateMsg, float) override;
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bool InRange(CStateManager&, float) override;
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bool Delay(CStateManager&, float) override;
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bool ShouldAttack(CStateManager&, float) override;
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void Dead(CStateManager&, EStateMsg, float);
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void Halt(CStateManager&, EStateMsg, float);
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void Attack(CStateManager&, EStateMsg, float);
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void Active(CStateManager&, EStateMsg, float);
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void InActive(CStateManager&, EStateMsg, float);
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void Flee(CStateManager&, EStateMsg, float);
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void Explode(CStateManager&, EStateMsg, float);
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bool InRange(CStateManager&, float);
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bool Delay(CStateManager&, float);
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bool ShouldAttack(CStateManager&, float);
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// CPatterned
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void ThinkAboutMove(float) override;
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void ThinkAboutMove(float);
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private:
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float x568_delay;
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