mirror of https://github.com/PrimeDecomp/prime.git
CPlayer progress
This commit is contained in:
parent
c4f5b352fa
commit
3a933dcd24
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@ -377,11 +377,11 @@ UpdateCameraState__7CPlayerFR13CStateManager = .text:0x800173F4; // type:functio
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UpdateCinematicState__7CPlayerFR13CStateManager = .text:0x80017414; // type:function size:0x258 scope:global
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SetSpawnedMorphBallState__7CPlayerFQ27CPlayer21EPlayerMorphBallStateR13CStateManager = .text:0x8001766C; // type:function size:0x178 scope:global
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SetMorphBallState__7CPlayerFQ27CPlayer21EPlayerMorphBallStateR13CStateManager = .text:0x800177E4; // type:function size:0x27C scope:global
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GetVisorRunoffEffect__FRC7CPlayerRC13CStateManager = .text:0x80017A60; // type:function size:0x54 scope:global
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GetVisorRunoffEffect__7CPlayerCFRC13CStateManager = .text:0x80017A60; // type:function size:0x54 scope:global
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SetVisorSteam__7CPlayerFfffUib = .text:0x80017AB4; // type:function size:0x24 scope:global
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SetSteam__Q27CPlayer11CVisorSteamFfffUib = .text:0x80017AD8; // type:function size:0x34 scope:global
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Update__Q27CPlayer11CVisorSteamFf = .text:0x80017B0C; // type:function size:0x1A8 scope:global
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__ct__Q27CPlayer11CVisorSteamFv = .text:0x80017CB4; // type:function size:0x3C scope:global
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__ct__Q27CPlayer11CVisorSteamFfffUi = .text:0x80017CB4; // type:function size:0x3C scope:global
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UpdateFootstepSounds__7CPlayerFRC11CFinalInputR13CStateManagerf = .text:0x80017CF0; // type:function size:0x444 scope:global
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GetMaterialSoundUnderPlayer__7CPlayerFR13CStateManagerPCUsiUs = .text:0x80018134; // type:function size:0x270 scope:global
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SfxIdFromMaterial__7CPlayerFRC13CMaterialListPCUsiUs = .text:0x800183A4; // type:function size:0x94 scope:global
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@ -389,7 +389,7 @@ UpdatePlayerSounds__7CPlayerFf = .text:0x80018438; // type:function size:0x68 sc
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UpdateCrosshairsState__7CPlayerFRC11CFinalInput = .text:0x800184A0; // type:function size:0x3C scope:global
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UpdateVisorTransition__7CPlayerFfR13CStateManager = .text:0x800184DC; // type:function size:0x54 scope:global
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UpdateVisorState__7CPlayerFRC11CFinalInputfR13CStateManager = .text:0x80018530; // type:function size:0x1B4 scope:global
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ShouldSampleFailsafe__7CPlayerCFv = .text:0x800186E4; // type:function size:0x8C scope:global
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ShouldSampleFailsafe__7CPlayerCFR13CStateManager = .text:0x800186E4; // type:function size:0x8C scope:global
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Update__7CPlayerFfR13CStateManager = .text:0x80018770; // type:function size:0x61C scope:global
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__ct__10CModelDataFRC10CModelData = .text:0x80018D8C; // type:function size:0x13C scope:global
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ForceGunOrientation__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80018EC8; // type:function size:0x8C scope:global
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@ -377,11 +377,11 @@ UpdateCameraState__7CPlayerFR13CStateManager = .text:0x80017470; // type:functio
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UpdateCinematicState__7CPlayerFR13CStateManager = .text:0x80017490; // type:function size:0x258 scope:global
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SetSpawnedMorphBallState__7CPlayerFQ27CPlayer21EPlayerMorphBallStateR13CStateManager = .text:0x800176E8; // type:function size:0x178 scope:global
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SetMorphBallState__7CPlayerFQ27CPlayer21EPlayerMorphBallStateR13CStateManager = .text:0x80017860; // type:function size:0x27C scope:global
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GetVisorRunoffEffect__FRC7CPlayerRC13CStateManager = .text:0x80017ADC; // type:function size:0x54 scope:global
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GetVisorRunoffEffect__7CPlayerCFRC13CStateManager = .text:0x80017ADC; // type:function size:0x54 scope:global
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SetVisorSteam__7CPlayerFfffUib = .text:0x80017B30; // type:function size:0x24 scope:global
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SetSteam__Q27CPlayer11CVisorSteamFfffUib = .text:0x80017B54; // type:function size:0x34 scope:global
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Update__Q27CPlayer11CVisorSteamFf = .text:0x80017B88; // type:function size:0x1A8 scope:global
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__ct__Q27CPlayer11CVisorSteamFv = .text:0x80017D30; // type:function size:0x3C scope:global
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__ct__Q27CPlayer11CVisorSteamFfffUi = .text:0x80017D30; // type:function size:0x3C scope:global
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UpdateFootstepSounds__7CPlayerFRC11CFinalInputR13CStateManagerf = .text:0x80017D6C; // type:function size:0x444 scope:global
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GetMaterialSoundUnderPlayer__7CPlayerFR13CStateManagerPCUsiUs = .text:0x800181B0; // type:function size:0x270 scope:global
