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CPlayer progress
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@@ -111,12 +111,15 @@ public:
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void Stop();
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CVector3f GetPrimitiveOffset() const;
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uchar IsStandardCollider() const { return xf9_standardCollider; } // name and type?
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void SetStandardCollider(uchar v) { xf9_standardCollider = v; } // name and type?
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const CVector3f& GetConstantForceWR() const { return xfc_constantForce; }
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void SetConstantForceWR(const CVector3f& force) { xfc_constantForce = force; }
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const CAxisAngle& GetAngularMomentumWR() const { return x108_angularMomentum; }
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void SetAngularMomentumWR(const CAxisAngle& angularMomentum) {
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x108_angularMomentum = angularMomentum;
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}
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const CVector3f& GetVelocityWR() const { return x138_velocity; }
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const CVector3f& GetMomentumWR() const { return x150_momentum; }
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void SetMomentumWR(const CVector3f& momentum) { x150_momentum = momentum; }
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const CVector3f& GetForceWR() const { return x15c_force; }
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@@ -174,7 +177,7 @@ private:
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float xf4_inertiaTensorRecip;
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bool xf8_24_movable : 1;
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bool xf8_25_angularEnabled : 1;
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bool xf9_standardCollider;
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uchar xf9_standardCollider;
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CVector3f xfc_constantForce;
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CAxisAngle x108_angularMomentum;
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CMatrix3f x114_;
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