mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-12-16 11:37:00 +00:00
Revert change in CPlayerGun
This commit is contained in:
@@ -365,7 +365,7 @@ void CPlayerGun::PreRender(CStateManager& mgr, const CFrustumPlanes& frustum,
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (x833_28_phazonBeamActive) {
|
if (x833_28_phazonBeamActive) {
|
||||||
IWeaponRenderer::SetRenderer(IWeaponRenderer *renderer)->AllocatePhazonSuitMaskTexture();
|
gpRender->AllocatePhazonSuitMaskTexture();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user