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SfxIdFromMaterial__7CPlayerFRC13CMaterialListPCUsiUs = .text:0x80018420; // type:function size:0x94 scope:global
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@ -389,7 +389,7 @@ UpdatePlayerSounds__7CPlayerFf = .text:0x800184B4; // type:function size:0x68 sc
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UpdateCrosshairsState__7CPlayerFRC11CFinalInput = .text:0x8001851C; // type:function size:0x3C scope:global
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UpdateVisorTransition__7CPlayerFfR13CStateManager = .text:0x80018558; // type:function size:0x54 scope:global
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UpdateVisorState__7CPlayerFRC11CFinalInputfR13CStateManager = .text:0x800185AC; // type:function size:0x1B4 scope:global
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ShouldSampleFailsafe__7CPlayerCFv = .text:0x80018760; // type:function size:0x8C scope:global
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ShouldSampleFailsafe__7CPlayerCFR13CStateManager = .text:0x80018760; // type:function size:0x8C scope:global
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Update__7CPlayerFfR13CStateManager = .text:0x800187EC; // type:function size:0x61C scope:global
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__ct__10CModelDataFRC10CModelData = .text:0x80018E08; // type:function size:0x13C scope:global
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ForceGunOrientation__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80018F44; // type:function size:0x8C scope:global
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@ -17,6 +17,16 @@ inline uchar ToUint8(register float in) {
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return *ptr;
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}
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inline char ToInt8(register float in) {
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char a;
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register char* ptr = &a;
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asm {
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psq_st in, 0(ptr), 1, OS_FASTCAST_S8
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}
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return *ptr;
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}
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inline float ToReal32(register const uchar& in) {
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register float r;
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asm {
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@ -47,6 +57,7 @@ inline ushort FtoUS(register float in) {
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#else
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inline uchar ToUint8(float in) { return static_cast< uchar >(in); }
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inline char ToInt8(float in) { return static_cast< char >(in); }
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inline float ToReal32(uchar in) { return static_cast< float >(in); }
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inline short FtoS(float in) { return static_cast< short >(in); }
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inline ushort FtoUS(float in) { return static_cast< ushort >(in); }
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@ -13,7 +13,7 @@ class CNUQuaternion;
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class CQuaternion {
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public:
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CQuaternion(float w, float x, float y, float z) : w(w), imaginary(x, y, z) {}
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// __ct__11CQuaternionFfRC9CVector3f
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CQuaternion(float w, const CVector3f& imaginary) : w(w), imaginary(imaginary) {}
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// CQuaternion(const CQuaternion& other)
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// : w(other.w)
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@ -156,6 +156,8 @@ public:
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const CMaterialFilter& GetMaterialFilter() const;
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void SetMaterialFilter(const CMaterialFilter& filter);
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TUniqueId InFluidId() const { return xc4_fluidId; }
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bool GetTransformDirty() const { return xe4_27_notInSortedLists; }
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bool GetTransformDirtySpare() const { return xe4_28_transformDirty; }
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bool GetPreRenderHasMoved() const { return xe4_29_actorLightsDirty; }
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@ -164,6 +166,7 @@ public:
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bool GetDrawShadow() const { return xe5_24_shadowEnabled; }
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bool GetShadowDirty() const { return xe5_25_shadowDirty; }
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bool GetMuted() const { return xe5_26_muted; }
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bool IsInFluid() const { return xe6_24_fluidCounter != 0; }
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EThermalFlags GetThermalFlags() const {
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return static_cast< EThermalFlags >(xe6_27_thermalVisorFlags);
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}
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@ -111,12 +111,15 @@ public:
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void Stop();
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CVector3f GetPrimitiveOffset() const;
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uchar IsStandardCollider() const { return xf9_standardCollider; } // name and type?
