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Add CPlayerState::CPlayerState(CInputStream& stream)
Former-commit-id: 65e7aeddab
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@@ -12,6 +12,8 @@ struct CStaticInterferenceSource {
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float x8_timeLeft;
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};
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class CStateManager;
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class CStaticInterference {
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public:
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CStaticInterference(int sourceCount);
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