mirror of https://github.com/PrimeDecomp/prime.git
parent
f463d79f5d
commit
3b8eb2ed04
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803E2878
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lbl_803E2878:
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.global __vt__8CMetaree
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__vt__8CMetaree:
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# ROM: 0x3DF878
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.4byte 0
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.4byte 0
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@ -218,9 +218,9 @@ __dt__8CMetareeFv:
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/* 8014E118 0014B078 93 C1 00 08 */ stw r30, 8(r1)
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/* 8014E11C 0014B07C 7C 7E 1B 79 */ or. r30, r3, r3
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/* 8014E120 0014B080 41 82 00 28 */ beq lbl_8014E148
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/* 8014E124 0014B084 3C A0 80 3E */ lis r5, lbl_803E2878@ha
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/* 8014E124 0014B084 3C A0 80 3E */ lis r5, __vt__8CMetaree@ha
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/* 8014E128 0014B088 38 80 00 00 */ li r4, 0
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/* 8014E12C 0014B08C 38 05 28 78 */ addi r0, r5, lbl_803E2878@l
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/* 8014E12C 0014B08C 38 05 28 78 */ addi r0, r5, __vt__8CMetaree@l
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/* 8014E130 0014B090 90 1E 00 00 */ stw r0, 0(r30)
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/* 8014E134 0014B094 4B F2 94 3D */ bl __dt__10CPatternedFv
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/* 8014E138 0014B098 7F E0 07 35 */ extsh. r0, r31
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@ -1140,9 +1140,9 @@ Accept__8CMetareeFR8IVisitor:
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/* 8014EE24 0014BD84 38 A1 00 20 */ addi r5, r1, 0x20
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/* 8014EE28 0014BD88 38 80 00 12 */ li r4, 0x12
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/* 8014EE2C 0014BD8C 4B F2 E6 25 */ bl "__ct__10CPatternedFQ210CPatterned10ECharacter9TUniqueIdRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>Q210CPatterned11EFlavorTypeRC11CEntityInfoRC12CTransform4fRC10CModelDataRC14CPatternedInfoQ210CPatterned13EMovementTypeQ210CPatterned13EColliderType9EBodyTypeRC16CActorParameters17EKnockBackVariant"
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/* 8014EE30 0014BD90 3C 80 80 3E */ lis r4, lbl_803E2878@ha
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/* 8014EE30 0014BD90 3C 80 80 3E */ lis r4, __vt__8CMetaree@ha
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/* 8014EE34 0014BD94 3C 60 80 5A */ lis r3, sZeroVector__9CVector3f@ha
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/* 8014EE38 0014BD98 38 04 28 78 */ addi r0, r4, lbl_803E2878@l
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/* 8014EE38 0014BD98 38 04 28 78 */ addi r0, r4, __vt__8CMetaree@l
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/* 8014EE3C 0014BD9C C0 02 9D 8C */ lfs f0, lbl_805ABAAC@sda21(r2)
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/* 8014EE40 0014BDA0 90 1F 00 00 */ stw r0, 0(r31)
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/* 8014EE44 0014BDA4 38 A3 66 A0 */ addi r5, r3, sZeroVector__9CVector3f@l
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@ -215,7 +215,7 @@ LIBS = [
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["MetroidPrime/ScriptObjects/CScriptDistanceFog", False],
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"MetroidPrime/BodyState/CBSProjectileAttack",
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"MetroidPrime/Weapons/CPowerBomb",
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"MetroidPrime/Enemies/CMetaree",
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["MetroidPrime/Enemies/CMetaree", False],
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["MetroidPrime/ScriptObjects/CScriptDockAreaChange", False],
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["MetroidPrime/ScriptObjects/CScriptSpecialFunction", False],
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"MetroidPrime/ScriptObjects/CScriptActorRotate",
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@ -354,7 +354,7 @@ LIBS = [
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"MetroidPrime/Enemies/CAtomicBeta",
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"MetroidPrime/Weapons/CElectricBeamProjectile",
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"MetroidPrime/Enemies/CRidley",
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"MetroidPrime/Enemies/CPuffer",
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["MetroidPrime/Enemies/CPuffer", False],
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["MetroidPrime/ScriptObjects/CFire", False],
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"MetroidPrime/CPauseScreenBlur",
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"MetroidPrime/Enemies/CTryclops",
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@ -20,6 +20,7 @@ public:
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else
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x0_list.push_back(info.GetSwapped());
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}
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int GetCount() const { return x0_list.size(); }
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iterator End() { return x0_list.end(); }
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const_iterator End() const { return x0_list.end(); }
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@ -28,9 +28,12 @@ public:
