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@@ -92,6 +92,12 @@ public:
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CPlayerGun(TUniqueId);
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void InitBeamData();
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void InitBombData();
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void InitMuzzleData();
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void InitCTData();
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void LoadHandAnimTokens();
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bool IsCharging() const { return x834_24_charging; }
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float GetChargeBeamFactor() const { return x834_24_charging ? x340_chargeBeamFactor : 0.f; }
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