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void SetStandardCollider(uchar v) { xf9_standardCollider = v; } // name and type?
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const CVector3f& GetConstantForceWR() const { return xfc_constantForce; }
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void SetConstantForceWR(const CVector3f& force) { xfc_constantForce = force; }
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const CAxisAngle& GetAngularMomentumWR() const { return x108_angularMomentum; }
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void SetAngularMomentumWR(const CAxisAngle& angularMomentum) {
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x108_angularMomentum = angularMomentum;
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}
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const CVector3f& GetVelocityWR() const { return x138_velocity; }
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const CVector3f& GetMomentumWR() const { return x150_momentum; }
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void SetMomentumWR(const CVector3f& momentum) { x150_momentum = momentum; }
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const CVector3f& GetForceWR() const { return x15c_force; }
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@ -174,7 +177,7 @@ private:
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float xf4_inertiaTensorRecip;
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bool xf8_24_movable : 1;
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bool xf8_25_angularEnabled : 1;
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bool xf9_standardCollider;
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uchar xf9_standardCollider;
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CVector3f xfc_constantForce;
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CAxisAngle x108_angularMomentum;
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CMatrix3f x114_;
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@ -92,7 +92,7 @@ public:
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int GetFluidCounter() const { return x74_fluidCounter; }
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TUniqueId GetFluidId() const { return x78_fluidId; }
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// GetInsideFluid__14CCameraManagerCFv
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bool GetInsideFluid() const { return x74_fluidCounter == 0; }
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bool IsInsideFluid() const { return xa0_26_inWater; }
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// WasInsideFluid__14CCameraManagerCFv
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// SetWasInsideFluid__14CCameraManagerFb
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@ -59,6 +59,7 @@ class CPlayer : public CPhysicsActor, public TOneStatic< CPlayer > {
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bool x28_affectsThermal;
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public:
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CVisorSteam();
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CVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId tex);
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// : x0_curTargetAlpha(targetAlpha)
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// , x4_curAlphaInDur(alphaInDur)
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void ForceGunOrientation(const CTransform4f& xf, CStateManager& mgr);
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void Update(float dt, CStateManager& mgr);
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void UpdateMorphBallTransition(float dt, CStateManager& mgr);
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void ApplySubmergedPitchBend(CSfxHandle sfx);
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void UpdateAimTarget(CStateManager& mgr);
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void UpdateAimTargetTimer(float dt);
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void UpdateOrbitModeTimer(float dt);
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void UpdateGunAlpha();
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void UpdateVisorTransition(float dt, CStateManager& mgr);
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void UpdatePlayerSounds(float dt);
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bool ShouldSampleFailsafe(CStateManager& mgr);
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bool ShouldSampleFailsafe(CStateManager& mgr) const;