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void PlayBestAnimation(const CPASAnimParmData& parms, CRandom16& r);
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bool HasIceBreakoutState();
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void Activate(CStateManager& mgr);
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void SetLocomotionType(pas::ELocomotionType type);
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float GetPercentageFrozen() const;
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void SetFallState(pas::EFallState state); // { x2f0_fallState = state; }
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pas::EFallState GetFallState() const; // { return x2f0_fallState; }
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const CBodyStateInfo& GetBodyStateInfo() const { return x2a4_bodyStateInfo; }
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int GetCurrentAnimId() const { return x2f8_curAnim; }
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pas::ELocomotionType GetLocomotionType() const { return x2ec_locomotionType; }
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bool IsAnimationOver() const { return x300_24_animationOver; }
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@ -49,21 +49,22 @@ public:
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: CBodyStateCmd(kBSC_Generate)
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, x8_type(type)
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, xc_targetPos(vec)
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, x18_animId(-1)
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, x1c_24_targetTransform(targetTransform)
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, x1c_25_overrideAnim(overrideAnim) {}
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pas::EGenerateType GetGenerateType() const { return x8_type; }
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const CVector3f& GetExitTargetPos() const { return xc_targetPos; }
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bool HasExitTargetPos() const { return x1c_24_targetTransform; }
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int GetSpecialAnimId() const { return x18_animId; }
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bool HasExitTargetPos() const { return x1c_24_targetTransform; }
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bool UseSpecialAnimId() const { return x1c_25_overrideAnim; }
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private:
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pas::EGenerateType x8_type;
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CVector3f xc_targetPos;
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int x18_animId;
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bool x1c_24_targetTransform : 1;
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bool x1c_25_overrideAnim : 1;
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uint x1c_24_targetTransform : 1;
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uint x1c_25_overrideAnim : 1;
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};
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//
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@ -390,8 +391,20 @@ class CBodyStateCmdMgr {
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public:
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void ClearLocomotionCmds();
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void DeliverCmd(const CBCLocomotionCmd& cmd);
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CBodyStateCmd* GetCmd(EBodyStateCmd cmd);
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void DeliverCmd(EBodyStateCmd cmd);
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void DeliverCmd(const CBCGenerateCmd& cmd) {
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DeliverCmd(kBSC_Generate);
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x18c_generate = cmd;
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}
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void DeliverCmd(const CBCKnockDownCmd& cmd) {
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DeliverCmd(kBSC_KnockDown);
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xdc_knockDown = cmd;
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}
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void DeliverTargetVector(const CVector3f& t) { x18_target = t; }
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CBodyStateCmd* GetCmd(EBodyStateCmd cmd);
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const CVector3f& GetMoveVector() const { return x0_move; }
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const CVector3f& GetTargetVector() const { return x18_target; }
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@ -0,0 +1,64 @@
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#ifndef _CMETAREE
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#define _CMETAREE
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#include "types.h"
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#include "MetroidPrime/CDamageInfo.hpp"
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#include "MetroidPrime/Enemies/CPatterned.hpp"
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class CPatternedInfo;
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class CGenDescription;
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class CMetaree : public CPatterned {
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public:
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CMetaree(TUniqueId uid, const rstl::string& name, EFlavorType flavor, const CEntityInfo& info,
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const CTransform4f& xf, const CModelData& mData, const CPatternedInfo& pInfo,
