Use private fields + getters for CEntity

Former-commit-id: 3e2ea84c7e
This commit is contained in:
Luke Street 2022-10-22 11:56:07 -04:00
parent 1a5a013158
commit 3df1cc45b6
25 changed files with 59 additions and 59 deletions

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@ -30,7 +30,7 @@ public:
TUniqueId GetUniqueId() const { return x8_uid; } TUniqueId GetUniqueId() const { return x8_uid; }
TEditorId GetEditorId() const { return xc_editorId; } TEditorId GetEditorId() const { return xc_editorId; }
TAreaId GetAreaId() const; TAreaId GetAreaId() const;
TAreaId GetAreaIdAlways() const { return x4_areaId; } TAreaId GetCurrentAreaId() const { return x4_areaId; }
bool GetActive() const { return x30_24_active; } bool GetActive() const { return x30_24_active; }
bool IsScriptingBlocked() const { return x30_26_scriptingBlocked; } bool IsScriptingBlocked() const { return x30_26_scriptingBlocked; }
@ -40,7 +40,7 @@ public:
static rstl::vector< SConnection > NullConnectionList; static rstl::vector< SConnection > NullConnectionList;
protected: private:
TAreaId x4_areaId; TAreaId x4_areaId;
TUniqueId x8_uid; TUniqueId x8_uid;
TEditorId xc_editorId; TEditorId xc_editorId;

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@ -152,7 +152,7 @@ public:
const CEnvFxManager* GetEnvFxManager() const { return x880_envFxManager; } const CEnvFxManager* GetEnvFxManager() const { return x880_envFxManager; }
CRumbleManager* GetRumbleManager() { return x88c_rumbleManager; } CRumbleManager* GetRumbleManager() { return x88c_rumbleManager; }
CRandom16* GetActiveRandom() const { return x900_random; } CRandom16* Random() const { return x900_random; }
CObjectList& GetObjectListById(EGameObjectList id) { return *x808_objectLists[id]; } CObjectList& GetObjectListById(EGameObjectList id) { return *x808_objectLists[id]; }

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@ -61,9 +61,9 @@ public:
int IGetAreaCount() const override; int IGetAreaCount() const override;
const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; } const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); } CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); } const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
bool IsAreaValid(TAreaId id) const { return GetArea(id)->IsLoaded(); }
CAssetId GetWorldAssetId() const { return x8_mlvlId; } CAssetId GetWorldAssetId() const { return x8_mlvlId; }
TAreaId GetAreaIdForSaveId(int saveId) const; TAreaId GetAreaIdForSaveId(int saveId) const;

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@ -21,7 +21,7 @@ void CABSFlinch::Start(CBodyController& bc, CStateManager& mgr) {
const CPASDatabase& pasDB = bc.GetPASDatabase(); const CPASDatabase& pasDB = bc.GetPASDatabase();
CPASAnimParmData parms(pas::kAS_AdditiveFlinch); CPASAnimParmData parms(pas::kAS_AdditiveFlinch);
rstl::pair< float, int > best = pasDB.FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); rstl::pair< float, int > best = pasDB.FindBestAnimation(parms, *mgr.Random(), -1);
x8_anim = best.second; x8_anim = best.second;
CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData(); CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();

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@ -110,7 +110,7 @@ CAdvancementDeltas CActor::UpdateAnimation(float dt, CStateManager& mgr, bool ad
UpdateSfxEmitters(); UpdateSfxEmitters();
if (HasAnimation()) { if (HasAnimation()) {
ushort maxVol = xd4_maxVol; ushort maxVol = xd4_maxVol;
int aid = x4_areaId.Value(); int aid = GetCurrentAreaId().Value();
const CGameCamera* camera = mgr.GetCameraManager()->GetCurrentCamera(mgr); const CGameCamera* camera = mgr.GetCameraManager()->GetCurrentCamera(mgr);
const CVector3f origin = GetTranslation(); const CVector3f origin = GetTranslation();
@ -236,8 +236,8 @@ void CActor::PreRender(CStateManager& mgr, const CFrustumPlanes& planes) {
ActorLights()->BuildConstantAmbientLighting(); ActorLights()->BuildConstantAmbientLighting();
} else { } else {
if (lightsDirty == true) { if (lightsDirty == true) {
if (x4_areaId != kInvalidAreaId) { if (GetCurrentAreaId() != kInvalidAreaId) {
TAreaId aid = x4_areaId; TAreaId aid = GetCurrentAreaId();
if (mgr.GetWorld()->IsAreaValid(aid)) { if (mgr.GetWorld()->IsAreaValid(aid)) {
const CGameArea* area = mgr.GetWorld()->GetArea(aid); const CGameArea* area = mgr.GetWorld()->GetArea(aid);
if (ActorLights()->BuildAreaLightList(mgr, *area, bounds)) { if (ActorLights()->BuildAreaLightList(mgr, *area, bounds)) {

