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Add CPlayerState::CPlayerState(CInputStream& stream)
Former-commit-id: 65e7aeddab
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@@ -172,7 +172,8 @@ private:
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EPlayerSuit x20_currentSuit;
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rstl::reserved_vector< CPowerUp, 41 > x24_powerups;
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rstl::vector< rstl::pair< CAssetId, float > > x170_scanTimes;
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rstl::pair< uint, uint > x180_scanCompletionRate;
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int x180_scanCompletionRateFirst;
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int x184_scanCompletionRateSecond;
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CStaticInterference x188_staticIntf;
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};
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