Progress in CPlayerGun constructor

Former-commit-id: a40d835759
This commit is contained in:
Henrique Gemignani Passos Lima 2022-10-06 12:30:10 +03:00
parent ee2717d166
commit 3caccf5974
3 changed files with 170 additions and 8 deletions

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@ -5,6 +5,12 @@
class CElementGen { class CElementGen {
public: public:
enum EModelOrientationType { kMOT_Normal, kMOT_One };
enum EOptionalSystemFlags { kOSF_None, kOSF_One, kOSF_Two };
enum LightType { kLT_None = 0, kLT_Custom = 1, kLT_Directional = 2, kLT_Spot = 3 };
CElementGen(TToken<CGenDescription>, EModelOrientationType = kMOT_Normal, EOptionalSystemFlags = kOSF_One);
static void Initialize(); static void Initialize();
static void ShutDown(); static void ShutDown();
}; };

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@ -92,6 +92,12 @@ public:
CPlayerGun(TUniqueId); CPlayerGun(TUniqueId);
void InitBeamData();
void InitBombData();
void InitMuzzleData();
void InitCTData();
void LoadHandAnimTokens();
bool IsCharging() const { return x834_24_charging; } bool IsCharging() const { return x834_24_charging; }
float GetChargeBeamFactor() const { return x834_24_charging ? x340_chargeBeamFactor : 0.f; } float GetChargeBeamFactor() const { return x834_24_charging ? x340_chargeBeamFactor : 0.f; }

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@ -1,10 +1,122 @@
#include "MetroidPrime/Player/CPlayerGun.hpp" #include "MetroidPrime/Player/CPlayerGun.hpp"
#include "MetroidPrime/CAnimRes.hpp" #include "MetroidPrime/CAnimRes.hpp"
#include "MetroidPrime/Tweaks/CTweakPlayerGun.hpp"
#include "MetroidPrime/Tweaks/CTweakGunRes.hpp" #include "MetroidPrime/Tweaks/CTweakGunRes.hpp"
#include "MetroidPrime/Tweaks/CTweakPlayerGun.hpp"
#include "MetroidPrime/Weapons/WeaponTypes.hpp"
CPlayerGun::CPlayerGun(TUniqueId uid) #include "Kyoto/Graphics/CModelFlags.hpp"
#include "Kyoto/Particles/CElementGen.hpp"
#include "Collision/CMaterialFilter.hpp"
#include "Collision/CMaterialList.hpp"
static float kVerticalAngleTable[3] = {-30.f, 0.f, 30.f};
static float kHorizontalAngleTable[3] = {30.f, 30.f, 30.f};
static float kVerticalVarianceTable[3] = {30.f, 30.f, 30.f};
static const CVector3f sGunScale(2.f, 2.f, 2.f);
static const uint skBeamAnimIds[4] = {
0,
1,
2,
1,
};
static const CPlayerState::EItemType skBeamArr[4] = {
CPlayerState::kIT_PowerBeam,
CPlayerState::kIT_IceBeam,
CPlayerState::kIT_WaveBeam,
CPlayerState::kIT_PlasmaBeam,
};
static const CPlayerState::EItemType skBeamComboArr[4] = {
CPlayerState::kIT_SuperMissile,
CPlayerState::kIT_IceSpreader,
CPlayerState::kIT_Wavebuster,
CPlayerState::kIT_Flamethrower,
};
// static ControlMapper::ECommands mBeamCtrlCmd[4] = {
// ControlMapper::kC_PowerBeam,
// ControlMapper::kC_IceBeam,
// ControlMapper::kC_WaveBeam,
// ControlMapper::kC_PlasmaBeam,
// };
// constexpr std::array<u16, 4> skFromMissileSound{
// SFXwpn_from_missile_power,
// SFXwpn_from_missile_ice,
// SFXwpn_from_missile_wave,
// SFXwpn_from_missile_plasma,
// };
// constexpr std::array<u16, 4> skFromBeamSound{
// SFXsfx0000,
// SFXwpn_from_beam_ice,
// SFXwpn_from_beam_wave,
// SFXwpn_from_beam_plasma,
// };
// constexpr std::array<u16, 4> skToMissileSound{
// SFXwpn_to_missile_power,