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const CDamageInfo& dInfo, float f1, const CVector3f& v1, float f2, EBodyType bodyType,
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float f3, float f4, const CActorParameters& aParms);
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// CEntity
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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// CActor
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void Touch(CActor&, CStateManager&) override;
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// CPhysicsActor
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void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
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CStateManager& mgr) override;
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// CAi
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void Dead(CStateManager&, EStateMsg, float) override;
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void Halt(CStateManager&, EStateMsg, float) override;
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void Attack(CStateManager&, EStateMsg, float) override;
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void Active(CStateManager&, EStateMsg, float) override;
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void InActive(CStateManager&, EStateMsg, float) override;
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void Flee(CStateManager&, EStateMsg, float) override;
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void Explode(CStateManager&, EStateMsg, float) override;
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bool InRange(CStateManager&, float) override;
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bool Delay(CStateManager&, float) override;
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bool ShouldAttack(CStateManager&, float) override;
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// CPatterned
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void ThinkAboutMove(float) override;
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private:
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float x568_delay;
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float x56c_haltDelay;
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float x570_dropHeight;
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CVector3f x574_offset;
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float x580_attackSpeed;
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CVector3f x584_lookPos;
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CVector3f x590_projectileDelta;
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CVector3f x59c_velocity;
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int x5a8_;
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CDamageInfo x5ac_damageInfo;
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ushort x5c8_attackSfx;
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bool x5ca_24_ : 1;
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bool x5ca_25_started : 1;
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bool x5ca_26_deactivated : 1;
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uint x5cc_;
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};
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#endif // _CMETAREE
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return x520_deathExplosionParticle;
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}
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void DeathDelete(CStateManager& mgr);
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TUniqueId GetDestObj() const { return x2dc_destObj; } // TODO: name?
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CStateMachineState& StateMachineState() { return x330_stateMachineState; }
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const CStateMachineState& GetStateMachineState() const { return x330_stateMachineState; }
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ECharacter GetCharacterType() const { return x34c_characterType; }
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bool IsAlive() const { return x400_25_alive; }
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void SetWasHit(bool v) { x400_24_hitByPlayerProjectile = v; }
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void SetPendingDeath(bool v) { x401_30_pendingDeath = v; }
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CBodyController* GetBodyCtrl() { return x450_bodyController.get(); }
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const CBodyController* GetBodyCtrl() const { return x450_bodyController.get(); }
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CKnockBackController& GetKnockBackCtrl() { return x460_knockBackController; }
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template < class T >
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static T* CastTo(const TPatternedCast< T >& ent);
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public:
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private:
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EPatrolState x2d8_patrolState;
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TUniqueId x2dc_destObj;
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CVector3f x2e0_destPos;
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@ -32,6 +32,7 @@ public:
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virtual void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act,
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CStateManager& mgr);
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const CVector3f& GetPreviousPos() const { return x298_previousPos; }