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@ -44,7 +44,7 @@ rstl::optional_object< CAABox > CAmbientAI::GetTouchBounds() const {
} }
void CAmbientAI::RandomizePlaybackRate(CStateManager& mgr) { void CAmbientAI::RandomizePlaybackRate(CStateManager& mgr) {
ModelData()->AnimationData()->MultiplyPlaybackRate(0.4f * mgr.GetActiveRandom()->Float() + 0.8f); ModelData()->AnimationData()->MultiplyPlaybackRate(0.4f * mgr.Random()->Float() + 0.8f);
} }
void CAmbientAI::Think(float dt, CStateManager& mgr) { void CAmbientAI::Think(float dt, CStateManager& mgr) {

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@ -28,7 +28,7 @@ void CBurstFire::Start(CStateManager& mgr) {
burstIdx = xc_firstBurstIdx >= 0 ? xc_firstBurstIdx : 0; burstIdx = xc_firstBurstIdx >= 0 ? xc_firstBurstIdx : 0;
} else { } else {
int random = mgr.GetActiveRandom()->Range(0, 100); int random = mgr.Random()->Range(0, 100);
int advanceAccum = 0; int advanceAccum = 0;
do { do {
burstIdx += 1; burstIdx += 1;
@ -59,7 +59,7 @@ void CBurstFire::Update(CStateManager& mgr, float dt) {
x14_24_shouldFire = true; x14_24_shouldFire = true;
x8_timeToNextShot = x18_curBursts->x24_timeToNextShot; x8_timeToNextShot = x18_curBursts->x24_timeToNextShot;
x8_timeToNextShot += x8_timeToNextShot +=
(mgr.GetActiveRandom()->Float() - 0.5f) * x18_curBursts->x28_timeToNextShotVariance; (mgr.Random()->Float() - 0.5f) * x18_curBursts->x28_timeToNextShotVariance;
} else { } else {
x18_curBursts = nullptr; x18_curBursts = nullptr;
} }

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@ -114,7 +114,7 @@ CFidget::EState CFidget::Update(int fireButtonStates, bool bobbing, bool inStrik
if ((x8_delayTriggerBits & 0x3) == 0x3) { if ((x8_delayTriggerBits & 0x3) == 0x3) {
EState newState = kS_MinorFidget; EState newState = kS_MinorFidget;
x0_state = 50 < (mgr.GetActiveRandom()->Next() % 100) ? kS_MajorFidget : kS_MinorFidget; x0_state = 50 < (mgr.Random()->Next() % 100) ? kS_MajorFidget : kS_MinorFidget;
} else if ((x8_delayTriggerBits & 0x1)) { } else if ((x8_delayTriggerBits & 0x1)) {
x0_state = kS_MinorFidget; x0_state = kS_MinorFidget;
} else { } else {
@ -131,17 +131,17 @@ CFidget::EState CFidget::Update(int fireButtonStates, bool bobbing, bool inStrik
x34_24_loading = true; x34_24_loading = true;
x10_delayTimerEnableBits = 2; x10_delayTimerEnableBits = 2;
x8_delayTriggerBits &= ~0x1; x8_delayTriggerBits &= ~0x1;
kMinorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 29.f); kMinorFidgetDelay = mgr.Random()->Range(20.f, 29.f);
x4_type = SamusGun::kFT_Minor; x4_type = SamusGun::kFT_Minor;
xc_animSet = mgr.GetActiveRandom()->Range(0, 4); xc_animSet = mgr.Random()->Range(0, 4);
break; break;
case kS_MajorFidget: case kS_MajorFidget:
x34_24_loading = true; x34_24_loading = true;
x10_delayTimerEnableBits = 1; x10_delayTimerEnableBits = 1;
x8_delayTriggerBits &= ~0x2; x8_delayTriggerBits &= ~0x2;
kMajorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 30.f); kMajorFidgetDelay = mgr.Random()->Range(20.f, 30.f);
x4_type = SamusGun::kFT_Major; x4_type = SamusGun::kFT_Major;
xc_animSet = mgr.GetActiveRandom()->Range(0, 5); xc_animSet = mgr.Random()->Range(0, 5);
break; break;
case kS_HolsterBeam: case kS_HolsterBeam:
x4_type = SamusGun::kFT_Minor; x4_type = SamusGun::kFT_Minor;