// SFXwpn_to_missile_ice,
// SFXwpn_to_missile_wave,
// SFXwpn_to_missile_plasma,
// };
// constexpr std::array<u16, 4> skIntoBeamSound{
// SFXsfx0000,
// SFXwpn_into_beam_ice,
// SFXwpn_into_beam_wave,
// SFXwpn_into_beam_plasma,
// };
static const float kChargeSpeed = 1.f / CPlayerState::GetMissileComboChargeFactor();
static const float kChargeFxStart = 1.f / CPlayerState::GetMissileComboChargeFactor();
static const float kChargeAnimStart = 0.25f / CPlayerState::GetMissileComboChargeFactor();
static const float kChargeStart = 0.025f / CPlayerState::GetMissileComboChargeFactor();
// constexpr std::array<u16, 4> skBeamChargeUpSound{
// SFXwpn_chargeup_power,
// SFXwpn_chargeup_ice,
// SFXwpn_chargeup_wave,
// SFXwpn_chargeup_plasma,
// };
static const CPlayerState::EItemType skItemArr[2] = {
CPlayerState::kIT_Invalid,
CPlayerState::kIT_Missiles,
};
// static const ushort skItemEmptySound[2] = {
// SFXsfx0000,
// SFXwpn_empty_action,
// };
static const float chargeShakeTbl[3] = {
-0.001f,
0.f,
0.001f,
};
static const CMaterialFilter sAimFilter = CMaterialFilter::MakeIncludeExclude(
CMaterialList(kMT_Solid), CMaterialList(kMT_ProjectilePassthrough));
static const CModelFlags kThermalFlags[4] = {
CModelFlags(CModelFlags::kT_Opaque, CColor(1.f, 1.f, 1.f, 1.0f)),
CModelFlags(CModelFlags::kT_Blend, CColor(0.f, 0.f, 0.f, 0.5f)),
CModelFlags(CModelFlags::kT_Opaque, CColor(1.f, 1.f, 1.f, 1.0f)),
CModelFlags(CModelFlags::kT_Opaque, CColor(1.f, 1.f, 1.f, 1.0f)),
};
static const CModelFlags kHandThermalFlag(CModelFlags::kT_Additive, CColor::White());
static const CModelFlags kHandHoloFlag((CModelFlags::ETrans)1, // TODO: ETrans 1?
CColor(0.75f, 0.5f, 0.f, 1.f));
CPlayerGun::CPlayerGun(TUniqueId playerId)
: x0_lights(8, CVector3f::Zero(), 4, 4, false, false, false, 0.1) : x0_lights(8, CVector3f::Zero(), 4, 4, false, false, false, 0.1)
, x2ec_lastFireButtonStates(0) , x2ec_lastFireButtonStates(0)
, x2f0_pressedFireButtonStates(0) , x2f0_pressedFireButtonStates(0)
@ -32,6 +144,8 @@ CPlayerGun::CPlayerGun(TUniqueId uid)
, x348_chargeCooldownTimer(0.f) , x348_chargeCooldownTimer(0.f)
, x34c_shakeX(0.f) , x34c_shakeX(0.f)
, x350_shakeZ(0.f) , x350_shakeZ(0.f)
, x354_bombFuseTime(gpTweakPlayerGun->GetBombFuseTime())
, x358_bombDropDelayTime(gpTweakPlayerGun->GetBombDropDelayTime())
, x35c_bombTime(0.f) , x35c_bombTime(0.f)
, x360_(0.f) , x360_(0.f)
, x364_gunStrikeCoolTimer(0.f) , x364_gunStrikeCoolTimer(0.f)
@ -58,7 +172,7 @@ CPlayerGun::CPlayerGun(TUniqueId uid)
, x4a8_gunWorldXf(CTransform4f::Identity()) , x4a8_gunWorldXf(CTransform4f::Identity())
, x4d8_gunLocalXf(CTransform4f::Identity()) , x4d8_gunLocalXf(CTransform4f::Identity())
, x508_elbowLocalXf(CTransform4f::Identity()) , x508_elbowLocalXf(CTransform4f::Identity())
, x538_playerId(uid) , x538_playerId(playerId)
, x53a_powerBomb(kInvalidUniqueId) , x53a_powerBomb(kInvalidUniqueId)
, x53c_lightId(kInvalidUniqueId) , x53c_lightId(kInvalidUniqueId)
, x550_camBob(CPlayerCameraBob::kCBT_One, CPlayerCameraBob::GetCameraBobExtent(), , x550_camBob(CPlayerCameraBob::kCBT_One, CPlayerCameraBob::GetCameraBobExtent(),
@ -67,14 +181,30 @@ CPlayerGun::CPlayerGun(TUniqueId uid)
, x65c_(0.f) , x65c_(0.f)
, x660_(0.f) , x660_(0.f)
, x664_(0.f) , x664_(0.f)