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TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
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private:
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int /*EProjectileAttrib?*/) const override;
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void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
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EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
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void SetDamageFalloffSpeed(float d);
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EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
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TUniqueId GetOwnerId() const { return xec_ownerId; }
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private:
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EProjectileAttrib xe8_projectileAttribs;
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TUniqueId xec_ownerId;
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@ -2,7 +2,7 @@
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#include "Kyoto/Math/CloseEnough.hpp"
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const float CPhysicsActor::skGravityConstant = 9.81f * 2.5f;
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const float CPhysicsActor::kGravityAccel = 9.81f * 2.5f;
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CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const rstl::string& name,
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const CEntityInfo& info, const CTransform4f& xf,
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@ -0,0 +1,232 @@
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#include "MetroidPrime/Enemies/CMetaree.hpp"
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#include "MetroidPrime/BodyState/CBodyController.hpp"
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#include "MetroidPrime/Player/CPlayer.hpp"
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#include "MetroidPrime/SFX/Metaree.h"
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#include "MetroidPrime/Weapons/CGameProjectile.hpp"
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#include "Kyoto/Audio/CSfxManager.hpp"
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#include "Collision/CCollisionInfoList.hpp"
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CMetaree::CMetaree(TUniqueId uid, const rstl::string& name, EFlavorType flavor,
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const CEntityInfo& info, const CTransform4f& xf, const CModelData& mData,
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const CPatternedInfo& pInfo, const CDamageInfo& dInfo, float f1,
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const CVector3f& v1, float f2, EBodyType bodyType, float f3, float f4,
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const CActorParameters& aParms)
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: CPatterned(kC_Metaree, uid, name, flavor, info, xf, mData, pInfo, kMT_Flyer, kCT_Zero, bodyType,
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aParms, kKBV_Small)
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, x568_delay(f3)
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, x56c_haltDelay(f4)
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, x570_dropHeight(f1)
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, x574_offset(v1)
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, x580_attackSpeed(f2)
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, x584_lookPos(CVector3f::Zero())
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, x590_projectileDelta(0.f, 0.f, 0.f)
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, x59c_velocity(CVector3f::Zero())
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, x5a8_(0)
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, x5ac_damageInfo(dInfo)
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, x5c8_attackSfx(SFXsfx0225)
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, x5ca_24_(true)
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, x5ca_25_started(false)
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, x5ca_26_deactivated(false) {}
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void CMetaree::Accept(IVisitor& visitor) { visitor.Visit(*this); }
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void CMetaree::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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switch (msg) {
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break;
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case kSM_Registered:
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GetBodyCtrl()->Activate(mgr);
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break;
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case kSM_Start:
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x5ca_25_started = true;
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break;
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case kSM_Activate:
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default:
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break;
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}
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}
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void CMetaree::ThinkAboutMove(float) {}
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void CMetaree::CollidedWith(const TUniqueId& id, const CCollisionInfoList& colList,
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CStateManager& mgr) {
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if (IsAlive() && colList.GetCount() > 0) {