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@ -957,8 +957,8 @@ void CPlayerGun::CMotionState::Update(bool firing, float dt, CTransform4f& xf, C
x18_startRotation = x1c_endRotation; x18_startRotation = x1c_endRotation;
x14_rotationT = 0.f; x14_rotationT = 0.f;
if (x24_fireState == kFS_StartFire) { if (x24_fireState == kFS_StartFire) {
x1c_endRotation = mgr.GetActiveRandom()->Next() % 15; x1c_endRotation = mgr.Random()->Next() % 15;
x1c_endRotation *= (mgr.GetActiveRandom()->Next() % 100) > 45 ? 1.f : -1.f; x1c_endRotation *= (mgr.Random()->Next() % 100) > 45 ? 1.f : -1.f;
} else { } else {
x1c_endRotation = 0.f; x1c_endRotation = 0.f;
if (x18_startRotation == x1c_endRotation) { if (x18_startRotation == x1c_endRotation) {

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@ -24,8 +24,8 @@ void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId oth
switch (msg) { switch (msg) {
case kSM_InitializedInArea: case kSM_InitializedInArea:
rstl::vector< SConnection >::const_iterator conn = x20_conns.begin(); rstl::vector< SConnection >::const_iterator conn = GetConnectionList().begin();
for (; conn != x20_conns.end(); ++conn) { for (; conn != GetConnectionList().end(); ++conn) {
if (conn->x0_state != kSS_Arrived || conn->x4_msg != kSM_Next) { if (conn->x0_state != kSS_Arrived || conn->x4_msg != kSM_Next) {
continue; continue;
} }

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@ -19,21 +19,22 @@ void CScriptAreaAttributes::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
CStateManager& stateMgr) override { CStateManager& stateMgr) override {
CEntity::AcceptScriptMsg(msg, objId, stateMgr); CEntity::AcceptScriptMsg(msg, objId, stateMgr);
if (x4_areaId == kInvalidAreaId) { if (GetCurrentAreaId() == kInvalidAreaId) {
return; return;
} }
switch (msg) { switch (msg) {
case kSM_InitializedInArea: { case kSM_InitializedInArea: {
stateMgr.World()->Area(GetAreaIdAlways())->SetAreaAttributes(this); stateMgr.World()->Area(GetCurrentAreaId())->SetAreaAttributes(this);
stateMgr.EnvFxManager()->SetFxDensity(500, x3c_envFxDensity); stateMgr.EnvFxManager()->SetFxDensity(500, x3c_envFxDensity);
break; break;
} }
case kSM_Deleted: { case kSM_Deleted: {
if (stateMgr.World()->Area(GetAreaIdAlways())->IsLoaded()) { if (stateMgr.World()->IsAreaValid(GetCurrentAreaId())) {
stateMgr.World()->Area(GetAreaIdAlways())->SetAreaAttributes(nullptr); stateMgr.World()->Area(GetCurrentAreaId())->SetAreaAttributes(nullptr);
} }
break;
} }
} }
} }