, x668_aimVerticalSpeed(gpTweakPlayerGun->GetAimVerticalSpeed())
, x66c_aimHorizontalSpeed(gpTweakPlayerGun->GetAimHorizontalSpeed())
, x678_morph(gpTweakPlayerGun->GetGunTransformTime(), gpTweakPlayerGun->GetHoloHoldTime()) , x678_morph(gpTweakPlayerGun->GetGunTransformTime(), gpTweakPlayerGun->GetHoloHoldTime())
, x6c8_hologramClipCube(CVector3f(-0.29329199f, 0.f, -0.2481945f), , x6c8_hologramClipCube(CVector3f(-0.29329199f, 0.f, -0.2481945f),
CVector3f(0.29329199f, 1.292392f, 0.2481945f)) CVector3f(0.29329199f, 1.292392f, 0.2481945f))
, x6e0_rightHandModel(CAnimRes(gpTweakGunRes->xc_rightHand, 0, CVector3f(3.f, 3.f, 3.f), 0, true)) , x6e0_rightHandModel(CAnimRes(gpTweakGunRes->xc_rightHand, 0, CVector3f(3.f, 3.f, 3.f), 0, true))
, x72c_currentBeam(nullptr) , x72c_currentBeam(nullptr)
, x730_outgoingBeam(nullptr) , x730_outgoingBeam(nullptr)
, x734_loadingBeam(nullptr) , x734_loadingBeam(nullptr)
, x738_nextBeam(nullptr) , x738_nextBeam(nullptr)
// , x73c_gunMotion(new CGunMotion(gpTweakGunRes->x4_gunMotion, sGunScale))
// , x740_grappleArm(new CGrappleArm(sGunScale))
// , x744_auxWeapon(new CAuxWeapon(playerId))
// , x748_rainSplashGenerator(new CRainSplashGenerator(sGunScale, 20, 2, 0.f, 0.125f))
// , x74c_powerBeam(new CPowerBeam(gpTweakGunRes->x10_powerBeam, kWT_Power, playerId, kMT_Player,
// sGunScale)) , x750_iceBeam(new CIceBeam(gpTweakGunRes->x14_iceBeam, kWT_Ice, playerId,
// kMT_Player, sGunScale)) , x754_waveBeam(new CWaveBeam(gpTweakGunRes->x18_waveBeam, kWT_Wave,
// playerId, kMT_Player, sGunScale)) , x758_plasmaBeam(new
// CPlasmaBeam(gpTweakGunRes->x1c_plasmaBeam, kWT_Plasma, playerId, kMT_Player, sGunScale)) ,
// x75c_phazonBeam(new CPhazonBeam(gpTweakGunRes->x20_phazonBeam, kWT_Phazon, playerId, kMT_Player,
// sGunScale))
, x774_holoTransitionGen(
new CElementGen(gpSimplePool->GetObj(SObjectTag('PART', gpTweakGunRes->x24_holoTransition))))
// , x82c_shadow(new CWorldShadow(256, 256, true))
, x830_chargeRumbleHandle(-1) , x830_chargeRumbleHandle(-1)
, x832_24_coolingCharge(false) , x832_24_coolingCharge(false)
, x832_25_chargeEffectVisible(false) , x832_25_chargeEffectVisible(false)
@ -108,4 +238,24 @@ CPlayerGun::CPlayerGun(TUniqueId uid)
, x835_29_powerBombReady(false) , x835_29_powerBombReady(false)
// , x835_30_inPhazonPool(false) // , x835_30_inPhazonPool(false)
// , x835_31_actorAttached(false) // , x835_31_actorAttached(false)
{} {
kVerticalAngleTable[2] = gpTweakPlayerGun->GetUpLookAngle();
kVerticalAngleTable[0] = gpTweakPlayerGun->GetDownLookAngle();
kHorizontalAngleTable[1] = gpTweakPlayerGun->GetHorizontalSpread();
kHorizontalAngleTable[2] = gpTweakPlayerGun->GetHighHorizontalSpread();
kHorizontalAngleTable[0] = gpTweakPlayerGun->GetLowHorizontalSpread();
kVerticalVarianceTable[1] = gpTweakPlayerGun->GetVerticalSpread();
kVerticalVarianceTable[2] = gpTweakPlayerGun->GetHighVerticalSpread();
kVerticalVarianceTable[0] = gpTweakPlayerGun->GetLowVerticalSpread();
CMotionState::SetExtendDistance(gpTweakPlayerGun->GetGunExtendDistance());
InitBeamData();
InitBombData();
InitMuzzleData();
InitCTData();
LoadHandAnimTokens();
x550_camBob.SetPlayerVelocity(CVector3f::Zero());
x550_camBob.SetBobMagnitude(0.f);
x550_camBob.SetBobTimeScale(0.f);
}