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bool IsEnergyLow(CStateManager& mgr);
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bool StartSamusVoiceSfx(ushort sfx, short vol, int prio);
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void UpdateVisorState(const CFinalInput& input, float dt, CStateManager& mgr);
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void UpdateCrosshairsState(const CFinalInput& input);
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ushort GetMaterialSoundUnderPlayer(CStateManager& mgr, const ushort* table, int length,
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ushort defId);
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void UpdateFootstepSounds(const CFinalInput& input, CStateManager& mgr, float dt);
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float JumpInput(const CFinalInput& input, CStateManager& mgr);
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float TurnInput(const CFinalInput& input) const;
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float StrafeInput(const CFinalInput& input) const;
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float ForwardInput(const CFinalInput& input, float turnInput) const;
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float GetActualFirstPersonMaxVelocity(float dt) const;
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const CScriptWater* GetVisorRunoffEffect(const CStateManager& mgr) const;
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void SetMorphBallState(EPlayerMorphBallState state, CStateManager& mgr);
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CPlayerGun* PlayerGun() { return x490_gun.get(); }
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const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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NPlayer::EPlayerMovementState GetPlayerMovementState() const { return x258_movementState; }
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const CVector3f& GetAssistedTargetAim() const { return x480_assistedTargetAim; }
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bool IsInsideFluid() const { return x9c4_31_inWaterMovement; }
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void Teleport(const CTransform4f& xf, CStateManager& mgr, bool resetBallCam);
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void SetSpawnedMorphBallState(EPlayerMorphBallState state, CStateManager& mgr);
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const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
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// void DeactivatePlayerHint(TUniqueId id, CStateManager& mgr);
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// void UpdatePlayerHints(CStateManager& mgr);
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static int SfxIdFromMaterial(const CMaterialList& mat, const ushort* idList, int tableLen,
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ushort defId);
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private:
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NPlayer::EPlayerMovementState x258_movementState;
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rstl::vector< CToken > x25c_ballTransitionsRes;
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@ -61,7 +61,15 @@ public:
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// GetWRSurfacePlane__12CScriptWaterCFv
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float GetSurfaceZ() const { return GetTriggerBoundsWR().GetMaxPoint().GetZ(); }
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const CColor& GetUnderwaterFogColor() const { return x2a8_insideFogColor; }
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// GetVisorRunoffEffect__12CScriptWaterCFv
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const rstl::optional_object< TLockedToken< CGenDescription > >& GetVisorRunoffEffect() const {
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return x23c_visorRunoffEffect;
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}
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ushort GetVisorRunoffSfx() const { return x260_visorRunoffSfx; }
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const rstl::optional_object< TLockedToken< CGenDescription > >&
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GetUnmorphVisorRunoffEffect() const {
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return x250_unmorphVisorRunoffEffect;
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}
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ushort GetUnmorphVisorRunoffSfx() const { return x262_unmorphVisorRunoffSfx; }