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@ -29,14 +29,13 @@ void CScriptCameraWaypoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
TUniqueId CScriptCameraWaypoint::GetRandomNextWaypointId(const CStateManager& mgr) const { TUniqueId CScriptCameraWaypoint::GetRandomNextWaypointId(const CStateManager& mgr) const {
rstl::vector< TUniqueId > candidateIds; rstl::vector< TUniqueId > candidateIds;
rstl::vector< SConnection >::const_iterator conn = x20_conns.begin(); rstl::vector< SConnection >::const_iterator conn = GetConnectionList().begin();
for (; conn != GetConnectionList().end(); ++conn) {
for (; conn != x20_conns.end(); ++conn) {
if (conn->x0_state == kSS_Arrived && conn->x4_msg == kSM_Next) { if (conn->x0_state == kSS_Arrived && conn->x4_msg == kSM_Next) {
TUniqueId uid = mgr.GetIdForScript(conn->x8_objId); TUniqueId uid = mgr.GetIdForScript(conn->x8_objId);
if (uid == kInvalidUniqueId) if (uid == kInvalidUniqueId) {
continue; continue;
}
candidateIds.reserve(candidateIds.size() + 1); candidateIds.reserve(candidateIds.size() + 1);
candidateIds.push_back(uid); candidateIds.push_back(uid);
} }
@ -45,7 +44,7 @@ TUniqueId CScriptCameraWaypoint::GetRandomNextWaypointId(const CStateManager& mg
if (candidateIds.empty()) if (candidateIds.empty())
return kInvalidUniqueId; return kInvalidUniqueId;
return candidateIds[mgr.GetActiveRandom()->Range(0, s32(candidateIds.size() - 1))]; return candidateIds[mgr.Random()->Range(0, s32(candidateIds.size() - 1))];
} }
void CScriptCameraWaypoint::AddToRenderer(const CFrustumPlanes&, void CScriptCameraWaypoint::AddToRenderer(const CFrustumPlanes&,

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@ -34,11 +34,11 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
CStateManager& stateMgr) { CStateManager& stateMgr) {
CEntity::AcceptScriptMsg(msg, objId, stateMgr); CEntity::AcceptScriptMsg(msg, objId, stateMgr);
if (GetAreaIdAlways() != kInvalidAreaId && GetActive()) { if (GetCurrentAreaId() != kInvalidAreaId && GetActive()) {
switch (msg) { switch (msg) {
case kSM_InitializedInArea: case kSM_InitializedInArea:
if (x60_explicit) { if (x60_explicit) {
CAreaFog* fog = stateMgr.World()->Area(GetAreaIdAlways())->AreaFog(); CAreaFog* fog = stateMgr.World()->Area(GetCurrentAreaId())->AreaFog();
if (x34_mode == kRFM_None) { if (x34_mode == kRFM_None) {
fog->DisableFog(); fog->DisableFog();
} else { } else {
@ -48,7 +48,7 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
break; break;
case kSM_Action: case kSM_Action:
if (x61_nonZero) { if (x61_nonZero) {
CAreaFog* fog = stateMgr.World()->Area(GetAreaIdAlways())->AreaFog(); CAreaFog* fog = stateMgr.World()->Area(GetCurrentAreaId())->AreaFog();
if (x34_mode != kRFM_None) { if (x34_mode != kRFM_None) {
fog->FadeFog(x34_mode, x38_color, x3c_range, x44_colorDelta, x48_rangeDelta); fog->FadeFog(x34_mode, x38_color, x3c_range, x44_colorDelta, x48_rangeDelta);
} else { } else {
@ -57,10 +57,10 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
} }
if (!close_enough(x54_thermalSpeed, 0.f)) { if (!close_enough(x54_thermalSpeed, 0.f)) {
stateMgr.World()->Area(GetAreaIdAlways())->SetThermalSpeedAndTarget(x54_thermalSpeed, x50_thermalTarget); stateMgr.World()->Area(GetCurrentAreaId())->SetThermalSpeedAndTarget(x54_thermalSpeed, x50_thermalTarget);
} }
if (!close_enough(x5c_xraySpeed, 0.f)) { if (!close_enough(x5c_xraySpeed, 0.f)) {
stateMgr.World()->Area(GetAreaIdAlways())->SetXRaySpeedAndTarget(x5c_xraySpeed, x58_xrayTarget); stateMgr.World()->Area(GetCurrentAreaId())->SetXRaySpeedAndTarget(x5c_xraySpeed, x58_xrayTarget);
} }
break; break;
} }

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@ -13,8 +13,8 @@ void CScriptDockAreaChange::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
switch (msg) { switch (msg) {
case kSM_Action: case kSM_Action:
if (GetActive()) { if (GetActive()) {
rstl::vector< SConnection >::const_iterator it = x20_conns.begin(); rstl::vector< SConnection >::const_iterator it = GetConnectionList().begin();
for (; it != x20_conns.end(); ++it) { for (; it != GetConnectionList().end(); ++it) {
if (it->x0_state != kSS_Play || it->x4_msg == kSM_UNKM0) { if (it->x0_state != kSS_Play || it->x4_msg == kSM_UNKM0) {
continue; continue;
} }

