mirror of https://github.com/PrimeDecomp/prime.git
Link CHUDBillboardEffect
Former-commit-id: 9c6c51e496102b1adeb6b6bf85fcbebe3fb60e15
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parent
45681935ec
commit
3fdf9c7c66
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@ -18762,7 +18762,7 @@ __vt__8CMVEWind = .data:0x803EDCC8; // type:object size:0x10 scope:global
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__vt__11CMVEGravity = .data:0x803EDCD8; // type:object size:0x10 scope:global
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__vt__16CMVEFastConstant = .data:0x803EDCE8; // type:object size:0x10 scope:global
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__vt__12CMVEConstant = .data:0x803EDCF8; // type:object size:0x10 scope:global
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__vt__12CParticleGen = .data:0x803EDD08; // type:object size:0x78 scope:global
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__vt__12CParticleGen = .data:0x803EDD08; // type:object size:0x78 scope:weak
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__vt__15CParticleSwoosh = .data:0x803EDD80; // type:object size:0x78 scope:global
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__vt__46TObjOwnerDerivedFromIObj<18CSwooshDescription> = .data:0x803EDDF8; // type:object size:0x10 scope:global
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__vt__15CREIntTimesReal = .data:0x803EDE08; // type:object size:0x14 scope:global
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@ -428,7 +428,7 @@ config.libs = [
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Object(NonMatching, "MetroidPrime/CFluidPlane.cpp"),
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Object(NonMatching, "MetroidPrime/CFluidPlaneManager.cpp"),
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Object(Matching, "MetroidPrime/ScriptObjects/CScriptGrapplePoint.cpp"),
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Object(NonMatching, "MetroidPrime/ScriptObjects/CHUDBillboardEffect.cpp"),
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Object(Matching, "MetroidPrime/ScriptObjects/CHUDBillboardEffect.cpp"),
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Object(NonMatching, "MetroidPrime/Enemies/CFlickerBat.cpp"),
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Object(NonMatching, "MetroidPrime/BodyState/CBodyStateCmdMgr.cpp", cflags=[*cflags_retro, "-inline auto"]),
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Object(NonMatching, "MetroidPrime/BodyState/CBodyStateInfo.cpp"),
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@ -4,6 +4,9 @@
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#include "types.h"
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#include "Kyoto/CRandom16.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Graphics/CLight.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CMatrix3f.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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@ -3,6 +3,7 @@
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#include "Kyoto/Particles/CParticleGen.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/TToken.hpp"
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class CElectricDescription;
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@ -39,7 +40,6 @@ public:
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void AddModifier(CWarp*) override;
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uint Get4CharId() const override;
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void SetOverrideIPos(const CVector3f& vec) { x178_overrideIPos = vec; }
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void SetOverrideIVel(const CVector3f& vec) { x188_overrideIVel = vec; }
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void SetOverrideFPos(const CVector3f& vec) { x198_overrideFPos = vec; }
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@ -1,22 +1,20 @@
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#ifndef _CPARTICLEGEN
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#define _CPARTICLEGEN
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Graphics/CLight.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Particles/CWarp.hpp"
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#include "rstl/list.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/optional_object.hpp"
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#include "rstl/pair.hpp"
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class CAABox;
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class CColor;
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class CLight;
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class CTransform4f;
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class CVector3f;
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class CWarp;
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class CParticleGen {
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public:
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virtual ~CParticleGen() {};
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virtual ~CParticleGen() = 0;
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virtual void Update(double) = 0;
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virtual void Render() const = 0;
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virtual void SetOrientation(const CTransform4f& orientation) = 0;
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@ -42,11 +40,13 @@ public:
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virtual bool SystemHasLight() const = 0;
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virtual CLight GetLight() = 0;
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virtual void DestroyParticles() = 0;
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virtual void AddModifier(CWarp*) = 0;
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virtual void AddModifier(CWarp*);
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virtual uint Get4CharId() const = 0;
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private:
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rstl::list< CWarp* > x4_modifiersList;
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};
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inline CParticleGen::~CParticleGen() {}
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#endif // _CPARTICLEGEN
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@ -34,14 +34,14 @@ public:
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void CalculateRenderBounds() override;
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TUniqueId GetExplosionLightId() const { return xec_explosionLight; }
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uint GetSourceId() const { return xf0_sourceId; }
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CAssetId GetSourceId() const { return xf0_sourceId; }
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public:
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rstl::single_ptr< CParticleGen > xe8_particleGen;
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TUniqueId xec_explosionLight;
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uint xf0_sourceId;
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CAssetId xf0_sourceId;
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bool xf4_24_renderThermalHot : 1;
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bool xf4_25_ : 1;
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bool xf4_25_hasRenderBounds : 1;
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bool xf4_26_renderXray : 1;
