mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-12-10 22:27:41 +00:00
@@ -143,36 +143,36 @@ public:
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};
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// CEntity
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~CPlayer() override;
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void Accept(IVisitor& visitor) override;
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void PreThink(float dt, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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~CPlayer();
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void Accept(IVisitor& visitor);
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void PreThink(float dt, CStateManager& mgr);
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void Think(float dt, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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// CActor
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void PreRender(CStateManager&, const CFrustumPlanes&) override;
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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bool CanRenderUnsorted(const CStateManager&) const override;
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void CalculateRenderBounds() override;
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CHealthInfo* HealthInfo(CStateManager&) override;
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const CDamageVulnerability* GetDamageVulnerability() const override;
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void PreRender(CStateManager&, const CFrustumPlanes&);
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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bool CanRenderUnsorted(const CStateManager&) const;
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void CalculateRenderBounds();
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CHealthInfo* HealthInfo(CStateManager&);
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const CDamageVulnerability* GetDamageVulnerability() const;
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const CDamageVulnerability* GetDamageVulnerability(const CVector3f&, const CVector3f&,
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const CDamageInfo&) const override;
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rstl::optional_object< CAABox > GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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CVector3f GetAimPosition(const CStateManager&, float) const override;
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CVector3f GetHomingPosition(const CStateManager&, float) const override;
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void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
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const CDamageInfo&) const;
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rstl::optional_object< CAABox > GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
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CVector3f GetAimPosition(const CStateManager&, float) const;
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CVector3f GetHomingPosition(const CStateManager&, float) const;
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void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
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// CPhysicsActor
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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CTransform4f GetPrimitiveTransform() const override;
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const CCollisionPrimitive* GetCollisionPrimitive() const;
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CTransform4f GetPrimitiveTransform() const;
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void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
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CStateManager& mgr) override;
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float GetStepDownHeight() const override;
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float GetStepUpHeight() const override;
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float GetWeight() const override;
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CStateManager& mgr);
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float GetStepDownHeight() const;
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float GetStepUpHeight() const;
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float GetWeight() const;
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// CPlayer
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virtual bool IsTransparent();
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