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// GetFluidType__12CScriptWaterCFv
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// IsMorphing__12CScriptWaterCFv
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// SetMorphing__12CScriptWaterFb
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@ -13,6 +13,7 @@ extern "C" {
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#define OS_FASTCAST_U8 2
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#define OS_FASTCAST_U16 3
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#define OS_FASTCAST_S8 4
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#define OS_FASTCAST_S16 5
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// clang-format off
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static inline void OSInitFastCast(void) {
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@ -4,6 +4,7 @@
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#include "MetroidPrime/CControlMapper.hpp"
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#include "MetroidPrime/CWorld.hpp"
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#include "MetroidPrime/Cameras/CCameraManager.hpp"
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#include "MetroidPrime/Cameras/CCinematicCamera.hpp"
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#include "MetroidPrime/Cameras/CFirstPersonCamera.hpp"
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#include "MetroidPrime/Player/CGrappleArm.hpp"
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#include "MetroidPrime/Player/CMorphBall.hpp"
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#include "MetroidPrime/Player/CPlayerGun.hpp"
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#include "MetroidPrime/SFX/LavaWorld.h"
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#include "MetroidPrime/SFX/MiscSamus.h"
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#include "MetroidPrime/ScriptObjects/CHUDBillboardEffect.hpp"
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#include "MetroidPrime/ScriptObjects/CScriptWater.hpp"
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#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
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#include "MetroidPrime/Tweaks/CTweakPlayerGun.hpp"
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#include "MetroidPrime/Tweaks/CTweakPlayerRes.hpp"
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#include "Kyoto/Audio/CSfxManager.hpp"
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#include "Kyoto/Audio/CStreamAudioManager.hpp"
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#include "Kyoto/CSimplePool.hpp"
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#include "Kyoto/Math/CRelAngle.hpp"
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#include "Kyoto/Math/CloseEnough.hpp"
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#include "Collision/CCollisionInfo.hpp"
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#include "Collision/CRayCastResult.hpp"
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@ -731,7 +736,7 @@ void CPlayer::Update(float dt, CStateManager& mgr) {
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CSfxManager::KillAll(CSfxManager::kSC_Game);
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CStreamAudioManager::StopAll();
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if (x2f8_morphBallState == kMS_Unmorphed) {
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ApplySubmergedPitchBend(CSfxManager::SfxStart(SFXsam_death));
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DoSfxEffects(CSfxManager::SfxStart(SFXsam_death));
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}
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}
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@ -742,7 +747,7 @@ void CPlayer::Update(float dt, CStateManager& mgr) {
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xa00_deathPowerBomb = x490_gun->DropPowerBomb(mgr);
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}
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if (x9f4_deathTime >= 4.f && prevDeathTime < 4.f) {
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ApplySubmergedPitchBend(CSfxManager::SfxStart(SFXsam_death));
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DoSfxEffects(CSfxManager::SfxStart(SFXsam_death));
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}
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}
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}