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mgr.ApplyDamageToWorld(GetUniqueId(), *this, GetTranslation(), x5ac_damageInfo,
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CMaterialFilter::MakeInclude(kMT_Player));
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SendScriptMsgs(kSS_Arrived, mgr, kSM_None);
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MassiveDeath(mgr);
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}
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}
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void CMetaree::Touch(CActor& act, CStateManager& mgr) {
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if (!IsAlive()) {
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return;
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}
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if (CGameProjectile* projectile = TCastToPtr< CGameProjectile >(act)) {
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if (projectile->GetOwnerId() != mgr.GetPlayer()->GetUniqueId()) {
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return;
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}
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SetWasHit(true);
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x590_projectileDelta = projectile->GetTranslation() - projectile->GetPreviousPos();
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}
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}
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bool CMetaree::ShouldAttack(CStateManager&, float) {
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return GetTranslation().GetZ() < x584_lookPos.GetZ();
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}
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bool CMetaree::InRange(CStateManager& mgr, float arg) {
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return x5ca_25_started || CPatterned::InRange(mgr, arg);
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}
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void CMetaree::InActive(CStateManager&, EStateMsg msg, float) {
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switch (msg) {
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case kStateMsg_Activate:
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if (!x5ca_26_deactivated) {
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GetBodyCtrl()->SetLocomotionType(pas::kLT_Relaxed);
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} else {
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GetBodyCtrl()->SetLocomotionType(pas::kLT_Crouch);
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}
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break;
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case kStateMsg_Update:
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break;
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case kStateMsg_Deactivate:
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x5ca_26_deactivated = true;
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break;
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}
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}
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void CMetaree::Active(CStateManager& mgr, EStateMsg msg, float) {
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switch (msg) {
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case kStateMsg_Activate:
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SetWasHit(false);
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x584_lookPos = GetTranslation() - CVector3f(0.f, 0.f, x570_dropHeight);
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GetBodyCtrl()->CommandMgr().DeliverCmd(CBCGenerateCmd(pas::kGType_Zero, x584_lookPos));
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SetMomentumWR(CVector3f(0.f, 0.f, -GetGravityConstant() * GetMass()));
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break;
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case kStateMsg_Update:
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GetBodyCtrl()->CommandMgr().DeliverTargetVector(
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(mgr.GetPlayer()->GetTranslation() - GetTranslation()).AsNormalized());
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break;
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case kStateMsg_Deactivate:
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SetMomentumWR(CVector3f::Zero());
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break;
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}
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}
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void CMetaree::Halt(CStateManager& mgr, EStateMsg msg, float) {
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switch (msg) {
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case kStateMsg_Activate: {
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Stop();
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SetVelocityWR(CVector3f::Zero());
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SetMomentumWR(CVector3f::Zero());
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GetBodyCtrl()->SetLocomotionType(pas::kLT_Lurk);
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x584_lookPos = mgr.GetPlayer()->GetTranslation() + x574_offset;
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SetTransform(CTransform4f::LookAt(GetTranslation(), x584_lookPos));
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StateMachineState().SetDelay(x56c_haltDelay);
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break;
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}
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case kStateMsg_Update:
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case kStateMsg_Deactivate:
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break;
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}
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}
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void CMetaree::Attack(CStateManager&, EStateMsg msg, float) {
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switch (msg) {
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case kStateMsg_Activate: {
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x5a8_ = 0;
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CVector3f dir = (x584_lookPos - GetTranslation()).AsNormalized();
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SetVelocityWR(x580_attackSpeed * dir);
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||||
CSfxManager::AddEmitter(x5c8_attackSfx, GetTranslation(), CVector3f::Zero(), true, false);
|
||||
GetBodyCtrl()->SetLocomotionType(pas::kLT_Combat);
|
||||
x59c_velocity = x580_attackSpeed * dir;
|
||||
break;
|
||||
}
|
||||
case kStateMsg_Update:
|
||||
if (GetBodyCtrl()->GetPercentageFrozen() == 0.f) {
|
||||
SetVelocityWR(x59c_velocity);
|
||||
} else {
|
||||
Stop();
|
||||
SetVelocityWR(CVector3f::Zero());
|
||||
}
|
||||
break;
|
||||
case kStateMsg_Deactivate:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CMetaree::Dead(CStateManager& mgr, EStateMsg msg, float) {
|
||||
switch (msg) {
|
||||
case kStateMsg_Activate:
|
||||
mgr.ApplyDamageToWorld(
|
||||
GetUniqueId(), *this, GetTranslation(), x5ac_damageInfo,
|
||||
CMaterialFilter::MakeIncludeExclude(CMaterialList(kMT_Player), CMaterialList()));
|
||||
DeathDelete(mgr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CMetaree::Flee(CStateManager& mgr, EStateMsg msg, float) {
|
||||
switch (msg) {
|
||||
case kStateMsg_Activate: {
|
||||
CVector3f ang =
|
||||
GetMass() * CVector3f(x590_projectileDelta.GetX(), x590_projectileDelta.GetY(), 0.f) * 5.f;
|
||||
ApplyImpulseWR(ang, CAxisAngle::Identity());
|
||||
|
||||
SetMomentumWR(CVector3f(0.f, 0.f, -GetGravityConstant() * GetMass()));
|
||||
SetTransform(CTransform4f::Translate(GetTranslation()));
|
||||
x5a8_ = 0;
|
||||
break;
|
||||
}
|
||||
case kStateMsg_Update: {
|
||||
if (x5a8_ == 0) {
|
||||
if (GetBodyCtrl()->GetBodyStateInfo().GetCurrentStateId() == pas::kAS_LieOnGround) {
|
||||
x5a8_ = 1;
|
||||
} else {
|
||||
GetBodyCtrl()->CommandMgr().DeliverCmd(
|
||||
CBCKnockDownCmd(CVector3f(0.f, 1.f, 0.f), pas::kS_Zero));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case kStateMsg_Deactivate:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CMetaree::Explode(CStateManager& mgr, EStateMsg msg, float) {
|
||||
switch (msg) {
|
||||
case kStateMsg_Activate:
|
||||
mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer()->GetUniqueId(), GetUniqueId(), x5ac_damageInfo,
|
||||
CMaterialFilter::MakeIncludeExclude(CMaterialList(kMT_Solid), CMaterialList()),
|
||||
CVector3f::Zero());
|
||||
MassiveDeath(mgr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CMetaree::Think(float dt, CStateManager& mgr) {
|
||||
bool target = true;
|
||||
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetCurrentVisor();
|
||||
bool b = visor != CPlayerState::kPV_Thermal && visor != CPlayerState::kPV_Scan;
|
||||
if (!b && !x5ca_26_deactivated) {
|
||||
target = false;
|
||||
}
|
||||
xe7_31_targetable = target;
|
||||
CPatterned::Think(dt, mgr);
|
||||
}
|
||||
|
||||
bool CMetaree::Delay(CStateManager&, float) override {
|
||||
return GetStateMachineState().GetTime() > x568_delay;
|
||||
}
|
|
@ -58,7 +58,7 @@ void CPuffer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMan
|
|||
break;
|
||||
case kSM_Action:
|
||||
if (GetActive()) {
|
||||
x401_30_pendingDeath = true;
|
||||
SetPendingDeath(true);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -69,8 +69,8 @@ void CPuffer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMan
|
|||
void CPuffer::Touch(CActor& act, CStateManager& mgr) {
|
||||
CPatterned::Touch(act, mgr);
|
||||
|
||||
if (x400_25_alive && mgr.GetPlayer()->GetUniqueId() == act.GetUniqueId()) {
|
||||
x401_30_pendingDeath = true;
|
||||
if (IsAlive() && mgr.GetPlayer()->GetUniqueId() == act.GetUniqueId()) {
|
||||
SetPendingDeath(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -105,24 +105,24 @@ void CPuffer::Think(float dt, CStateManager& mgr) {
|
|||
CPatterned::Think(dt, mgr);
|
||||
|
||||
sub8025bfa4(mgr);
|
||||
CVector3f moveVector = x450_bodyController->GetCommandMgr().GetMoveVector();
|
||||
CVector3f moveVector = GetBodyCtrl()->GetCommandMgr().GetMoveVector();
|
||||
|
||||
if (x5cc_ != x2dc_destObj) {
|
||||
x5cc_ = x2dc_destObj;
|
||||
if (x5cc_ != GetDestObj()) {
|
||||
x5cc_ = GetDestObj();
|
||||
CSfxManager::AddEmitter(x59a_, GetTranslation(), CVector3f::Zero(), true, false);
|
||||
}
|
||||
|
||||
x450_bodyController->CommandMgr().ClearLocomotionCmds();
|
||||
GetBodyCtrl()->CommandMgr().ClearLocomotionCmds();
|
||||
if (moveVector.CanBeNormalized()) {
|
||||
x5c0_move = CVector3f::Lerp(x5c0_move, moveVector, dt / 0.5f).AsNormalized();
|
||||
x450_bodyController->CommandMgr().DeliverCmd(CBCLocomotionCmd(x5c0_move, x568_face, 1.f));
|
||||
GetBodyCtrl()->CommandMgr().DeliverCmd(CBCLocomotionCmd(x5c0_move, x568_face, 1.f));
|
||||
}
|
||||
}
|
||||
|
||||
#define ARRAY_SIZE(arr) int(sizeof(arr) / sizeof(arr[0]))
|
||||
#define ARRAY_SIZE(arr) static_cast< int >(sizeof(arr) / sizeof(arr[0]))
|
||||
|
||||
void CPuffer::sub8025bfa4(CStateManager& mgr) {
|
||||
CVector3f moveVector = x450_bodyController->GetCommandMgr().GetMoveVector();
|
||||
CVector3f moveVector = GetBodyCtrl()->GetCommandMgr().GetMoveVector();
|
||||
|
||||
if (x5d4_gasLocators.empty()) {
|
||||
for (int i = 0; i < ARRAY_SIZE(skGasLocators); ++i) {
|
||||
|
|
Loading…
Reference in New Issue