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@ -338,7 +338,7 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
if (mgr.CurrentMaze() == nullptr) { if (mgr.CurrentMaze() == nullptr) {
rstl::single_ptr< CMazeState > maze = rstl::single_ptr< CMazeState > maze =
new CMazeState(skEnterCol, skEnterRow, skTargetCol, skTargetRow); new CMazeState(skEnterCol, skEnterRow, skTargetCol, skTargetRow);
maze->Reset(sMazeSeeds[mgr.GetActiveRandom()->Next() % 300]); maze->Reset(sMazeSeeds[mgr.Random()->Next() % 300]);
maze->Initialize(); maze->Initialize();
maze->GenerateObstacles(); maze->GenerateObstacles();
mgr.SetCurrentMaze(maze); mgr.SetCurrentMaze(maze);

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@ -155,7 +155,7 @@ void CScriptPickup::Touch(CActor& act, CStateManager& mgr) {
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::kPV_Thermal) { if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::kPV_Thermal) {
mgr.AddObject(new CExplosion( mgr.AddObject(new CExplosion(
*x27c_pickupParticleDesc, mgr.AllocateUniqueId(), true, *x27c_pickupParticleDesc, mgr.AllocateUniqueId(), true,
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList, kInvalidEditorId), CEntityInfo(GetCurrentAreaId(), CEntity::NullConnectionList, kInvalidEditorId),
rstl::string_l("Explosion - Pickup Effect"), GetTransform(), 0, rstl::string_l("Explosion - Pickup Effect"), GetTransform(), 0,
CVector3f(1.f, 1.f, 1.f), CColor::White())); CVector3f(1.f, 1.f, 1.f), CColor::White()));
} }

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@ -25,7 +25,7 @@ void CScriptRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId,
switch (msg) { switch (msg) {
case kSM_SetToZero: { case kSM_SetToZero: {
if (!x30_24_active) { if (!GetActive()) {
return; return;
} }

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@ -17,8 +17,8 @@ void CScriptRipple::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSt
return; return;
} }
rstl::vector< SConnection >::const_iterator conn = x20_conns.begin(); rstl::vector< SConnection >::const_iterator conn = GetConnectionList().begin();
for (; conn != x20_conns.end(); ++conn) { for (; conn != GetConnectionList().end(); ++conn) {
if (conn->x0_state != kSS_Active || conn->x4_msg != kSM_Next) { if (conn->x0_state != kSS_Active || conn->x4_msg != kSM_Next) {
continue; continue;
} }

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@ -41,7 +41,7 @@ void CScriptSpawnPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objI
case kSM_SetToZero: case kSM_SetToZero:
if (GetActive()) { if (GetActive()) {
CPlayer* player = stateMgr.Player(); CPlayer* player = stateMgr.Player();
TAreaId thisAreaId = x4_areaId; TAreaId thisAreaId = GetCurrentAreaId();
TAreaId nextAreaId = stateMgr.GetNextAreaId(); TAreaId nextAreaId = stateMgr.GetNextAreaId();
if (thisAreaId != nextAreaId) { if (thisAreaId != nextAreaId) {