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float xf8_time;
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};
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@ -2,7 +2,8 @@
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#define _IWEAPONRENDERER
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#include "Kyoto/Alloc/CMemory.hpp"
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#include "Kyoto/Particles/CParticleGen.hpp"
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class CParticleGen;
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class IWeaponRenderer {
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public:
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@ -16,10 +17,4 @@ private:
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inline IWeaponRenderer::~IWeaponRenderer() {}
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class CDefaultWeaponRenderer : public IWeaponRenderer {
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public:
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~CDefaultWeaponRenderer() {}
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void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
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};
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#endif // _IWEAPONRENDERER
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@ -21,7 +21,7 @@ CExplosion::CExplosion(const TLockedToken< CGenDescription >& particle, TUniqueI
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, xec_explosionLight(kInvalidUniqueId)
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, xf0_sourceId(CToken(particle).GetTag().id)
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, xf4_24_renderThermalHot(flags & 0x4)
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, xf4_25_(true)
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, xf4_25_hasRenderBounds(true)
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, xf4_26_renderXray(flags & 0x8)
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, xf8_time(0.0f) {
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SetThermalFlags(flags & 0x1 ? kTF_Cold : kTF_Hot);
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@ -40,9 +40,11 @@ CExplosion::CExplosion(const TLockedToken< CElectricDescription >& electric, TUn
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, xec_explosionLight(kInvalidUniqueId)
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, xf0_sourceId(CToken(electric).GetTag().id)
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, xf4_24_renderThermalHot(flags & 0x4)
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, xf4_25_(true)
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, xf4_25_hasRenderBounds(true)
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, xf4_26_renderXray(flags & 0x8)
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// , xf8_time(0.0f)
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#if NONMATCHING
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, xf8_time(0.0f)
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#endif
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{
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SetThermalFlags(flags & 0x1 ? kTF_Cold : kTF_Hot);
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xe8_particleGen->SetGlobalTranslation(xf.GetTranslation());
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@ -68,7 +70,7 @@ void CExplosion::AddToRenderer(const CFrustumPlanes& frustum, const CStateManage
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void CExplosion::PreRender(CStateManager& mgr, const CFrustumPlanes& frustum) {
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CActor::PreRender(mgr, frustum);
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SetPreRenderClipped(!xf4_25_ || !frustum.BoxInFrustumPlanes(GetRenderBoundsCached()));
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SetPreRenderClipped(!xf4_25_hasRenderBounds || !frustum.BoxInFrustumPlanes(GetRenderBoundsCached()));
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}
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void CExplosion::Think(float dt, CStateManager& mgr) {
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@ -128,9 +130,9 @@ void CExplosion::CalculateRenderBounds() {
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rstl::optional_object< CAABox > bounds = xe8_particleGen->GetBounds();
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if (bounds) {
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SetRenderBounds(*bounds);
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xf4_25_ = true;
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xf4_25_hasRenderBounds = true;
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} else {
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xf4_25_ = false;
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xf4_25_hasRenderBounds = false;
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CVector3f pos = GetTransform().GetTranslation();
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SetRenderBounds(CAABox(pos, pos));
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}
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@ -4,6 +4,7 @@
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#include "MetroidPrime/CStateManager.hpp"
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#include "Kyoto/Math/CQuaternion.hpp"
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#include "Kyoto/Particles/CParticleGen.hpp"
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#include "MetaRender/CCubeRenderer.hpp"
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CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part,
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@ -125,6 +126,8 @@ bool CParticleGenInfoGeneric::HasActiveParticles() const {
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return x84_system->GetParticleCount() > 0;
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}
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rstl::optional_object<CAABox> CParticleGenInfoGeneric::GetBounds() const { return x84_system->GetBounds(); }
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rstl::optional_object< CAABox > CParticleGenInfoGeneric::GetBounds() const {
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return x84_system->GetBounds();
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}
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bool CParticleGenInfoGeneric::IsSystemDeletable() const { return x84_system->IsSystemDeletable(); }
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@ -1,4 +1,12 @@
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#include "Weapons/IWeaponRenderer.hpp"
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#include "Kyoto/Particles/CParticleGen.hpp"
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class CDefaultWeaponRenderer : public IWeaponRenderer {
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public:
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~CDefaultWeaponRenderer() {}
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void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
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};
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static CDefaultWeaponRenderer sDefaultRenderer;
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IWeaponRenderer* IWeaponRenderer::sWeaponRenderer = &sDefaultRenderer;
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