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Add CPlayerState::CPlayerState(CInputStream& stream)
Former-commit-id: 65e7aeddab
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@@ -3,15 +3,28 @@
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/CObjectReference.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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class CWorldSaveGameInfo {
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// TODO: move to it's own file
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public:
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enum EScanCategory { kSC_None, kSC_Data, kSC_Lore, kSC_Creature, kSC_Research, kSC_Artifact };
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};
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class CMemoryCard {
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public:
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~CMemoryCard();
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// TODO
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rstl::pair<CAssetId, TAreaId> GetAreaAndWorldIdForSaveId(s32 saveId) const;
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rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(s32 saveId) const;
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typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
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const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
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private:
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u8 x0_pad[0x20];
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rstl::vector< ScanState > x20_scanStates;
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};
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extern CMemoryCard* gpMemoryCard;
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