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@ -803,3 +808,329 @@ void CPlayer::Update(float dt, CStateManager& mgr) {
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xa30_samusExhaustedVoiceTimer = 4.f;
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}
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}
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// TODO nonmatching
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bool CPlayer::ShouldSampleFailsafe(CStateManager& mgr) const {
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const CCinematicCamera* cineCam =
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TCastToConstPtr< CCinematicCamera >(mgr.GetCameraManager()->GetCurrentCamera(mgr));
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if (!mgr.GetPlayerState()->IsAlive() ||
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(x2f4_cameraState == kCS_Spawned && cineCam && (cineCam->GetFlags() & 0x80) != 0)) {
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return false;
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}
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return true;
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}
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void CPlayer::UpdateVisorState(const CFinalInput& input, float dt, CStateManager& mgr) {
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x7a0_visorSteam.Update(dt);
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if (x7a0_visorSteam.AffectsThermal()) {
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mgr.SetThermalColdScale2(mgr.GetThermalColdScale2() + x7a0_visorSteam.GetAlpha());
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}
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CPlayerState* playerState = mgr.PlayerState();
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const CScriptGrapplePoint* grapplePoint =
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TCastToConstPtr< CScriptGrapplePoint >(mgr.GetObjectById(x310_orbitTargetId));
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if (GetOrbitState() != CPlayer::kOS_Grapple && !grapplePoint &&
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GetMorphballTransitionState() == kMS_Unmorphed && !playerState->GetIsVisorTransitioning() &&
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x3a8_scanState == kSS_NotScanning) {
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if (playerState->GetTransitioningVisor() == CPlayerState::kPV_Scan &&
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(ControlMapper::GetDigitalInput(ControlMapper::kC_FireOrBomb, input) ||
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ControlMapper::GetDigitalInput(ControlMapper::kC_MissileOrPowerBomb, input)) &&
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playerState->HasPowerUp(CPlayerState::kIT_CombatVisor)) {
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playerState->StartTransitionToVisor(CPlayerState::kPV_Combat);
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DrawGun(mgr);
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}
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for (int i = 0; i < ARRAY_SIZE(skVisorToItemMapping); ++i) {
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const TVisorToItemMapping& mapping = skVisorToItemMapping[i];
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if (playerState->HasPowerUp(mapping.first) &&
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ControlMapper::GetPressInput(mapping.second, input)) {
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x9c4_24_visorChangeRequested = true;
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CPlayerState::EPlayerVisor visor = static_cast< CPlayerState::EPlayerVisor >(i);
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if (playerState->GetTransitioningVisor() != visor) {
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playerState->StartTransitionToVisor(visor);
|
||||
if (visor == CPlayerState::kPV_Scan) {
|
||||
HolsterGun(mgr);
|
||||
} else {
|
||||
DrawGun(mgr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CPlayer::UpdateVisorTransition(float dt, CStateManager& mgr) {
|
||||
CPlayerState* playerState = mgr.PlayerState();
|
||||
if (playerState->GetIsVisorTransitioning()) {
|
||||
playerState->UpdateVisorTransition(dt);
|
||||
}
|
||||
}
|
||||
|
||||
void CPlayer::UpdateCrosshairsState(const CFinalInput& input) {
|
||||
x9c4_25_showCrosshairs = ControlMapper::GetDigitalInput(ControlMapper::kC_ShowCrosshairs, input);
|
||||
}
|
||||
|
||||
void CPlayer::UpdatePlayerSounds(float dt) {
|
||||
if (x784_damageSfxTimer > 0.f) {