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@ -566,7 +566,7 @@ void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
} }
case kSF_PlayerInAreaRelay: { case kSF_PlayerInAreaRelay: {
if ((msg == kSM_Action || msg == kSM_SetToZero) && if ((msg == kSM_Action || msg == kSM_SetToZero) &&
GetAreaIdAlways() == mgr.GetPlayer()->GetAreaIdAlways()) { GetCurrentAreaId() == mgr.GetPlayer()->GetCurrentAreaId()) {
SendScriptMsgs(kSS_Zero, mgr, kSM_None); SendScriptMsgs(kSS_Zero, mgr, kSM_None);
} }
break; break;
@ -627,7 +627,7 @@ void CScriptSpecialFunction::RingScramble(CStateManager& mgr) {
float dir = x1b8_ringReverse ? 1.f : -1.f; float dir = x1b8_ringReverse ? 1.f : -1.f;
for (int i = 0; i < x198_ringControllers.size(); ++i) { for (int i = 0; i < x198_ringControllers.size(); ++i) {
x198_ringControllers[i].x4_rotateSpeed = x198_ringControllers[i].x4_rotateSpeed =
dir * mgr.GetActiveRandom()->Range(x100_float2, x104_float3); dir * mgr.Random()->Range(x100_float2, x104_float3);
dir = -dir; dir = -dir;
x198_ringControllers[i].x8_reachedTarget = false; x198_ringControllers[i].x8_reachedTarget = false;
} }
@ -994,7 +994,7 @@ void CScriptSpecialFunction::ThinkChaffTarget(float dt, CStateManager& mgr) {
if (CEnergyProjectile* proj = TCastToPtr< CEnergyProjectile >(mgr.ObjectById(nearList[i]))) { if (CEnergyProjectile* proj = TCastToPtr< CEnergyProjectile >(mgr.ObjectById(nearList[i]))) {
if (proj->GetHomingTargetId() == GetUniqueId()) { if (proj->GetHomingTargetId() == GetUniqueId()) {
proj->Set3d0_26(true); proj->Set3d0_26(true);
if (mgr.GetPlayer()->GetAreaIdAlways() == GetAreaIdAlways()) { if (mgr.GetPlayer()->GetCurrentAreaId() == GetCurrentAreaId()) {
mgr.Player()->SetHudDisable(x100_float2); mgr.Player()->SetHudDisable(x100_float2);
x194_ = xfc_float1; x194_ = xfc_float1;
@ -1009,7 +1009,7 @@ void CScriptSpecialFunction::ThinkChaffTarget(float dt, CStateManager& mgr) {
bool addedInterference = false; bool addedInterference = false;
x194_ = CMath::Max(0.f, x194_ - dt); x194_ = CMath::Max(0.f, x194_ - dt);
if (x194_ && mgr.GetPlayer()->GetAreaIdAlways() == GetAreaIdAlways()) { if (x194_ && mgr.GetPlayer()->GetCurrentAreaId() == GetCurrentAreaId()) {
addedInterference = true; addedInterference = true;
float intfMag = x104_float3 * (0.5f + ((0.5f * x194_) / xfc_float1)); float intfMag = x104_float3 * (0.5f + ((0.5f * x194_) / xfc_float1));
if (x194_ < 1.f) { if (x194_ < 1.f) {
@ -1034,7 +1034,7 @@ void CScriptSpecialFunction::ThinkRainSimulator(float, CStateManager& mgr) {
void CScriptSpecialFunction::ThinkAreaDamage(float dt, CStateManager& mgr) { void CScriptSpecialFunction::ThinkAreaDamage(float dt, CStateManager& mgr) {
const CPlayer* player = mgr.GetPlayer(); const CPlayer* player = mgr.GetPlayer();
bool inArea = player->GetAreaIdAlways() == GetAreaIdAlways(); bool inArea = player->GetCurrentAreaId() == GetCurrentAreaId();
bool immune = mgr.GetPlayerState()->GetCurrentSuitRaw() > CPlayerState::kPS_Power; bool immune = mgr.GetPlayerState()->GetCurrentSuitRaw() > CPlayerState::kPS_Power;
if (x1e4_31_inAreaDamage) { if (x1e4_31_inAreaDamage) {
if (!inArea || immune) { if (!inArea || immune) {
@ -1090,7 +1090,7 @@ void CScriptSpecialFunction::ThinkActorScale(float dt, CStateManager& mgr) {
} }
void CScriptSpecialFunction::ThinkPlayerInArea(float dt, CStateManager& mgr) { void CScriptSpecialFunction::ThinkPlayerInArea(float dt, CStateManager& mgr) {
if (mgr.GetPlayer()->GetAreaIdAlways() == GetAreaIdAlways()) { if (mgr.GetPlayer()->GetCurrentAreaId() == GetCurrentAreaId()) {
if (x1e5_25_playerInArea) { if (x1e5_25_playerInArea) {
return; return;
} }

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@ -24,7 +24,7 @@ void CScriptTargetingPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
} }
bool CScriptTargetingPoint::GetLocked() const { bool CScriptTargetingPoint::GetLocked() const {
return x20_conns.size() > 0; return GetConnectionList().size() > 0;
} }
void CScriptTargetingPoint::Think(float dt, CStateManager&) { void CScriptTargetingPoint::Think(float dt, CStateManager&) {

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@ -16,7 +16,7 @@ CScriptTimer::CScriptTimer(TUniqueId uid, const rstl::string& name, const CEntit
CScriptTimer::~CScriptTimer() {} CScriptTimer::~CScriptTimer() {}
void CScriptTimer::Reset(CStateManager& mgr) { void CScriptTimer::Reset(CStateManager& mgr) {
const float rDt = mgr.GetActiveRandom()->Float(); const float rDt = mgr.Random()->Float();
x34_time = (x3c_maxRandDelay * rDt) + x38_startTime; x34_time = (x3c_maxRandDelay * rDt) + x38_startTime;
} }

