mirror of https://github.com/PrimeDecomp/prime.git
Add CPlayerState::CPlayerState(CInputStream& stream)
Former-commit-id: 65e7aeddab
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bc202ba493
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@ -7,6 +7,7 @@ class CHealthInfo {
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public:
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CHealthInfo(f32 hp, f32 resist) : x0_health(hp), x4_knockbackResistance(resist) {}
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void SetHP(float hp) { x0_health = hp; }
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void SetKnockbackResistance(float resist) { x4_knockbackResistance = resist; }
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float GetHP() const { return x0_health; }
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private:
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@ -3,15 +3,28 @@
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/CObjectReference.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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class CWorldSaveGameInfo {
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// TODO: move to it's own file
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public:
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enum EScanCategory { kSC_None, kSC_Data, kSC_Lore, kSC_Creature, kSC_Research, kSC_Artifact };
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};
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class CMemoryCard {
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public:
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~CMemoryCard();
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// TODO
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rstl::pair<CAssetId, TAreaId> GetAreaAndWorldIdForSaveId(s32 saveId) const;
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rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(s32 saveId) const;
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typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
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const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
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private:
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u8 x0_pad[0x20];
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rstl::vector< ScanState > x20_scanStates;
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};
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extern CMemoryCard* gpMemoryCard;
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@ -172,7 +172,8 @@ private:
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EPlayerSuit x20_currentSuit;
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rstl::reserved_vector< CPowerUp, 41 > x24_powerups;
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rstl::vector< rstl::pair< CAssetId, float > > x170_scanTimes;
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rstl::pair< uint, uint > x180_scanCompletionRate;
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int x180_scanCompletionRateFirst;
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int x184_scanCompletionRateSecond;
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CStaticInterference x188_staticIntf;
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};
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@ -12,6 +12,8 @@ struct CStaticInterferenceSource {
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float x8_timeLeft;
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};
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class CStateManager;
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class CStaticInterference {
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public:
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CStaticInterference(int sourceCount);
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@ -1,6 +1,10 @@
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "MetroidPrime/CMemoryCard.hpp"
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#include "Kyoto/Math/CMath.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "rstl/math.hpp"
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#include <math.h>
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@ -21,7 +25,6 @@ static const float kComboAmmoPeriods[] = {
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static const float kEnergyTankCapacity = 100.f;
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static const float kBaseHealthCapacity = 99.f;
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uint CPlayerState::GetBitCount(uint val) {
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int bits = 0;
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for (; val != 0; val >>= 1) {
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@ -33,7 +36,6 @@ uint CPlayerState::GetBitCount(uint val) {
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CPlayerState::CPowerUp::CPowerUp(int amount, int capacity)
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: x0_amount(amount), x4_capacity(capacity) {}
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CPlayerState::CPlayerState()
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: x0_24_alive(true)
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, x0_25_firingComboBeam(false)
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@ -47,7 +49,8 @@ CPlayerState::CPlayerState()
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, x20_currentSuit(kPS_Power)
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, x24_powerups(CPowerUp(0, 0))
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, x170_scanTimes()
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, x180_scanCompletionRate(0, 0)
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, x180_scanCompletionRateFirst(0)
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, x184_scanCompletionRateSecond(0)
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, x188_staticIntf(5) {}
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CPlayerState::CPlayerState(CInputStream& stream)
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@ -63,9 +66,43 @@ CPlayerState::CPlayerState(CInputStream& stream)
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, x20_currentSuit(kPS_Power)
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, x24_powerups()
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, x170_scanTimes()
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, x180_scanCompletionRate(0, 0)
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, x180_scanCompletionRateFirst(0)
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, x184_scanCompletionRateSecond(0)
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, x188_staticIntf(5) {
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// TODO
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x4_enabledItems = u32(stream.ReadBits(32));
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const u32 integralHP = u32(stream.ReadBits(32));
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xc_health.SetHP(*(float*)(&integralHP));
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xc_health.SetKnockbackResistance(50.0f);
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x8_currentBeam = EBeamId(stream.ReadBits(GetBitCount(5)));
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x20_currentSuit = EPlayerSuit(stream.ReadBits(GetBitCount(4)));
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for (size_t i = 0; i < x24_powerups.capacity(); ++i) {
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int amount = 0;
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int capacity = 0;
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int maxValue = kPowerUpMaxValues[i];
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if (maxValue != 0) {
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uint bitCount = GetBitCount(maxValue);
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amount = stream.ReadBits(bitCount);
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capacity = stream.ReadBits(bitCount);
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}
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x24_powerups.push_back(CPowerUp(amount, capacity));
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}
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// Scan
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const rstl::vector< CMemoryCard::ScanState >& scanStates = gpMemoryCard->GetScanStates();
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x170_scanTimes.reserve(scanStates.size());
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for (rstl::vector< CMemoryCard::ScanState >::const_iterator it = scanStates.begin();
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it != scanStates.end(); ++it) {
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float time = stream.ReadBits(1) ? 1.f : 0.f;
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x170_scanTimes.push_back(rstl::pair< CAssetId, float >(it->first, time));
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}
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x180_scanCompletionRateFirst = u32(stream.ReadBits(GetBitCount(0x100u)));
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x184_scanCompletionRateSecond = u32(stream.ReadBits(GetBitCount(0x100u)));
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}
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void CPlayerState::PutTo(COutputStream& stream) {
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@ -197,7 +234,7 @@ void CPlayerState::DecrPickUp(CPlayerState::EItemType type, int amount) {
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}
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}
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u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const {
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uint CPlayerState::GetItemAmount(CPlayerState::EItemType type) const {
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if (type < 0 || kIT_Max - 1 < type) {
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return 0;
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}
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@ -226,7 +263,7 @@ u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const {
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return 0;
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}
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u32 CPlayerState::GetItemCapacity(CPlayerState::EItemType type) const {
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uint CPlayerState::GetItemCapacity(CPlayerState::EItemType type) const {
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if (type < 0 || kIT_Max - 1 < type) {
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return 0;
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}
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@ -240,7 +277,7 @@ bool CPlayerState::HasPowerUp(CPlayerState::EItemType type) const {
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return x24_powerups[u32(type)].x4_capacity != 0;
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}
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u32 CPlayerState::GetPowerUp(CPlayerState::EItemType type) {
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uint CPlayerState::GetPowerUp(CPlayerState::EItemType type) {
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if (type < 0 || kIT_Max - 1 < type) {
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return 0;
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}
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@ -337,8 +374,7 @@ void CPlayerState::SetScanTime(CAssetId res, float time) {
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}
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void CPlayerState::UpdateStaticInterference(CStateManager& stateMgr, const float& dt) {
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// TODO
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// x188_staticIntf.Update(stateMgr, dt);
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x188_staticIntf.Update(stateMgr, dt);
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}
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CPlayerState::EPlayerVisor CPlayerState::GetActiveVisor(const CStateManager& stateMgr) const {
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