const bool fixes, remove override define

Former-commit-id: 72256e77a5
This commit is contained in:
2023-02-05 23:21:28 -08:00
parent f29f76abb5
commit 38b824cda0
296 changed files with 1192 additions and 1199 deletions

View File

@@ -19,30 +19,30 @@ public:
CAssetId beamTextureId, CAssetId beamGlowTextureId);
// CEntity
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Accept(IVisitor& visitor);
void Think(float dt, CStateManager& mgr);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
// CActor
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
rstl::optional_object< CAABox > GetTouchBounds() const override;
void OnScanStateChange(EScanState, CStateManager&) override;
CAABox GetSortingBounds(const CStateManager&) const override;
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
rstl::optional_object< CAABox > GetTouchBounds() const;
void OnScanStateChange(EScanState, CStateManager&);
CAABox GetSortingBounds(const CStateManager&) const;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
float dt) override;
float dt);
// CAi
void Patrol(CStateManager&, EStateMsg, float) override;
void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
void Attack(CStateManager&, EStateMsg, float) override;
bool InAttackPosition(CStateManager&, float) override;
bool AnimOver(CStateManager&, float) override;
bool ShouldAttack(CStateManager&, float) override;
bool ShouldTurn(CStateManager&, float) override;
bool AIStage(CStateManager&, float) override;
void Patrol(CStateManager&, EStateMsg, float);
void Generate(CStateManager& mgr, EStateMsg msg, float arg);
void Attack(CStateManager&, EStateMsg, float);
bool InAttackPosition(CStateManager&, float);
bool AnimOver(CStateManager&, float);
bool ShouldAttack(CStateManager&, float);
bool ShouldTurn(CStateManager&, float);
bool AIStage(CStateManager&, float);
// CPatterned
CProjectileInfo* ProjectileInfo() override;
CProjectileInfo* ProjectileInfo();
pas::ELocomotionType GetLocoForHealth(const CStateManager& mgr) const;
pas::EGenerateType GetGenerateForHealth(const CStateManager& mgr) const;