|
||||
x784_damageSfxTimer -= dt;
|
||||
if (x784_damageSfxTimer <= 0.f) {
|
||||
CSfxManager::SfxStop(x770_damageLoopSfx);
|
||||
x770_damageLoopSfx.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int CPlayer::SfxIdFromMaterial(const CMaterialList& mat, const ushort* idList, int tableLen,
|
||||
ushort defId) {
|
||||
int id = defId;
|
||||
for (short i = 0; i < tableLen; ++i) {
|
||||
if (mat.HasMaterial(static_cast< EMaterialTypes >(i)) && idList[i] != 0xFFFF) {
|
||||
id = idList[i];
|
||||
}
|
||||
}
|
||||
// Odd issue with return value, should be ushort
|
||||
return ushort(id);
|
||||
}
|
||||
|
||||
ushort CPlayer::GetMaterialSoundUnderPlayer(CStateManager& mgr, const ushort* table, int length,
|
||||
ushort defId) {
|
||||
int ret = defId;
|
||||
static const CVector3f skDown(0.f, 0.f, -1.f);
|
||||
static const CMaterialFilter matFilter = CMaterialFilter::MakeInclude(CMaterialList(kMT_Solid));
|
||||
|
||||
TUniqueId collideId = kInvalidUniqueId;
|
||||
TEntityList nearList;
|
||||
CAABox aabb = GetBoundingBox();
|
||||
aabb.AccumulateBounds(GetTranslation() + skDown);
|
||||
mgr.BuildNearList(nearList, aabb, matFilter, nullptr);
|
||||
const CRayCastResult result =
|
||||
mgr.RayWorldIntersection(collideId, GetTranslation(), skDown, 1.5f, matFilter, nearList);
|
||||
if (result.IsValid()) {
|
||||
ret = SfxIdFromMaterial(result.GetMaterial(), table, length, defId);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CPlayer::UpdateFootstepSounds(const CFinalInput& input, CStateManager& mgr, float dt) {
|
||||
if (x2f8_morphBallState == kMS_Unmorphed && x258_movementState == NPlayer::kMS_OnGround &&
|
||||
!x3dc_inFreeLook && !x3dd_lookButtonHeld) {
|
||||
char sfxVol = 127;
|
||||
x78c_footstepSfxTimer += dt;
|
||||
float turn = TurnInput(input);
|
||||
const float forward = fabsf(ForwardInput(input, turn));
|
||||
turn = fabsf(turn);
|
||||
float sfxDelay = 0.f;
|
||||
if (forward > 0.05f || x304_orbitState != kOS_NoOrbit) {
|
||||
CVector3f velocity = GetVelocityWR();
|
||||
float mag = velocity.Magnitude();
|
||||
float vel = rstl::min_val(mag / GetActualFirstPersonMaxVelocity(dt), 1.f);
|
||||
if (vel > 0.05f) {
|
||||
sfxDelay = -0.475f * vel + 0.85f;
|
||||
if (x790_footstepSfxSel == kFS_None) {
|
||||
x790_footstepSfxSel = kFS_Left;
|
||||
}
|
||||
} else {
|
||||
x78c_footstepSfxTimer = 0.f;
|
||||
x790_footstepSfxSel = kFS_None;
|
||||
}
|
||||
|
||||
sfxVol = CCast::ToInt8((vel * 38.f + 89.f) * 1.f);
|
||||
} else if (turn > 0.05f) {
|
||||
if (x790_footstepSfxSel == kFS_Left) {
|
||||
sfxDelay = -0.813f * turn + 1.f;
|
||||
} else {
|
||||
sfxDelay = -2.438f * turn + 3.f;
|
||||
}
|
||||
if (x790_footstepSfxSel == kFS_None) {
|
||||
x790_footstepSfxSel = kFS_Left;
|
||||
sfxDelay = x78c_footstepSfxTimer;
|
||||
}
|
||||
sfxVol = 96;
|
||||
} else {
|
||||
x78c_footstepSfxTimer = 0.f;
|
||||
x790_footstepSfxSel = kFS_None;
|
||||
}
|
||||
|
||||
if (x790_footstepSfxSel != kFS_None && x78c_footstepSfxTimer > sfxDelay) {
|
||||
static const float earHeight = GetEyeHeight() - 0.1f;
|
||||
if (IsInFluid() && x828_distanceUnderWater > 0.f && x828_distanceUnderWater < earHeight) {
|
||||
if (x82c_inLava) {
|
||||
if (x790_footstepSfxSel == kFS_Left) {
|
||||
DoSfxEffects(CSfxManager::SfxStart(SFXlav_wlklava_00, sfxVol, 64, true));
|
||||
} else {
|
||||
DoSfxEffects(CSfxManager::SfxStart(SFXlav_wlklava_01, sfxVol, 64, true));
|
||||
}
|
||||
} else {
|
||||
if (x790_footstepSfxSel == kFS_Left) {
|
||||
DoSfxEffects(CSfxManager::SfxStart(SFXsam_wlkwater_00, sfxVol, 64, true));
|
||||
} else {
|
||||
DoSfxEffects(CSfxManager::SfxStart(SFXsam_wlkwater_01, sfxVol, 64, true));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ushort sfx;
|
||||
if (x790_footstepSfxSel == kFS_Left) {
|
||||
sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds, ARRAY_SIZE(skLeftStepSounds),
|
||||
0xffff);
|
||||
} else {
|
||||
sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds, ARRAY_SIZE(skRightStepSounds),
|
||||
0xffff);
|
||||
}
|
||||
DoSfxEffects(CSfxManager::SfxStart(sfx, sfxVol, 64, true));
|
||||
}
|
||||
|
||||
x78c_footstepSfxTimer = 0.f;
|
||||
if (x790_footstepSfxSel == kFS_Left) {
|
||||
x790_footstepSfxSel = kFS_Right;
|
||||
} else {
|
||||
x790_footstepSfxSel = kFS_Left;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CPlayer::CVisorSteam::CVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur,
|
||||
CAssetId tex)
|
||||
: x0_curTargetAlpha(targetAlpha)
|
||||
, x4_curAlphaInDur(alphaInDur)
|
||||
, x8_curAlphaOutDur(alphaOutDur)
|
||||
, xc_tex(tex)
|
||||
, x10_nextTargetAlpha(0.f)
|
||||
, x14_nextAlphaInDur(0.f)