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@ -137,7 +137,7 @@ CAABox CScriptTrigger::GetTriggerBoundsWR() const {
} }
rstl::optional_object< CAABox > CScriptTrigger::GetTouchBounds() const override { rstl::optional_object< CAABox > CScriptTrigger::GetTouchBounds() const override {
if (x30_24_active) { if (GetActive()) {
return GetTriggerBoundsWR(); return GetTriggerBoundsWR();
} }
return rstl::optional_object_null(); return rstl::optional_object_null();
@ -159,7 +159,7 @@ void CScriptTrigger::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid,
x148_29_didPhazonDamage = false; x148_29_didPhazonDamage = false;
} }
if (x8_uid == mgr.GetLastTriggerId()) { if (GetUniqueId() == mgr.GetLastTriggerId()) {
mgr.SetLastTriggerId(kInvalidUniqueId); mgr.SetLastTriggerId(kInvalidUniqueId);
} }
} }
@ -174,7 +174,7 @@ void CScriptTrigger::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid,
x148_29_didPhazonDamage = false; x148_29_didPhazonDamage = false;
} }
if (x8_uid == mgr.GetLastTriggerId()) { if (GetUniqueId() == mgr.GetLastTriggerId()) {
mgr.SetLastTriggerId(kInvalidUniqueId); mgr.SetLastTriggerId(kInvalidUniqueId);
} }
} }

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@ -45,7 +45,7 @@ int CGSFreeLook::SetAnim(CAnimData& data, int gunId, int setId, int loopState, C
rstl::pair< float, int > anim = pas.FindBestAnimation( rstl::pair< float, int > anim = pas.FindBestAnimation(
CPASAnimParmData(pas::kAS_Step, CPASAnimParm::FromInt32(gunId), CPASAnimParmData(pas::kAS_Step, CPASAnimParm::FromInt32(gunId),
CPASAnimParm::FromInt32(setId), CPASAnimParm::FromEnum(useLoopState)), CPASAnimParm::FromInt32(setId), CPASAnimParm::FromEnum(useLoopState)),
*mgr.GetActiveRandom(), -1); *mgr.Random(), -1);
CPASAnimParm animParm = pas.GetAnimState(pas::kAS_Step)->GetAnimParmData(anim.second, 1); CPASAnimParm animParm = pas.GetAnimState(pas::kAS_Step)->GetAnimParmData(anim.second, 1);
xc_gunId = gunId; xc_gunId = gunId;

View File

@ -26,13 +26,13 @@ bool CGunMotion::PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr
switch (state) { switch (state) {
case SamusGun::kAS_Wander: { case SamusGun::kAS_Wander: {
CPASAnimParmData parms((pas::EAnimationState(state))); CPASAnimParmData parms((pas::EAnimationState(state)));
rstl::pair< float, int > anim = pas.FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); rstl::pair< float, int > anim = pas.FindBestAnimation(parms, *mgr.Random(), -1);
animId = anim.second; animId = anim.second;
break; break;
} }
case SamusGun::kAS_Idle: { case SamusGun::kAS_Idle: {
CPASAnimParmData parms(pas::EAnimationState(state), CPASAnimParm::FromEnum(0)); CPASAnimParmData parms(pas::EAnimationState(state), CPASAnimParm::FromEnum(0));
rstl::pair< float, int > anim = pas.FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); rstl::pair< float, int > anim = pas.FindBestAnimation(parms, *mgr.Random(), -1);
animId = anim.second; animId = anim.second;
break; break;
} }
@ -40,7 +40,7 @@ bool CGunMotion::PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr
CPASAnimParmData parms(pas::EAnimationState(state), CPASAnimParm::FromInt32(0), CPASAnimParmData parms(pas::EAnimationState(state), CPASAnimParm::FromInt32(0),
CPASAnimParm::FromReal32(angle), CPASAnimParm::FromBool(bigStrike), CPASAnimParm::FromReal32(angle), CPASAnimParm::FromBool(bigStrike),
CPASAnimParm::FromBool(false)); CPASAnimParm::FromBool(false));
rstl::pair< float, int > anim = pas.FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); rstl::pair< float, int > anim = pas.FindBestAnimation(parms, *mgr.Random(), -1);
animId = anim.second; animId = anim.second;
loop = false; loop = false;
break; break;