Minor fixes, NES symbols

Former-commit-id: 2d11927a261d8187dd00ce005f68a115614d6882
This commit is contained in:
2023-10-19 10:07:37 -07:00
parent f55e5a9edc
commit 41589cec2a
12 changed files with 94 additions and 90 deletions

View File

@@ -162,7 +162,7 @@ public:
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
bool CanRenderUnsorted(const CStateManager&) const override;
rstl::optional_object< CAABox > GetTouchBounds() const override;
const rstl::optional_object< CAABox > GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
CVector3f GetOrbitPosition(const CStateManager&) const override;
CVector3f GetAimPosition(const CStateManager&, float) const override;
@@ -247,9 +247,9 @@ public:
CStateMachineState& StateMachineState() { return x330_stateMachineState; }
const CStateMachineState& GetStateMachineState() const { return x330_stateMachineState; }
ECharacter GetCharacterType() const { return x34c_characterType; }
bool IsAlive() const { return x400_25_alive; }
void SetWasHit(bool v) { x400_24_hitByPlayerProjectile = v; }
void SetPendingDeath(bool v) { x401_30_pendingDeath = v; }
const bool IsAlive() const { return x400_25_alive; }
void SetWasHit(const bool v) { x400_24_hitByPlayerProjectile = v; }
void SetPendingDeath(const bool v) { x401_30_pendingDeath = v; }
CBodyController* BodyCtrl() { return x450_bodyController.get(); }
const CBodyController* GetBodyCtrl() const { return x450_bodyController.get(); }
CKnockBackController& GetKnockBackCtrl() { return x460_knockBackController; }
@@ -316,32 +316,32 @@ private:
float x3f4_burnThinkRateTimer;
EMoveState x3f8_moveState;
EFlavorType x3fc_flavor;
uint x400_24_hitByPlayerProjectile : 1;
uint x400_25_alive : 1;
uint x400_26_ : 1;
uint x400_27_fadeToDeath : 1;
uint x400_28_pendingMassiveDeath : 1;
uint x400_29_pendingMassiveFrozenDeath : 1;
uint x400_30_patternShagged : 1;
uint x400_31_isFlyer : 1;
uint x401_24_pathOverCount : 2;
uint x401_26_disableMove : 1;
uint x401_27_phazingOut : 1;
uint x401_28_burning : 1;
uint x401_29_laggedBurnDeath : 1;
uint x401_30_pendingDeath : 1;
uint x401_31_nextPendingShock : 1;
uint x402_24_pendingShock : 1;
uint x402_25_lostMassiveFrozenHP : 1;
uint x402_26_dieIf80PercFrozen : 1;
uint x402_27_noXrayModel : 1;
uint x402_28_isMakingBigStrike : 1;
uint x402_29_drawParticles : 1;
uint x402_30_updateThermalFrozenState : 1;
uint x402_31_thawed : 1;
uint x403_24_keepThermalVisorState : 1;
uint x403_25_enableStateMachine : 1;
uint x403_26_stateControlledMassiveDeath : 1;
bool x400_24_hitByPlayerProjectile : 1;
bool x400_25_alive : 1;
bool x400_26_ : 1;
bool x400_27_fadeToDeath : 1;
bool x400_28_pendingMassiveDeath : 1;
bool x400_29_pendingMassiveFrozenDeath : 1;
bool x400_30_patternShagged : 1;
bool x400_31_isFlyer : 1;
bool x401_24_pathOverCount : 2;
bool x401_26_disableMove : 1;
bool x401_27_phazingOut : 1;
bool x401_28_burning : 1;
bool x401_29_laggedBurnDeath : 1;
bool x401_30_pendingDeath : 1;
bool x401_31_nextPendingShock : 1;
bool x402_24_pendingShock : 1;
bool x402_25_lostMassiveFrozenHP : 1;
bool x402_26_dieIf80PercFrozen : 1;
bool x402_27_noXrayModel : 1;
bool x402_28_isMakingBigStrike : 1;
bool x402_29_drawParticles : 1;
bool x402_30_updateThermalFrozenState : 1;
bool x402_31_thawed : 1;
bool x403_24_keepThermalVisorState : 1;
bool x403_25_enableStateMachine : 1;
bool x403_26_stateControlledMassiveDeath : 1;
CDamageInfo x404_contactDamage;
float x420_curDamageRemTime;
float x424_damageWaitTime;