|
||||
, x18_nextAlphaOutDur(0.f)
|
||||
, x1c_txtr(kInvalidAssetId)
|
||||
, x20_alpha(0.f)
|
||||
, x24_delayTimer(0.f)
|
||||
, x28_affectsThermal(false) {}
|
||||
|
||||
void CPlayer::CVisorSteam::Update(float dt) {
|
||||
if (x1c_txtr != kInvalidAssetId) {
|
||||
x0_curTargetAlpha = x10_nextTargetAlpha;
|
||||
x4_curAlphaInDur = x14_nextAlphaInDur;
|
||||
x8_curAlphaOutDur = x18_nextAlphaOutDur;
|
||||
xc_tex = x1c_txtr;
|
||||
} else {
|
||||
x0_curTargetAlpha = 0.f;
|
||||
}
|
||||
|
||||
x1c_txtr = kInvalidAssetId;
|
||||
if (close_enough(x20_alpha, x0_curTargetAlpha) && close_enough(x20_alpha, 0.f)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (x20_alpha > x0_curTargetAlpha) {
|
||||
if (x24_delayTimer <= 0.f) {
|
||||
x20_alpha -= dt / x8_curAlphaOutDur;
|
||||
if (x20_alpha < x0_curTargetAlpha) {
|
||||
x20_alpha = x0_curTargetAlpha;
|
||||
}
|
||||
} else {
|
||||
x24_delayTimer -= dt;
|
||||
if (x24_delayTimer < 0.f) {
|
||||
x24_delayTimer = 0.f;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gpSimplePool->GetObj(SObjectTag('TXTR', xc_tex)).IsLoaded()) {
|
||||
return;
|
||||
}
|
||||
|
||||
x20_alpha += dt / x4_curAlphaInDur;
|
||||
if (x20_alpha > x0_curTargetAlpha) {
|
||||
x20_alpha = x0_curTargetAlpha;
|
||||
}
|
||||
|
||||
x24_delayTimer = 0.1f;
|
||||
}
|
||||
|
||||
void CPlayer::CVisorSteam::SetSteam(float targetAlpha, float alphaInDur, float alphaOutDur,
|
||||
CAssetId txtr, bool affectsThermal) {
|
||||
if (x1c_txtr == kInvalidAssetId || targetAlpha > x10_nextTargetAlpha) {
|
||||
x10_nextTargetAlpha = targetAlpha;
|
||||
x14_nextAlphaInDur = alphaInDur;
|
||||
x18_nextAlphaOutDur = alphaOutDur;
|
||||
x1c_txtr = txtr;
|
||||
}
|
||||
x28_affectsThermal = affectsThermal;
|
||||
}
|
||||
|
||||
void CPlayer::SetVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId txtr,
|
||||
bool affectsThermal) {
|
||||
x7a0_visorSteam.SetSteam(targetAlpha, alphaInDur, alphaOutDur, txtr, affectsThermal);
|
||||
}
|
||||
|
||||
const CScriptWater* CPlayer::GetVisorRunoffEffect(const CStateManager& mgr) const {
|
||||
const CScriptWater* water = nullptr;
|
||||
if (InFluidId() != kInvalidUniqueId) {
|
||||
water = TCastToConstPtr< CScriptWater >(mgr.GetObjectById(InFluidId()));
|
||||
}
|
||||
return water;
|
||||
}
|
||||
|
||||
void CPlayer::SetMorphBallState(EPlayerMorphBallState state, CStateManager& mgr) {
|
||||
if (x2f8_morphBallState == kMS_Morphed && state != kMS_Morphed) {
|
||||
x9c5_26_ = IsInsideFluid();
|
||||
}
|
||||
|
||||
x2f8_morphBallState = state;
|
||||
SetStandardCollider(state == kMS_Morphed);
|
||||
|
||||
switch (state) {
|
||||
case kMS_Unmorphed:
|
||||
if (x9c5_26_ && mgr.GetCameraManager()->GetInsideFluid()) {
|
||||
if (const CScriptWater* water = GetVisorRunoffEffect(mgr)) {
|
||||
if (water->GetUnmorphVisorRunoffEffect()) {
|
||||
mgr.AddObject(rs_new CHUDBillboardEffect(
|
||||
rstl::optional_object< TToken< CGenDescription > >(
|
||||
*water->GetUnmorphVisorRunoffEffect()),
|
||||
rstl::optional_object_null(), mgr.AllocateUniqueId(), true,
|
||||
rstl::string_l("WaterSheets"), CHUDBillboardEffect::GetNearClipDistance(mgr),
|
||||
CHUDBillboardEffect::GetScaleForPOV(mgr), CColor(1.f, 1.f, 1.f, 1.f),
|
||||
CVector3f(1.f, 1.f, 1.f), CVector3f(0.f, 0.f, 0.f)));
|
||||
}
|
||||
DoSfxEffects(CSfxManager::SfxStart(water->GetUnmorphVisorRunoffSfx()));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case kMS_Morphed:
|
||||
case kMS_Morphing:
|
||||
x768_morphball->LoadMorphBallModel(mgr);
|
||||
break;
|
||||
case kMS_Unmorphing:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// void CPlayer::SetSpawnedMorphBallState(EPlayerMorphBallState state, CStateManager& mgr) {
|
||||
// x2fc_spawnedMorphBallState = state;
|
||||
// SetCameraState(kCS_Spawned, mgr);
|
||||
// if (x2fc_spawnedMorphBallState != x2f8_morphBallState) {
|
||||
// CPhysicsActor::Stop();
|
||||
// SetOrbitRequest(kOR_Respawn, mgr);
|
||||
// switch (x2fc_spawnedMorphBallState) {
|
||||
// case kMS_Unmorphed: {
|
||||
// CVector3f pos;
|
||||
// if (CanLeaveMorphBallState(mgr, pos)) {
|
||||
// SetTranslation(GetTranslation() + pos);
|
||||
// LeaveMorphBallState(mgr);
|
||||
// ForceGunOrientation(GetTransform(), mgr);
|
||||
// DrawGun(mgr);
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
// case kMS_Morphed:
|
||||
// EnterMorphBallState(mgr);
|
||||
// ResetBallCAmera(mgr);
|
||||
// mgr.GetCameraManager()->ResetCameraHint(mgr);
|
||||
// mgr.GetCameraManager()->GetBallCamera()->Reset(CreateTransformFromMovementDirection(), mgr);
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
|
Loading…
Reference in New Issue