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Revert change in CPlayerGun
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@ -365,7 +365,7 @@ void CPlayerGun::PreRender(CStateManager& mgr, const CFrustumPlanes& frustum,
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}
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}
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if (x833_28_phazonBeamActive) {
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if (x833_28_phazonBeamActive) {
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IWeaponRenderer::SetRenderer(IWeaponRenderer *renderer)->AllocatePhazonSuitMaskTexture();
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gpRender->AllocatePhazonSuitMaskTexture();
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}
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}
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}
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}
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